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Water Elemental
Race: Water Elemental (List)
Monster Manual classification: Water Elemental
Alignment: True Neutral
Rare: No
CR: ♥10Hard ♠13Elite ●♠30Epic Elite
Attack: Snowball Swarm, Frost Lance; Freezing Spray, Slam (Bludgeoning)
Special Qualities: DR (variable)/-, Elemental Traits
Habitats:
- Storm the Beaches — Protecting the shrine in the inner fortress
- The Tide Turns — Two summoned by Ahraatz-Ri when he goes into gaseous form
- The High Road — Near any river (DR ♦9Normal ●♦13Epic Normal) — CR: ♦18Normal — Slayer: High Road Menaces
- Rest Stop — Basement — CR: ♠28Elite ●♥29Epic Hard
- The King's Forest — Swamp area (DR ●♦10/-Epic Normal) — CR: ●♦21Epic Normal — Slayer: King's Forest Denizens
- The Lost Thread — May be summoned by Eldrin Szind — CR: ●♠40/43Epic Elite
- Don't Drink the Water — First area (DR ●♦21Epic Normal ●♥26Epic Hard ●♠40Epic Elite) — CR: ●♦21Epic Normal ●♥26Epic Hard ●♠40Epic Elite
- The Underdark — Elemental lake — Slayer: Denizens of the Underdark
- Spies in the House — CR: ●♦22Epic Normal ●♥31Epic Hard
- Bargain of Blood — End fight — CR: ●♦22Epic Normal ●♥31Epic Hard
- Ruined Keep: The Daybreak Ritual — CR: Challenge Level
- The Underdark — Summoned by Durnibas Uxyndar — CR: ♦21Normal — Slayer: Denizens of the Underdark
Description: A water elemental dwells near a body of water from which it was conjured. Water elementals have no elemental resistances or weaknesses (even to fire). They do however have the ability to dispel persistent AOE flaming spells such as Wall of Fire and Incendiary Cloud.
- Bestiary
- Elemental type monsters
- Water Elemental race monsters
- Monster Manual/Water Elemental
- True Neutral monsters
- Monsters in Storm the Beaches
- Monsters in The Tide Turns
- Monsters in The High Road
- Monsters in Rest Stop
- Monsters in The King's Forest
- Monsters in The Lost Thread
- Monsters in Don't Drink the Water
- Monsters in The Underdark
- Monsters in Spies in the House
- Monsters in Bargain of Blood
- Monsters in Ruined Keep: The Daybreak Ritual