Item
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Type
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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+1 Vorpal Sickle of Haggling
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Sickle
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6
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1.50[1d6] + 1 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Special event items, Emerald Claw Conspiracy, September 2008 Trade or no Trade, March 30, 2007 - April 8, 2007
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Arc Ricochet
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Shuriken
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15
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2.50[1d2] + 5 Slash, Bludgeon, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Ruinous Schemes, End chest
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Axe of the Scarlet Warrior
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Great Axe
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1
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3.50[1d12] + 5 Slash, Magic
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Unbound, Drops on death, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on death or on leaving adventure (Part 1)
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The Shroud, Part 1
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Bottle o' Rum
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Dagger
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7
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1.50[1d4] + 3 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Captive of the Hidden God, end chest
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Brigand's Cutlass (legacy) (level 16)
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Scimitar
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16
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1.50[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 12)
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Scimitar
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12
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1.90[1d6] + 4 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 16)
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Scimitar
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16
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2.70[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 4)
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Scimitar
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4
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1.50[1d6] + 2 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 8)
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Scimitar
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8
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1.50[1d6] + 3 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Chaosblade
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Khopesh
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12
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1.90[1d8] + 5 Slash, Chaotic, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Zawabi's Revenge, Raid Chest
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Coffin Nail
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Dart
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24
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4.30[1d4] + 7 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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A Legend Revisited, End chest
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- Critical Profile: 19-20 / x2
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Dawnbringer (level 13)
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Shuriken
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13
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2.10[1d2] + 5 Slash, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Dawnbringer (level 28)
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Shuriken
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28
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5.10[1d2] + 12 Slash, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Devourer's Reaping
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Sickle
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24
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4.30[1d6] + 7 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Ghost of a Chance (epic), Puzzle chest and Major Mal's chest
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- Critical Profile: 18-20 / x2
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Dice
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Dagger
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14
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2.30[1d4] + 5 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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Divine Artillery
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Great Crossbow
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13
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2.10[2d8] + 5 Pierce, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Dream Edge
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Kama
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- BodyfeederBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
- Random effect:
- Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
- Acid Absorption +20% Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Cold Absorption +20% Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Competence Healing Amplification +60Healing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
- CursespewingCursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
- DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Electric Absorption +20% Electric Absorption +20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Elf BaneElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Enhanced Ki +1Enhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
- EverbrightEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
- Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- FinesseFinesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
- Fire Absorption +20% Fire Absorption +20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Gnoll BaneGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
- Greater Goblinoid BaneGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
- Greater Lawful Outsider BaneGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater Monstrous Humanoid BaneGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Lesser Dwarf BaneLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Evil Outsider BaneLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Goblinoid BaneLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Reptilian BaneLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Melee Alacrity 10%Melee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Natural Armor +4Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
- ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
- Parrying IParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
- Plant SlayingPlant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a DC 20 Fortitude save or die instantly.
- Pure GoodPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters.
- Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- ShattermantleShattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
- Smiting Smiting: On Hit: 4 to 24 Bane damage to Constructs.
On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
- Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
- True LawTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
- Underwater Action Underwater Action: This item grants the wearer the ability to breathe water as if it were air.
- ViciousVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Suppressed PowerSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
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18
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2.60[1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Mindsunder, Disc locked optional end chest
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- Critical Profile: 20 / x3
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Drowhunter
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Dwarven War Axe
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15
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2.50[1d10] + 5 Slash, Lawful, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Records of the Past, End Chest
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Epic Brigand's Cutlass (legacy) (level 20)
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Scimitar
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20
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2.50[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (legacy) (level 24)
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Scimitar
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24
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3[1d6] + 6 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 20)
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Scimitar
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20
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3.50[1d6] + 6 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 24)
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Scimitar
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24
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4.30[1d6] + 7 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 28)
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Scimitar
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28
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5.10[1d6] + 12 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Chaosblade
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Khopesh
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20
|
3.50[1d8] + 6 Slash, Chaotic, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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|
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Epic Dice
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Dagger
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28
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5.10[1d4] + 12 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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Epic Divine Artillery
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Great Crossbow
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28
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5.10[2d8] + 12 Pierce, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Epic Garos' Malice
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Short Sword
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20
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3.50[1d6] + 6 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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|
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Epic Unkor's Cleaver
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Battle Axe
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
- Bleeding 4Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
- Fracturing 4Fracturing 4: This weapon is ideal for breaking bones and does 4d8 damage to targets that have skeletons or are made of bone.
- Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- JerkyJerky
Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1)
- Red Augment SlotRed AugmentsColorless Augments
- Epic Windlasher's FerocityEpic Windlasher's Ferocity: 2 Pieces Equipped:
+10% Artifact bonus to Doublestrike and Doubleshot +10 Artifact bonus to Melee and Ranged Power
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20
|
3.50[1d8] + 6 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
|
- Critical Profile: 19-20 / x3
|
Fate, the Knower of All
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Throwing Dagger
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|
28
|
5.10[1d4+3] + 15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Old Baba's Hut, Raid Chest
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Fell Shiv (Level 14)
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Dagger
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14
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2[1d4] + 1 Pierce, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal); Shadow Over Wheloon, Quest chain end reward (Heroic)
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Fell Shiv (Level 15)
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Dagger
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15
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2[1d4] + 2 Pierce, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
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Fell Shiv (Level 16)
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Dagger
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16
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2[1d4] + 2 Pierce, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
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Fell Shiv (Level 25)
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Dagger
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
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25
|
2[1d4] + 3 Pierce, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
|
|
Fell Shiv (Level 26)
|
Dagger
|
- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
|
26
|
2[1d4] + 4 Pierce, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
|
|
Fell Shiv (Level 27)
|
Dagger
|
- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
|
27
|
2[1d4] + 4 Pierce, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
|
|
Fellblade (longsword)
|
Long Sword
|
|
26
|
4.70[1d8] + 13 Slash, Lawful, Cold Iron, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Defiler of the Just, Warded chest
|
- Critical Profile: 17-20 / x2
|
Fine Finesse
|
Rapier
|
|
15
|
2[1d6] + 3 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Grix's Gouger
|
Heavy Pick
|
|
29
|
5.30[1d6+3] + 15 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
Knight's Blade
|
Long Sword
|
|
15
|
2[1d8] + 3 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Legendary Bottle o' Rum
|
Dagger
|
|
31
|
5.70[1d4+2] +15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Captive of the Hidden God, end chest
|
|
Legendary Brigand's Cutlass (level 32)
|
Scimitar
|
|
32
|
5.90[1d6+2] + 15 Slash, Chaotic, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Legendary Chaosblade
|
Khopesh
|
|
30
|
5.50[1d8+3] + 15 Slash, Chaotic, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
|
|
Legendary Dagger of the Liturgist
|
Dagger
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
- Enhanced BloodrageEnhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
- Blood RageBlood Rage: Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Red Augment SlotRed AugmentsColorless Augments
|
29
|
5.30[1d4+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Sacred Bounty, End chest
|
|
Legendary Drowhunter
|
Dwarven War Axe
|
|
28
|
5.10[1d10] + 13 Slash, Lawful, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Records of the Past, End Chest
|
|
Legendary Garos' Malice
|
Short Sword
|
|
30
|
5.50[1d6+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Legendary Crafting
|
|
Legendary Light Boltslinger
|
Repeating Light Crossbow
|
|
28
|
5.10[1d8] + 13 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End Chest
|
|
Legendary Lunar Crescent
|
Khopesh
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment SlotRed AugmentsColorless Augments
|
29
|
5.30[1d8+2] + 15 Slash, Good, Evil, Lawful, Chaotic, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Roll Call, End Chest
|
|
Legendary Moonslice
|
Dagger
|
|
29
|
5.30[1d4+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
House of Pain, End Chest
|
|
Legendary Moonwillow
|
Short Sword
|
|
29
|
5.30[1d6+2] + 15 Pierce, Good, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Thralls of the Fungus Lord, End chest
|
- Critical Profile: 17-20 / x2
|
Legendary Nightshade Shooter
|
Light Crossbow
|
|
29
|
5.30[1d8+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Same Old Song, End Chest
|
|
Legendary Rumbling Thunder
|
Great Crossbow
|
|
29
|
5.30[2d8+2] + 15 Pierce, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Security Detail, End chest
|
|
Legendary Tail of the Scorpion
|
Falchion
|
|
29
|
5.30[2d4+4] + 15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Legendary Twinchopper
|
Great Axe
|
|
31
|
5.70[1d12+4] + 15 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Trials of the Triceratops, end chest
|
|
Legendary Twisted Missile
|
Dart
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- ReturningReturning: This missile will return to you.
