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Molotov Cocktail
Name: | Molotov Cocktail |
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School: | Conjuration (Fire) (Crimsonite) |
Spell Level: | Alc 3 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. |
Spell Point Cost: | 15 |
Metamagic: | Empower, Maximize, Quicken, Eschew, Heighten, Intensify, Embolden, Accelerate |
Target: | Foe, Directional, Breakable |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description
Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15.
DND Dice: Deals 1d6+3 fire damage per caster level in an area (max 15d6+45 at caster level 15). A successful fortitude save reduces damage by half.
Notes:
- Bug: In-game description suggests a reflex save is needed, in practice actually Fortitude
- As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws, as this spell can be intercepted by terrain.
Recipes
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Bitter Frost Burst | Conjuration | Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area. | ||||||||||||
Caustic Solvent | Conjuration | Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies. | ||||||||||||
Heartstopper Poison | Conjuration | Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated.
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Molotov Cocktail | Conjuration | Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15. | ||||||||||||
Voltaic Induction | Conjuration | Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit. |