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User:Clemeit/Characters
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Cleric[edit]
- Legendary Drow Sage's Cowl (Helm): Wisdom +19 Wisdom +19: This item makes the wearer more in tune with her surroundings, granting a +19 enhancement bonus to Wisdom., True SeeingTrue Seeing: Passive: You gain the benefit of the spell True Seeing., Competence Healing Amplification +80Healing Amplification: This effect amplifies all incoming positive energy healing by +80 (Competence bonus). Includes spells, potions, and other effects., Will Save +16 Will Save +16: This item gives a +16 Resistance bonus to your Will saves., Trace of Madness, Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary Ward-Inscribed Pendant (Necklace): Quality Curse Resistance +3Quality Curse Resistance +3: Passive: +3 Quality bonus to saves versus curses., Deadly +16 Deadly +16: +16 Competence bonus to weapon damage., Constitution +19 Constitution +19: This item gives the wearer improved health, granting a +19 enhancement bonus to Constitution., Natural Armor +19Natural Armor +19: Passive: +19 Natural Armor Bonus to Armor Class., Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+3 Artifact bonus to Imbue Dice
+15 Artifact Bonus to Melee and Ranged Power
-20% Artifact bonus to threat decrease with both melee and ranged attacks - Legendary Silverthread Cloak (Cloak): Wisdom +19 Wisdom +19: This item makes the wearer more in tune with her surroundings, granting a +19 enhancement bonus to Wisdom., Insightful Evocation Focus +4Insightful Evocation Focus +4: +4 Insight bonus to the DC of Evocation spells., Fortification +202%Fortification +202%: +202% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Physical Sheltering +50 Physical Sheltering +50: +50 Enhancement bonus to Physical Resistance Rating, Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+30 Profane bonus to Physical Resistance Rating
+30 Profane bonus to Positive, Negative, and Repair Amplification
+15 Profane bonus to Melee and Ranged Power
+15 Profane bonus to Universal Spell Power - Legendary Silverthread Belt (Belt): Enhanced Devotion +202Enhanced Devotion +202: Passive: +202 Enhancement bonus to Positive (Healing) Spell Power., Enhanced Nullification +202Enhanced Nullification +202: Passive: +202 Enhancement bonus to Negative (Necrotic) and Poison Spell Power., Healing Lore +29%Healing Lore +29: Passive: Your Positive Energy spells gain a 29% Equipment bonus to their chance to critical hit., Void Lore +29%Void Lore +29: Passive: Your Negative Energy and Poison spells gain a 29% Equipment bonus to their chance to critical hit., Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+25 Artifact bonus to Universal Spell Power
+3 Artifact bonus to all Spell DCs
+30 Artifact Bonus to Magical Resistance Rating
Your Magical Resistance Rating cap is raised by +30
+5% Artifact Bonus to Missile Deflection. - Legendary Deathwarden (Ring): DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Healing Lore +29%Healing Lore +29: Passive: Your Positive Energy spells gain a 29% Equipment bonus to their chance to critical hit., Efficient Metamagic - Empower Healing IIEfficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP., Exceptional Devotion +10Exceptional Devotion +10: Passive: +10 Exceptional bonus to Positive (Healing) Spell Power., Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+30 Profane bonus to Physical Resistance Rating
+30 Profane bonus to Positive, Negative, and Repair Amplification
+15 Profane bonus to Melee and Ranged Power
+15 Profane bonus to Universal Spell Power - Legendary Gauntlets of Innate Arcanum (Gloves): Charisma +19 Charisma +19: This item makes the wearer have more flair, granting a +19 enhancement bonus to Charisma., Evocation Focus +8 Evocation Focus +8: +8 Equipment bonus to the DC of Evocation spells., Quality Charisma +4Quality Charisma +4: This item makes the wearer have more flair, granting a +4 quality bonus to Charisma., Wizardry +412 Wizardry +412: +412 Enhancement bonus to spell points., Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+30 Profane bonus to Physical Resistance Rating
+30 Profane bonus to Positive, Negative, and Repair Amplification
+15 Profane bonus to Melee and Ranged Power
+15 Profane bonus to Universal Spell Power - Legendary Spinneret (Ring): Spell Lore +15Spell Lore 15: Passive: All of your spells gain a 15% Equipment bonus to their chance to critical hit., Quality Potency +32Quality Potency +32: Passive: +32 Quality bonus to each Spell Power., Quality Spell Focus Mastery +2Quality Spell Focus Mastery +2: +2 Quality bonus to the DC of all spells., Spell Penetration VII Spell Penetration VII: Passive: +7 Equipment bonus to Spell Penetration checks., Green Augment Slot: EmptyGreen Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary Shackles (Wrists): Quality Constitution +4Quality Constitution +4: This item gives the wearer improved health, granting a +4 quality bonus to Constitution., Hit Points +68Hit Points +68: Passive: +68 Enhancement Bonus to Hit Points
- Legendary Scales of the Exile (Armor): +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class., Fortification +202%Fortification +202%: +202% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Parrying +9Parrying +9: +9 Insight bonus to Armor Class, +9 Insight bonus to Saves., Insight Wisdom +9Insight Wisdom +9: This item makes the wearer more in tune with her surroundings, granting a +9 insight bonus to Wisdom., Insight Constitution +9Insight Constitution +9: This item gives the wearer improved health, granting a +9 insight bonus to Constitution., Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+2 Artifact Bonus to Natural Armor
+1 Artifact Bonus to Constitution - Hands of the Dawn Healer (Trinket): Devotion +208Devotion +208: Passive: +208 Equipment bonus to Positive (Healing) Spell Power., Healing Lore +30%Healing Lore +30: Passive: Your Positive Energy spells gain a 30% Equipment bonus to their chance to critical hit., Magical Efficiency 10%Magical Efficiency 10%: You take a 10% Enhancement discount to the Spell Point cost of your spells., Heal +22Heal +22: Passive: +22 Competence bonus to the Heal skill., Blue Augment Slot: EmptyBlue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+30 Profane bonus to Physical Resistance Rating
+30 Profane bonus to Positive, Negative, and Repair Amplification
+15 Profane bonus to Melee and Ranged Power
+15 Profane bonus to Universal Spell Power - Legendary Giant's Platter (Shield): +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Magical Sheltering +50 Magical Sheltering +50: +50 Enhancement bonus to Magical Resistance Rating, Natural Armor +19Natural Armor +19: Passive: +19 Natural Armor Bonus to Armor Class., Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points., Protection +16Protection +16: Passive: +16 Deflection bonus to Armor Class., Purple Augment Slot: EmptyPurple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
+5 Artifact Bonus to Natural Armor
+3 Artifact Bonus to Constitution, Seasons of Change (Legendary)Seasons of Change (Legendary): 2 Pieces Equipped:
+30 Artifact Bonus to Fire and Cold Spell Power
+3 Artifact Bonus to Evocation DCs - LGS (Boots): Opposition - 14% HP, +80 Heal Amp
- LGS (Goggles): Opposition - 14% HP, +196 Unconscious range
- Morninglord's Sceptre: Tier 7 Sentience: +100 HP, +200 SP