- Red Augment SlotRed AugmentsColorless Augments
|
29
|
5.30[1d4+2] +15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Soul Survivor, End chest
|
|
Legendary Unkor's Cleaver
|
Battle Axe
|
- JerkyJerky
Caster level: 10 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
- Fracturing 6Fracturing 6: This weapon is ideal for breaking bones and does 6d8 damage to targets that have skeletons or are made of bone.
- Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Legendary Windlasher's FerocityLegendary Windlasher's Ferocity: 2 Pieces Equipped:
+15% Artifact bonus to Doublestrike and Doubleshot +15 Artifact bonus to Melee and Ranged Power
- Red Augment SlotRed AugmentsColorless Augments
|
30
|
5.50[1d8+2] + 15 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
|
- Critical Profile: 19-20 / x3
|
Legendary Vulkoor's Edge
|
Scimitar
|
|
29
|
5.30[1d6+2] + 15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Light Boltslinger
|
Repeating Light Crossbow
|
|
15
|
2.50[1d8] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End Chest
|
|
Lunar Crescent
|
Khopesh
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment SlotRed AugmentsColorless Augments
|
15
|
2.50[1d8] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Roll Call, End Chest
|
|
Master's Riposte (Level 17)
|
Long Sword
|
- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment SlotRed AugmentsColorless Augments
|
17
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
|
|
Master's Riposte (Level 18)
|
Long Sword
|
- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment SlotRed AugmentsColorless Augments
|
18
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
|
|
Master's Riposte (Level 19)
|
Long Sword
|
- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment SlotRed AugmentsColorless Augments
|
19
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
|
|
Master's Riposte (Level 26)
|
Long Sword
|
|
26
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Hard) ; The Secret of the Storm Horns, Quest chain end reward (Epic)
|
|
Master's Riposte (Level 27)
|
Long Sword
|
|
27
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Hard)
|
|
Master's Riposte (Level 28)
|
Long Sword
|
|
28
|
1.50[1d8] + 1 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Elite)
|
|
Moonslice
|
Dagger
|
|
15
|
2.50[1d4] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
House of Pain, End Chest
|
|
Moonwillow
|
Short Sword
|
|
15
|
2.50[1d6] + 5 Pierce, Good, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Thralls of the Fungus Lord, End chest
|
- Critical Profile: 17-20 / x2
|
Nightshade Shooter
|
Light Crossbow
|
|
15
|
2.50[1d8] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Same Old Song, End chest
|
|
Oath of Droaam
|
Great Axe
|
|
1
|
4.50[1d12] + 5 Slash, Adamantine, Magic
|
Unbound, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on leaving adventure
|
Tharashk Arena, Special quest only temporary weapon
|
- Critical Profile: 19-20 / x4
|
Oathblade
|
Long Sword
|
|
20
|
3.50[1d10] + 6 Slash, Lawful, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Eveningstar
|
- Critical Profile: 15-20 / x2
|
Pain, the Half of Whole
|
Dagger
|
|
28
|
5.10[1d4+3] + 15 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
The Curse of Strahd, Raid chest
|
|
Pomura's Impaler
|
Rapier
|
|
29
|
5.30[1d6+3] + 15 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
Prison Break (Level 25)
|
Dwarven War Axe
|
|
25
|
1.50[1d10] + 6 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Normal)
|
|
Prison Break (Level 26)
|
Dwarven War Axe
|
|
26
|
1.50[1d10] + 7 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Hard)
|
|
Prison Break (Level 27)
|
Dwarven War Axe
|
|
27
|
1.50[1d10] + 7 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Elite)
|
|
Purple Dragon Shield
|
Tower
|
- +8 Enhancement Bonus+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls.
