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Curative Admixture: Harm
Name: | Curative Admixture: Harm |
---|---|
School: | Conjuration (Inflict damage) (Gildleaf) |
Spell Level: | Alc 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 5 |
Metamagic: | Empower, Empower Healing, Maximize, Intensify, Accelerate |
Target: | Friend, Self, Directional, Undead Friend, Undead Foe |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Will half (Undead only) |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channel powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.