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User:Yoko5000/humenhtest
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Human Adaptability Charisma I: Grants a +1 increase to Charisma score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Charisma II: Grants a +1 increase to Charisma score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Charisma I | |
Human Adaptability Constitution I: Grants a +1 increase to Constitution score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Constitution II: Grants a +1 increase to Constitution score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Constitusion I | |
Human Adaptability Dexterity I: Grants a +1 increase to Dexterity score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Dexterity II: Grants a +1 increase to Dexterity score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Dexterity I | |
Human Adaptability Intelligence I: Grants a +1 increase to Intelligence score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Intelligence II: Grants a +1 increase to Intelligence score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Interigence I | |
Human Adaptability Strength I: Grants a +1 increase to Strength score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Strength II: Grants a +1 increase to Strength score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Strength I | |
Human Adaptability Wisdom I: Grants a +1 increase to Wisdom score.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Human Adaptability Wisdom II: Grants a +1 increase to Wisdom score.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: any of Human Adaptability but Wisdom I | |
Orien Balance I: Grants a +1 bonus to the Balance skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Feat: Least Dragonmark of Passage | |
Orien Balance II: Grants a +2 bonus to the Balance skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Orien Balance I, Feat: Lesser Dragonmark of Passage | |
Orien Balance III: Grants a +3 bonus to the Balance skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Orien Balance II, Feat: Greater Dragonmark of Passage | |
Orien Balance IV: Grants a +4 bonus to the Balance skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Orien Balance III, Feat: Greater Dragonmark of Passage | |
Human Improved Recovery I: The benefit you receive from healing spells is increased by 10%.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Human Improved Recovery II: The benefit you receive from healing spells is increased by 20%.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Human Improved Recovery I | |
Human Improved Recovery III: The benefit you receive from healing spells is increased by 30%.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Human Improved Recovery II | |
Deneith Intimidation I: Grants a +1 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Feat: Least Dragonmark of Sentinel | |
Deneith Intimidation II: Grants a +2 bonus to the Intimidate skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Deneith Intimidation I, Feat: Lesser Dragonmark of Sentinel | |
Deneith Intimidation III: Grants a +3 bonus to the Intimidate skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Deneith Intimidation II, Feat: Greater Dragonmark of Sentinel | |
Deneith Intimidation IV: Grants a +4 bonus to the Intimidate skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Deneith Intimidation III, Feat: Greater Dragonmark of Sentinel | |
Cannith Repair I: Grants a +1 bonus to the Repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Feat: Least Dragonmark of Making | |
Cannith Repair II: Grants a +2 bonus to the Repair skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Cannith Repair I, Feat: Lesser Dragonmark of Making | |
Cannith Repair III: Grants a +3 bonus to the Repair skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Cannith Repair II, Feat: Greater Dragonmark of Making | |
Cannith Repair IV: Grants a +4 bonus to the Repair skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Cannith Repair III, Feat: Greater Dragonmark of Making | |
Human Versatility I: Grants the ability to display your versatility as a +2 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Human Versatility II: Grants the ability to display your versatility as a +3 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Human Versatility I | |
Human Versatility III: Grants the ability to display your versatility as a +4 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Human Versatility II | |
Human Versatility IV: Grants the ability to display your versatility as a +5 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Human Versatility III |