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Multivial of Acid
Name: | Multivial of Acid |
---|---|
School: | Conjuration (Acid) (Crimsonite) |
Spell Level: | Alc 5 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. |
Spell Point Cost: | 40 |
Metamagic: | Empower, Maximize, Quicken, Intensify, Accelerate, Heighten, Eschew, Embolden |
Target: | Foe, Directional, Breakable |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | No |
Cooldown: | 9 seconds |
Description
Conjuring many bottles of caustic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Acid damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells.
DND Dice: Deals 1d4+3 acid damage per caster level per projectile (max 20d4+60 per projectile at caster level 20). A successful reflex save reduces damage by half.
Notes:
- As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.
Recipes
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multivial of Acid | Conjuration | Conjuring many bottles of caustic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Acid damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Flame | Conjuration | Conjuring many bottles of burning liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Acid damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Frost | Conjuration | Conjuring many bottles of freezing liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Cold damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Sparks | Conjuration | Conjuring many bottles of voltaic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Electric damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Poison | Conjuration | Conjuring many bottles of poisonous liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Poison damage per caster level to all nearby foes, max caster level 20. Shares a cooldown with all other Multivial spells. Applies Contaminated. |