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Halfling enhancements (history)
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History | ||
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Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.
Level Progression[edit]
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Halfling Thrown Weapon Attack | I | II | ||||||||||||||||||
Halfling Thrown Weapon Damage | I | II | III | |||||||||||||||||
Halfling Cunning | I | II | III | IV | ||||||||||||||||
Halfling Guile | I | II | III | IV | ||||||||||||||||
Halfling Fear Resistance | I | II | ||||||||||||||||||
Halfling Luck I (Fortitude) | I | II | III | |||||||||||||||||
Halfling Luck I (Reflex) | I | II | III | |||||||||||||||||
Halfling Luck I (Will) | I | II | III | |||||||||||||||||
Halfling Hero's Companion | I | II | III | IV | ||||||||||||||||
Halfling Dexterity | I | II | ||||||||||||||||||
Racial Toughness | I | II | ||||||||||||||||||
Extra Dragonmark Use | I | II | III | IV | ||||||||||||||||
Halfling Athletics | I | II | III | IV | ||||||||||||||||
Halfling Hiding | I | II | III | IV | ||||||||||||||||
Halfling Keen Ears | I | II | III | IV | ||||||||||||||||
Halfling Silent Moves | I | II | III | IV | ||||||||||||||||
Improved Balance | I | II | III | IV | ||||||||||||||||
Improved Bluff | I | II | III | IV | ||||||||||||||||
Improved Concentration | I | II | III | IV | ||||||||||||||||
Improved Diplomacy | I | II | III | IV | ||||||||||||||||
Improved Disable device | I | II | III | IV | ||||||||||||||||
Improved Haggle | I | II | III | IV | ||||||||||||||||
Improved Heal | I | II | III | IV | ||||||||||||||||
Improved Hide | I | II | III | IV | ||||||||||||||||
Improved Intimidate | I | II | III | IV | ||||||||||||||||
Improved Jump | I | II | III | IV | ||||||||||||||||
Improved Listen | I | II | III | IV | ||||||||||||||||
Improved Move Silently | I | II | III | IV | ||||||||||||||||
Improved Open Lock | I | II | III | IV | ||||||||||||||||
Improved Perform | I | II | III | IV | ||||||||||||||||
Improved Repair | I | II | III | IV | ||||||||||||||||
Improved Search | I | II | III | IV | ||||||||||||||||
Improved Spot | I | II | III | IV | ||||||||||||||||
Improved Swim | I | II | III | IV | ||||||||||||||||
Improved Tumble | I | II | III | IV | ||||||||||||||||
Jorasco Healing | I | II | III | IV | ||||||||||||||||
Racial Summoning | I | II | III | IV | ||||||||||||||||
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Racial Weapon Enhancements[edit]
Halfling Thrown Weapon Attack I: You gain an additional +1 bonus to attack rolls when using a thrown weapon.
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AP Cost: 2 | Level: 4 | Progression: 10 | No requirements | |
Halfling Thrown Weapon Attack II: You gain an additional +1 bonus to attack rolls when using a thrown weapon, bringing the total increase to 2.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Halfling Thrown Weapon Attack I |
Halfling Thrown Weapon Damage I: You gain an additional +1 bonus to damage rolls when using a thrown weapon.
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AP Cost: 2 | Level: 1 | Progression: 0 | No requirements | |
Halfling Thrown Weapon Damage II: You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2.
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AP Cost: 4 | Level: 7 | Progression: 20 | Requires: Halfling Thrown Weapon Damage I | |
Halfling Thrown Weapon Damage III: You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 3.
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AP Cost: 6 | Level: 13 | Progression: 42 | Requires: Halfling Thrown Weapon Damage II |
Flanking/Backstabbing Enhancements[edit]
Halfling Cunning I: You gain an additional +1 bonus to attack rolls when flanking an enemy.
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AP Cost: 1 | Level: 2 | Progression: 2 | No requirements | |
Halfling Cunning II: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2.
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AP Cost: 2 | Level: 6 | Progression: 16 | Requires: Halfling Cunning I | |
Halfling Cunning III: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 3.
