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Fighter enhancements (history)
History | ||
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Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Fighter |
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Starting a... |
Fighters have two enhancement lines available as of Update 19: Kensei and Stalwart Defender.
- Fighter Enhancements
Everything beyond this point is for Update 18, and is no longer relevant to the current game!
Update 18 Information:
Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.
Level Progression[edit]
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fighter Item Defense | I | II | III | IV | ||||||||||||||||
Fighter Toughness | I | II | III | IV | ||||||||||||||||
Fighter Armor Mastery | I | II | III | |||||||||||||||||
Fighter Armored Agility | I | II | III | |||||||||||||||||
Fighter Mobility | I | II | III | |||||||||||||||||
Fighter Strength | I | II | III | |||||||||||||||||
Fighter Armor Class Boost | I | II | III | IV | ||||||||||||||||
Fighter Attack Boost | I | II | III | IV | ||||||||||||||||
Fighter Extra Action Boost | I | II | ||||||||||||||||||
Fighter Haste Boost | I | II | III | IV | ||||||||||||||||
Fighter Critical Accuracy | I | II | III | IV | ||||||||||||||||
Fighter Flanking Mastery | I | II | III | |||||||||||||||||
Fighter Strategy (Stunning Blow) | I | II | III | IV | ||||||||||||||||
Fighter Strategy (Sunder) | I | II | III | IV | ||||||||||||||||
Fighter Strategy (Trip) | I | II | III | IV | ||||||||||||||||
Fighter Tower Shield Mastery | I | II | III | |||||||||||||||||
Fighter Specified Weapon Specialization | I | II | ||||||||||||||||||
Kensei Specified Weapon Mastery | I | II | III | |||||||||||||||||
Fighter Kensei | I | II | III | |||||||||||||||||
Fighter Stalwart Defender | I | II | III | |||||||||||||||||
Fighter Weapon Alacrity | I | |||||||||||||||||||
LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
General Enhancements[edit]
Fighter Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Fighter Item Defense I | |
Fighter Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Fighter Item Defense II | |
Fighter Item Defense IV: You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: Fighter Item Defense III |
Fighter Toughness I: Increases the total benefit you receive from the Toughness feat by 10.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Toughness | |
Fighter Toughness II: Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 20.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Toughness I | |
Fighter Toughness III: Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 30.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Toughness II | |
Fighter Toughness IV: Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 40.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Toughness III |
Class Enhancements[edit]
Fighter Armor Mastery I: +1 to max dex bonus on armor.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Fighter Armor Mastery II: Increasing +1 to max dex bonus on armor.
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AP Cost: 4 | Level: 7 | Progression: 20 | Requires: Fighter Armor Mastery I | |
Fighter Armor Mastery III: Increasing +1 to max dex bonus on armor.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Fighter Armor Mastery II |
Fighter Armored Agility I: -1 to armor check penalties.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Armored Agility II: -2 to armor check penalties.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Fighter Armored Agility I | |
Fighter Armored Agility III: -3 to armor check penalties.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Fighter Armored Agility II |
Fighter Mobility I: +2 to AC while tumbling.
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AP Cost: 1 | Level: 3 | Progression: 7 | Requires: Mobility | |
Fighter Mobility II: An additional +2 to AC while tumbling, bringing the total to +4.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Mobility I | |
Fighter Mobility III: An additional +2 to AC while tumbling, bringing the total to +6.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Fighter Mobility II |
Fighter Strength I: Grants a +1 increase to Strength score.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Fighter Strength II: Grants an additional +1 increase to Strength score.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Fighter Strength I | |
Fighter Strength III: Grants an additional +1 increase to Strength score.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Fighter Strength II |
Action Boost Enhancements[edit]
Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)
Fighter Armor Class Boost I: Activate this ability to receive a +5 bonus to Armor Class for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Armor Class Boost II: Activate this ability to receive a +10 bonus to Armor Class.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Armor Class Boost I | |
Fighter Armor Class Boost III: Activate this ability to receive a +15 bonus to Armor Class.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Armor Class Boost II | |
Fighter Armor Class Boost IV: Activate this ability to receive a +20 bonus to Armor Class.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Armor Class Boost III |
Fighter Attack Boost I: Activate this ability to receive a +2 bonus to attack.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Attack Boost II: Activate this ability to receive a +3 bonus to attack.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Attack Boost I | |
Fighter Attack Boost III: Activate this ability to receive a +4 bonus to attack.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Attack Boost II | |
Fighter Attack Boost IV: Activate this ability to receive a +5 bonus to attack.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Attack Boost III |
Fighter Extra Action Boost I: You can use each of your Fighter action boosts an additional time between resting.
