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Fight the Wicked/sandbox
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements |
Fight the Wicked | |
Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Aasimar, 1 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Aasimar |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
+1 to hit and damage vs. Evil creatures |
Description
+1 to hit and damage vs. Evil creatures.