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AP Cost: 3 | Level: 10 | Progression: 30 | Requires: Halfling Cunning II | |
Halfling Cunning IV: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 4.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Halfling Cunning III |
Halfling Guile I: You gain +2 to your sneak attack damage and +1 to bluff.
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AP Cost: 1 | Level: 3 | Progression: 7 | Requires: Halfling Cunning I | |
Halfling Guile II: You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Halfling Cunning II, Halfling Guile I | |
Halfling Guile III: You gain an additional +2 to your sneak attack damage, bringing the total increase to 6, and an additional +1 to bluff, bringing the total increase to 3.
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AP Cost: 3 | Level: 11 | Progression: 37 | Requires: Halfling Cunning III, Halfling Guile II | |
Halfling Guile IV: You gain an additional +2 to your sneak attack damage, bringing the total increase to 8, and an additional +1 to bluff, bringing the total increase to 4.
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AP Cost: 4 | Level: 15 | Progression: 52 | Requires: Halfling Cunning IV, Halfling Guile III |
Racial Defense Enhancements[edit]
Halfling Fear Resistance I: Grants a +1 bonus on saving throws against fear.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Fear Resistance II: Grants a +2 bonus on saving throws against fear.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Halfling Fear Resistance I | |
Halfling Fear Resistance III: Grants a +3 bonus on saving throws against fear.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Halfling Fear Resistance II |
Halfling Luck I (Fortitude): Grants a +1 bonus on fortitude saving throws.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Luck II (Fortitude): Grants a +2 bonus on fortitude saving throws.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Halfling Luck I (Fortitude) | |
Halfling Luck III (Fortitude): Grants a +3 bonus on fortitude saving throws.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Halfling Luck II (Fortitude) |
Halfling Luck I (Reflex): Grants a +1 bonus on reflex saving throws.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Luck II (Reflex): Grants a +2 bonus on reflex saving throws.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Halfling Luck I (Reflex) | |
Halfling Luck III (Reflex): Grants a +3 bonus on reflex saving throws.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Halfling Luck II (Reflex) |
Halfling Luck I (Will): Grants a +1 bonus on will saving throws.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Luck II (Will): Grants a +2 bonus on will saving throws.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Halfling Luck I (Will) | |
Halfling Luck III (Will): Grants a +3 bonus on will saving throws.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Halfling Luck II (Will) |
Hero's Companion[edit]
Halfling Hero's Companion I: Grant one of your companions a short-term +2 to damage and saves while he is by your side. (Cooldown 30 seconds)
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Halfling Hero's Companion II: Grant one of your companions a short-term +3 to damage and saves and +2 to attack while he is by your side.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Halfling Hero's Companion I | |
Halfling Hero's Companion III: Grant one of your companions a short-term +4 to damage and saves, +3 to attacks, and +2 to AC while he is by your side.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Halfling Hero's Companion II | |
Halfling Hero's Companion IV: Grant one of your companions a short-term +5 to damage and saves, +4 to attacks, and +3 to AC while he is by your side.
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AP Cost: 4 | Level: 11 | Progression: 36 | Requires: Halfling Hero's Companion III |
Racial Stat Enhancements[edit]
Halfling Dexterity I: Grants a +1 increase to Dexterity Score.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Halfling Dexterity II: Grants a +2 increase to Dexterity Score.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Halfling Dexterity I |
Racial Toughness[edit]
Racial Toughness I: Grants +10 hit points.
