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Cure Light Wounds/sandbox
Cure Light Wounds | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Bard 1, Cleric 1, Drd 2, Favored Soul 1, Paladin 1, Ranger 2 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Conjuration (Healing) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
6 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Empower, Empower Healing, Enlarge, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Friend, Self, Undead Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will save takes half damage (Undead only) |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
Yes (Undead only) |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
2 seconds |
HealingAny effect that restores lost hit points to a player character or ally. Other types of restoration are listed other Restoration. Temporary hit points are listed under Buffs.: |
1d6+2 plus 1 per caster level (Maximum caster level 5) |
DamageThe amount and type of damage inflicted.: |
Positive energy damage to undead |
Description
Positive energy heals an ally for 1d6+2 plus 1 per caster level (Maximum caster level 5.) hit points, or deals the same amount of damage to an Undead creature.
A successful Will save takes half damage (undead only).
Scrolls[edit]
- Kylanni Baum <Divine Scroll Vendor - Levels 1 and 2> in The Marketplace Bazaar - 2pp 5gp
- Ariel Bianchi <Guild Divine Scroll Vendor> in House Kundarak Enclave Note: Scrolls and Wands (only) bought from Kundarak Guild vendors are Bound to CharacterBound to Character: This item is Bound to Character
Wands[edit]
- ML1 CL1, Olvod Alorum <Wand Vendor> in The Marketplace Bazaar - 75pp
- ML1 CL1, Mona Harper <Guild Wand Vendor> in House Kundarak Enclave (Bound to AccountBound to Account: This item is Bound to Account)
Potions[edit]
- ML1 CL1, Jalin Kalabrey <Potion Vendor> in The Marketplace Bazaar - 5pp
- Ariel Bianchi <Guild Divine Scroll Vendor> in House Kundarak Enclave Note: Scrolls and Wands (only) bought from Kundarak Guild vendors are Bound to CharacterBound to Character: This item is Bound to Character