- Constitution +10 Constitution +10: This item gives the wearer improved health, granting a +10 enhancement bonus to Constitution.
- Charisma +10 Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma.
- Improved Bashing XImproved Bashing X: On Shield Bash: +5d4 Bludgeoning damage.
On Melee Hit: +20% Chance to automatically hit your enemy with a Shield Bash attack.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Block ElementsBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
- Zhentarim AttunedZhentarim Attuned: This item has been attuned by the the Zhentarim mage, Whisper. It can be upgraded with Zhentarim Black Stones.
|
26
|
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Haunted Halls of Eveningstar, Skeleton or Dragon chest
|
- Critical Profile: 19-20 / x2
- Damage Modifier:
- Attack Modifier:
|
Rumbling Thunder
|
Great Crossbow
|
|
15
|
2.50[2d8] + 5 Pierce, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Security Detail, End chest
|
|
Spear of the Hunter
|
Quarterstaff
|
|
29
|
5.30[1d6+6] + 15 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
Spectral Dagger (level 12)
|
Dagger
|
|
12
|
1.90[1d4] + 4 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 16)
|
Dagger
|
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16
|
2.70[1d4] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
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Spectral Dagger (level 20)
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Dagger
|
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20
|
3.50[1d4] + 6 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 24)
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Dagger
|
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24
|
4.30[1d4] + 7 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 8)
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Dagger
|
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8
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1.50[1d4] + 3 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 12)
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Great Axe
|
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12
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1.90[1d12] + 4 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 16)
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Great Axe
|
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16
|
2.70[1d12] + 5 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 20)
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Great Axe
|
|
20
|
3.50[1d12] + 6 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 24)
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Great Axe
|
|
24
|
4.30[1d12] + 7 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 8)
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Great Axe
|
|
8
|
1.50[1d12] + 3 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 12)
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Great Crossbow
|
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12
|
1.90[2d8] + 4 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 16)
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Great Crossbow
|
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16
|
2.70[2d8] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 20)
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Great Crossbow
|
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20
|
3.50[2d8] + 6 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 24)
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Great Crossbow
|
|
24
|
4.30[2d8] + 7 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 8)
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Great Crossbow
|
|
8
|
1.50[2d8] + 3 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 12)
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Long Bow
|
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12
|
1.90[1d8] + 4 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 16)
|
Long Bow
|
|
16
|
2.70[1d8] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 20)
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Long Bow
|
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20
|
3.50[1d8] + 6 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 24)
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Long Bow
|
|
24
|
4.30[1d8] + 7 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 8)
|
Long Bow
|
|
8
|
1.50[1d8] + 3 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 12)
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Throwing Dagger
|
|
12
|
1.90[1d4] + 4 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 16)