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AP Cost: 1 | Level: 3 | Progression: 7 | Requires: Toughness or Past Life: Berserker's Fury | |
Racial Toughness II: Grants +10 additional hit points, for a total of +20.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Racial Toughness I |
Racial Dragonmark Enhancements[edit]
Extra Dragonmark Use I: You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
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AP Cost: 1 | Level: 2 | Progression: 3 | Requires: Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding | |
Extra Dragonmark Use II: You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Extra Dragonmark Use I | |
Extra Dragonmark Use III: You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Extra Dragonmark Use II | |
Extra Dragonmark Use IV: You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Extra Dragonmark Use III |
Racial Skill Enhancements[edit]
Halfling Athletics I: Grants a +1 bonus to the Jump skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Athletics II: Grants a +2 bonus to the Jump skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Halfling Athletics I | |
Halfling Athletics III: Grants a +3 bonus to the Jump skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Halfling Athletics II | |
Halfling Athletics IV: Grants a +4 bonus to the Jump skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Halfling Athletics III |
Halfling Hiding I: Grants a +1 bonus to the Hide skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Hiding II: Grants a +2 bonus to the Hide skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Halfling Hiding I | |
Halfling Hiding III: Grants a +3 bonus to the Hide skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Halfling Hiding II | |
Halfling Hiding IV: Grants a +4 bonus to the Hide skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Halfling Hiding III |
Halfling Keen Ears I: Grants a +1 bonus to the Listen skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Keen Ears II: Grants a +2 bonus to the Listen skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Halfling Keen Ears I | |
Halfling Keen Ears III: Grants a +3 bonus to the Listen skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Halfling Keen Ears II | |
Halfling Keen Ears IV: Grants a +4 bonus to the Listen skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Halfling Keen Ears III |
Halfling Silent Moves I: Grants a +1 bonus on the Move Silently skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Halfling Silent Moves II: Grants a +2 bonus on the Move Silently skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Halfling Silent Moves I | |
Halfling Silent Moves III: Grants a +3 bonus on the Move Silently skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Halfling Silent Moves II | |
Halfling Silent Moves IV: Grants a +4 bonus on the Move Silently skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Halfling Silent Moves III |
Improved Balance I: Grants a +1 bonus to the Balance skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1 | |
Improved Balance II: Grants a +2 bonus to the Balance skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 | |
Improved Balance III: Grants a +3 bonus to the Balance skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 | |
Improved Balance IV: Grants a +4 bonus to the Balance skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12 |
Improved Bluff I: Grants a +1 bonus to the Bluff skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1 | |
Improved Bluff II: Grants a +2 bonus to the Bluff skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4 | |
Improved Bluff III: Grants a +3 bonus to the Bluff skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8 | |
Improved Bluff IV: Grants a +4 bonus to the Bluff skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12 |
Improved Concentration I: Grants a +1 bonus to Concentration skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1 | |
Improved Concentration II: Grants a +2 bonus to Concentration skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4 | |
Improved Concentration III: Grants a +3 bonus to Concentration skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8 | |
Improved Concentration IV: Grants a +4 bonus to Concentration skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12 |
Improved Diplomacy I: Grants a +1 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1 | |
Improved Diplomacy II: Grants a +2 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4 | |
Improved Diplomacy III: Grants a +3 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8 | |
Improved Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12 |
Improved Disable Device I: Grants a +1 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Rogue Level 1 | |
Improved Disable Device II: Grants a +2 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Disable Device I, Rogue Level 4 | |
Improved Disable Device III: Grants a +3 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Disable Device II, Rogue Level 8 | |
Improved Disable Device IV: Grants a +4 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Disable Device III, Rogue Level 12 |
History | ||
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Improved Haggle I: Grants a +1 bonus to Haggle skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Rogue Level 1 | |
Improved Haggle II: Grants a +2 bonus to Haggle skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Haggle I, and one of Bard Level 4, Rogue Level 4 | |
Improved Haggle III: Grants a +3 bonus to Haggle skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Haggle II, and one of Bard Level 8, Rogue Level 8 | |
Improved Haggle IV: Grants a +4 bonus to Haggle skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Haggle III, and one of Bard Level 12, Rogue Level 12 |
Improved Heal I: Grants a +1 bonus to Heal skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1 | |
Improved Heal II: Grants a +2 bonus to Heal skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4 | |
Improved Heal III: Grants a +3 bonus to Heal skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8 | |
Improved Heal IV: Grants a +4 bonus to Heal skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12 |
Improved Hide I: Grants a +1 bonus to Hide skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Hide II: Grants a +2 bonus to Hide skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Hide III: Grants a +3 bonus to Hide skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Hide IV: Grants a +4 bonus to Hide skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