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AP Cost: 2 | Level: 11 | Progression: 38 | Requires: Any of Fighter Action Boost IV | |
Fighter Extra Action Boost II: You can use each of your Fighter action boosts an additional time between resting, bringing the total increase to 2.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Fighter Extra Action Boost I |
Fighter Haste Boost I: Increase Attack Speed by 15%.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Haste Boost II: Increase Attack Speed by 20%.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Haste Boost I | |
Fighter Haste Boost III: Increase Attack Speed by 25%.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Haste Boost II | |
Fighter Haste Boost IV: Increase Attack Speed by 30%.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Haste Boost III |
Combat Enhancements[edit]
Fighter Critical Accuracy I: +2 to confirm criticals.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Critical Accuracy II: +2 to confirm criticals, bringing the total increase to 4.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Critical Accuracy I | |
Fighter Critical Accuracy III: +2 to confirm criticals, bringing the total increase to 6.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Critical Accuracy II | |
Fighter Critical Accuracy IV: +2 to confirm criticals, bringing the total increase to 8.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Critical Accuracy III |
Fighter Flanking Mastery I: +1 to attack while flanking, increasing your flanking bonus from the standard +2 to +3.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Fighter Flanking Mastery II: An additional +1 to attack while flanking, increasing your flanking bonus to +4.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Fighter Flanking Mastery I | |
Fighter Flanking Mastery III: An additional +1 to attack while flanking, increasing your flanking bonus to +5.
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AP Cost: 6 | Level: 13 | Progression: 42 | Requires: Fighter Flanking Mastery II |
Fighter Strategy (Stunning Blow) I: +1 to stunning blow and stunning fist DCs.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Stunning Blow | |
Fighter Strategy (Stunning Blow) II: +1 to stunning blow and stunning fist DCs, bringing the total increase to 2.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Strategy (Stunning Blow) I | |
Fighter Strategy (Stunning Blow) III: +1 to stunning blow and stunning fist DCs, bringing the total increase to 3.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Strategy (Stunning Blow) II | |
Fighter Strategy (Stunning Blow) IV: +1 to stunning blow and stunning fist DCs, bringing the total increase to 4.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Strategy (Stunning Blow) III |
Fighter Strategy (Sunder) I: +1 to sunder and improved sunder DC.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Strategy (Sunder) II: +1 to sunder and improved sunder DC, bringing the total increase to 2.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Strategy (Sunder) I | |
Fighter Strategy (Sunder) III: +1 to sunder and improved sunder DC, bringing the total increase to 3.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Strategy (Sunder) II | |
Fighter Strategy (Sunder) IV: +1 to sunder and improved sunder DC, bringing the total increase to 4.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Strategy (Sunder) III |
Fighter Strategy (Trip) I: +1 to trip and improved trip DC.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Strategy (Trip) II: +1 to trip and improved trip DC, bringing the total increase to 2.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Strategy (Trip) I | |
Fighter Strategy (Trip) III: +1 to trip and improved trip DC, bringing the total increase to 3.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Strategy (Trip) II | |
Fighter Strategy (Trip) IV: +1 to trip and improved trip DC, bringing the total increase to 4.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Strategy (Trip) III |
Fighter Tower Shield Mastery I: +1 to max dex bonus on Tower Shield.
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AP Cost: 2 | Level: 3 | Progression: 2 | No requirements | |
Fighter Tower Shield Mastery II: An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +2.