|
Throwing Dagger
|
|
16
|
2.70[1d4] + 5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 20)
|
Throwing Dagger
|
|
20
|
3.50[1d4] + 6 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 24)
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Throwing Dagger
|
|
24
|
4.30[1d4] + 7 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 8)
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Throwing Dagger
|
|
8
|
1.50[1d4] + 3 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 12)
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War Hammer
|
|
12
|
1.90[1d8] + 4 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 16)
|
War Hammer
|
|
16
|
2.70[1d8] + 5 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 20)
|
War Hammer
|
|
20
|
3.50[1d8] + 6 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 24)
|
War Hammer
|
|
24
|
4.30[1d8] + 7 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 8)
|
War Hammer
|
|
8
|
1.50[1d8] + 3 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Stickerclick, the Bitter Hail of Bolts
|
Repeating Heavy Crossbow
|
|
29
|
5.30[1d10+3] + 15 Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, End chest
|
|
Sureshot
|
Light Crossbow
|
|
15
|
2[1d8] + 3 Pierce, Chaotic, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Tail of Suulomades
|
Falchion
|
|
29
|
5.30[2d4+6] + 15 Slash, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Legendary Vision of Destruction, End chest
|
- Critical Profile: 15-20 / x2
|
Tail of the Scorpion
|
Falchion
|
|
14
|
2.30[2d4] + 5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Tesyus
|
Long Sword
|
|
10
|
4.50[1d8] + 5 Slash, Good, Cold Iron, Magic
|
Unbound, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on leaving adventure
|
A Relic of a Sovereign Past
|
|
The Banhammer
|
War Hammer
|
|
15
|
2.50[1d8] + 5 Bludgeon, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Anniversary Party
|
|
The Best Defense
|
Large
|
|
10
|
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Oath of Vengeance, End chest
|
- Critical Profile: 18-20 / x3
- Attack Modifier:
|
The Epic Fatal Flaw
|
Repeating Heavy Crossbow
|
|
28
|
5.10[1d10] + 12 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Subversion, End chest
|
- Critical Profile: 17-20 / x2
|
The Fatal Flaw
|
Repeating Heavy Crossbow
|
|
14
|
2.30[1d10] +5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Subversion, End chest
|
- Critical Profile: 17-20 / x2
|
The Fractured Elegance
|
Scimitar
|
|
29
|
4.80[1d6+3] + 15 Slash, Pierce, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, End chest
|
- Critical Profile: 15-20 / x2
|
The Hunter's Axe
|
Dwarven War Axe
|
- Spellcasting Implement +29Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Force Blast 6Force Blast 6: This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
- Fetters of UnrealityFetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
- Insightful Impulse +74Insightful Impulse +74: Passive: +74 Insight bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Quality Impulse +36Quality Impulse +36: Passive: +36 Quality bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Red Augment SlotRed AugmentsColorless Augments
- Orange Augment SlotOrange AugmentsYellow AugmentsRed AugmentsColorless Augments
|
29
|
5.30[1d10+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
The Hunter's Handaxe
|
Hand Axe
|
|
29
|
5.30[1d6+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
The Legendary Best Defense
|
Large
|
|
29
|
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Oath of Vengeance, End chest
|
- Critical Profile: 18-20 /x3
- Attack Modifier:
|
The Wicked Blade
|
Khopesh
|
|
29
|
5.30[1d8+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
The Dryad and the Demigod, End chest and optional chest
|
- Critical Profile: 17-20 / x3
|
Twinchopper
|
Great Axe
|
|
7
|
1.50[1d12] + 3 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Trials of the Triceratops, end chest
|
|
Twisted Missile
|
Dart
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Maiming 4Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- ReturningReturning: This missile will return to you.
- Red Augment SlotRed AugmentsColorless Augments
|
17
|
2.90[1d4] +5 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Soul Survivor, end chest
|
|
Unkor's Cleaver
|
Battle Axe
|
|
10
|
1.50[1d10] + 5 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Chains of Flame, Treasury chest
|
- Critical Profile: 19-20 / x3
- Damage Modifier: STR, CON
- Attack Modifier: STR, CON
|
Vulkoor's Edge
|
Scimitar
|
|
14
|
2.30[1d6] +5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|