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Confront Any Foe/sandbox
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Confront Any Foe: Active Ability: (No Cooldown) +3[W] Melee Attack: Expend one Turn Undead: Deals 10d10 extra Light Damage on a successful hit. (scales with 300% Melee Power)
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EDP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Requires one of: Bane of Undeath, Turn Undead: Cleric, or Turn Undead: Paladin |
Confront Any Foe | |
Epic Destiny Channel Divinity Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
4 AP in tree, one of: Bane of Undeath, Turn Undead: Cleric, Turn Undead: Paladin, Perform: |
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Epic DestinyUnrecognized term: Epic Destiny: |
Divine Crusader |
EDPThe number of Epic Destiny Points (EDP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
2 EDP / 1 rank |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
1 Channel Divinity use |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Melee / Small arc |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
None |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
None |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
Melee combat |
DamageThe amount and type of damage inflicted.: |
+3[W] melee attack, +10d10 light damage, scales with 300% Melee Power |
Description
Active Ability: (No Cooldown) +3[W] Melee Attack: Expend one Turn Undead: Deals 10d10 extra Light Damage on a successful hit. (scales with 300% Melee Power)
- Note: Strikes multiple enemies in a small arc three times and may doublestrike for a fourth strike.
Observed effect:
- Functions like the En Pointe Swashbuckler special attack.
- Can trigger Glancing blows.
- Has only a very short cooldown (<1 sec), and spamming the skill while on this short cooldown may waste turns with no effect.