Year of the Dragon: Through June 26th, claim free Ground Bound Green Dragon Mount! Speak to Xatheral in the Hall of Heroes.
(April's reward of a free expansion or Greater Elixir of Discovery can still be claimed from Trilliya until June 4th.) edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Holy Retribution/sandbox
Holy Retribution: Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you (same AoE as Cleave) that deals +[1/3/5][W] damage. On Damage: Evil creatures with less than 1,000 HP have a 50%/75%/100% chance to be forced to make a WIll save (DC 10 + Paladin Level + Charisma Mod) or be destroyed. On a successful save, the affected creatures take 100 holy damage from this attack as well as -6 to all ability scores for ten seconds. (Cooldown: 30 seconds) This ability also recharges one Smite Evil.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |
Holy Retribution | |
Channel Divinity Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Paladin Level 5, Character Level 12, 30 AP in tree, Perform: |
---|---|
Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Knight of the Chalice |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 3 ranks |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
1 Channel Divinity use |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Melee / Same AoE as Cleave |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
10 + Paladin Level + Charisma Mod |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
Instantaneous, 10 seconds on debuff |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
30 seconds |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
Recharge 1 Smite Evil |
Instant DeathThis produces an Instant death effect on at least some types of target. Red-named bosses are immune, as is anyone with deathblock.: |
Evil creatures < 1,000 HP, 50%/75%/100% chance save or be destroyed |
DebuffA harmful effect other than physical damage.: |
-6 to all ability scores on save |
DamageThe amount and type of damage inflicted.: |
+[1/3/5][W], 100 holy damage on save |
Description
Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you (same AoE as Cleave) that deals +[1/3/5][W] damage.
On Damage: Evil creatures with less than 1,000 HP have a [50%/75%/100%] chance to be forced to make a Will save (DC 10 + Paladin Level + Charisma Mod) or be destroyed. On a successful save, the affected creatures take 100 holy damage from this attack as well as -6 to all ability scores for ten seconds. (Cooldown: 6 seconds)
This ability also recharges one Smite Evil.