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AP Cost: 4 | Level: 7 | Progression: 20 | Requires: Fighter Tower Shield Mastery I | |
Fighter Tower Shield Mastery III: An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +3.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Fighter Tower Shield Mastery II |
Fighter Specified Weapon Specialization I: +1 to damage with specified weapon.
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AP Cost: 1 | Level: 8 | Progression: 27 | Requires: Weapon Focus: specified weapon, Weapon Specialization: specified weapon | |
Fighter Specified Weapon Specialization II: Additional +1 to damage with specified weapon, for a total bonus of +2.
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AP Cost: 2 | Level: 16 | Progression: 58 | Requires: Greater Weapon Focus: specified weapon, Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I |
Kensei Specified Weapon Mastery I: If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using the Specified Weapon.
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AP Cost: 1 | Level: 6 | Progression: 19 | Requires: Weapon Specialization: specified weapon, Fighter Kensei I | |
Kensei Specified Weapon Mastery II: If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an additional increase chance of applying magical weapon effects when using the Specified Weapon.
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AP Cost: 1 | Level: 12 | Progression: 43 | Requires: Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I, Kensei Specified Weapon Mastery I, Fighter Kensei II | |
Kensei Specified Weapon Mastery III: Your critical threat range is increased by 1 with specified weapon.
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AP Cost: 1 | Level: 18 | Progression: 67 | Requires: Superior Weapon Focus: specified weapon, Fighter Specified Weapon Specialization II, Kensei Specified Weapon Mastery II, Fighter Kensei III |
Prestige Enhancements[edit]
A character can train only in one Fighter Prestige path at a time. Each has both passive benefits and active benefits, which expends charges of the same action boost required to get the specialty. All requirements must be taken from Fighter class enhancements.
Fighter Kensei I: Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Fighter Attack Boost II, Fighter Critical Accuracy II, one of Weapon Specialization | |
Fighter Kensei II: Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. Active Benefit: expend 1 Action Boost to Kensei Power Surge.
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AP Cost: 2 | Level: 12 | Progression: 42 | Requires: Fighter Kensei I, one of Greater Weapon Specialization | |
Fighter Kensei III: Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating.
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AP Cost: 2 | Level: 18 | Progression: 66 | Requires: Fighter Attack Boost III, Fighter Critical Accuracy III, Fighter Kensei II, one of Superior Weapon Focus |
Fighter Stalwart Defender I: Passive Benefit: This prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by shields by 1, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, you possess 10 physical resistance and your melee threat generation is increased by 25%. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender I: Defensive Stance.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Fighter Armor Class Boost I, Improved Intimidate II, Toughness, one of Combat Expertise, Diehard, Dodge, Least Dragonmark of Sentinel, Shield Mastery | |
Fighter Stalwart Defender II: Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 10 to 15 and you now generate 50% additional threat with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender II: Improved Defensive Stance.
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AP Cost: 2 | Level: 12 | Progression: 42 | Requires: Fighter Item Defense I, Fighter Armor Class Boost II, Fighter Stalwart Defender I, one of Fighter Armor Mastery II, Fighter Armored Agility II, Fighter Toughness II, Fighter Tower Shield Mastery II, Lesser Dragonmark of Sentinel | |
Fighter Stalwart Defender III: Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by medium or heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 15 to 20 and your melee threat generation is increased by 75% with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender III: Superior Defensive Stance.
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AP Cost: 2 | Level: 18 | Progression: 66 | Requires: Fighter Item Defense II, Fighter Armor Class Boost III, Fighter Stalwart Defender II, one of Fighter Armor Mastery III, Fighter Armored Agility III, Fighter Toughness III, Fighter Tower Shield Mastery III, Greater Dragonmark of Sentinel |
Capstone[edit]
A character can train only in one Fighter Capstone at a time.
Fighter Weapon Alacrity: Grants a 10% Competence bonus chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
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AP Cost: 2 | Level: 20 | Progression: 74 | No requirements |