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Talk:Warforged

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I think it would be cool to have all the members of the same race listed after the hard race facts. BlackSmith 10:46, July 28, 2007 (EDT)

A link to it might be better, I'll condiswer this later. This page needs a bit of cleaning too. But good idea. Borror0 12:12, July 28, 2007 (EDT)

In the description of the healing limitations for the Warforged, it says that the effectiveness of Divine healing starts at 50%, and can be raised to 80% with the racial healing enhancement (Warforged Healer's Friend). However the racial enhancement (at level III) adds 25% to healing, according to the wiki entry. Wouldn't that mean the max is 75%, rather than 80%? Or am I doing the math wrong?Ardkor (ContributionsMessage) 05:01, May 30, 2012 (EDT)


Recommending a change to reflect the new immunity changes

Replacing

  • Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, Poison, Disease, and Paralyzed effects.

WITH

  • Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted and Paralyzed effects.
  • +6 racial bonus to saves against Poison and Disease and no longer fail them on a roll of a one. This gives them an effective immunity to poisons with a DC of 7 + fortitude save + Any other bonuses. This bonus stacks with other feat bonuses from class feats such the diamond body of monks and protection from poison items.