This article is an orphan, as no other articles link to it: Please introduce links to this page, please check these related articles for suggestions. (February 2016)
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Improved Intimidate I: Grants a +1 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1 | |
Improved Intimidate II: Grants a +2 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4 | |
Improved Intimidate III: Grants a +3 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8 | |
Improved Intimidate IV: Grants a +4 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12 |
Improved Jump I: Grants a +1 bonus to the Jump skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Jump II: Grants a +2 bonus to the Jump skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Jump III: Grants a +3 bonus to the Jump skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Jump IV: Grants a +4 bonus to the Jump skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
This article is an orphan, as no other articles link to it: Please introduce links to this page, please check these related articles for suggestions. (February 2016)
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Improved Listen I: Grants a +1 bonus to Listen skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Listen II: Grants a +2 bonus to Listen skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Listen III: Grants a +3 bonus to Listen skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Listen IV: Grants a +4 bonus to Listen skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Move Silently I: Grants a +1 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Move Silently II: Grants a +2 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Move Silently III: Grants a +3 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Move Silently IV: Grants a +4 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Open Lock I: Grants a +1 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Rogue Level 1 | |
Improved Open Lock II: Grants a +2 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Open Lock I, Rogue Level 4 | |
Improved Open Lock III: Grants a +3 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Open Lock II, Rogue Level 8 | |
Improved Open Lock IV: Grants a +4 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Open Lock III, Rogue Level 12 |
Improved Perform I: Grants a +1 bonus to Perform skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Bard Level 1 | |
Improved Perform II: Grants a +2 bonus to Perform skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Perform I, Bard Level 4 | |
Improved Perform III: Grants a +3 bonus to Perform skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Perform II, Bard Level 8 | |
Improved Perform IV: Grants a +4 bonus to Perform skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Perform III, Bard Level 12 |
Improved Repair I: Grants a +1 bonus to Repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1 | |
Improved Repair II: Grants a +2 bonus to Repair skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4 | |
Improved Repair III: Grants a +3 bonus to Repair skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8 | |
Improved Repair IV: Grants a +4 bonus to Repair skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12 |
Improved Search I: Grants a +1 bonus to the Search skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Ranger Level 1, Rogue Level 1 | |
Improved Search II: Grants a +2 bonus to the Search skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Search I, and one of Ranger Level 4, Rogue Level 4 | |
Improved Search III: Grants a +3 bonus to the Search skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Search II, and one of Ranger Level 8, Rogue Level 8 | |
Improved Search IV: Grants a +4 bonus to the Search skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Search III, and one of Ranger Level 12, Rogue Level 12 |
Improved Spot I: Grants a +1 bonus to the Spot skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Spot II: Grants a +2 bonus to the Spot skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Spot III: Grants a +3 bonus to the Spot skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Spot IV: Grants a +4 bonus to the Spot skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12 |
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Improved Swim I: Grants a +1 bonus to Swim skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1 | |
Improved Swim II: Grants a +2 bonus to Swim skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4 | |
Improved Swim III: Grants a +3 bonus to Swim skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8 | |
Improved Swim IV: Grants a +4 bonus to Swim skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12 |
Improved Tumble I: Grants a +1 bonus to the Tumble skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1 | |
Improved Tumble II: Grants a +2 bonus to the Tumble skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 | |
Improved Tumble III: Grants a +3 bonus to the Tumble skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 | |
Improved Tumble IV: Grants a +4 bonus to the Tumble skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12 |
Jorasco Healing I: Grants a +1 bonus to Heal skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Least Dragonmark of Healing | |
Jorasco Healing II: Grants a +2 bonus to Heal skill.
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AP Cost: 1 | Level: 4 | Progression: 11 | Requires: Jorasco Healing I, Lesser Dragonmark of Healing | |
Jorasco Healing III: Grants a +3 bonus to Heal skill.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Jorasco Healing II, Greater Dragonmark of Healing | |
Jorasco Healing IV: Grants a +4 bonus to Heal skill.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Jorasco Healing III |
Racial Summoning Enhancements[edit]
Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 1 | Progression: 0 | Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I | |
Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Iron Companion | |
Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Steel Companion | |
Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
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AP Cost: 2 | Level: 12 | Progression: 42 | Requires: Mithral Companion |