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Spellsinger enhancements

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Spellsinger enhancements

Spellsinger enhancements tree

Core abilities[edit]

SpellsingerSpellsinger.png
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power.
Each Spellsinger Core ability including this one allows you to sing Bardic Inspiration as if you had 1 additional Bard level.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Bard Level 1
Icon Enhancement Music of the Sewers.png
Music of the Sewers: Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. (Actually applies to all spell schools)
+1 Diplomacy, Listen, Perform, and UMD
+2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Bard Level 3, Spellsinger
Icon Enhancement Music of the Dead.png
Music of the Dead: Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time.
Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. (Actually applies to all spell schools)
+1 Diplomacy, Listen, Perform, and UMD
+2% critical chance with sonic and positive spells. (Actually 7%)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Bard Level 6, Music of the Sewers
Icon Enhancement Music of the Makers.png
Music of the Makers: Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. (Actually applies to all spell schools)
+1 Diplomacy, Listen, Perform, and UMD
+2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Bard Level 12, Music of the Dead
Icon Enhancement Virtuoso.png
Virtuoso: You regenerate 1 Song every 5 minutes. (Stacks with anthem)
+2 Songs per rest.
You sing your Bardic Inspiration as if you had two more Bard levels (for a total of 3 for this enhancement)
Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. (Actually applies to all spell schools)
+1 Diplomacy, Listen, Perform, and UMD
+2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Bard Level 18, Music of the Makers
SpellsingerMaestroOfLifeAndDeath.png
Maestro of Life and Death: Your songs can fill allies with healing energy or strike down those that oppose you.
You gain the Heal and Wail of the Banshee spells as level 6 Bard spells.
+4 Charisma
+25 Universal Spell Power
+1 Diplomacy, Listen, Perform, and UMD
+2% critical chance with sonic and positive spells. (Actually 5%)
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Bard Level 20, Virtuoso

Tier One[edit]

Requires Spellsinger, Bard Level 1

SpellsingerHauntingMelody.png
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for (20/40/60) seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
Icon Enhancement Musical Studies.png
Studies: Choose either Magical Studies or Musical Studies to advance your training:
  • Icon Enhancement Magical Studies.png Magical Studies: +[30/60/100] maximum Spell Points. Rank 3: You gain the Magical Training feat. Anti-Requisite: You cannot take Rank 3 of Magical Studies if you already possess the Magical Training feat.
  • Icon Enhancement Musical Studies.png Musical Studies: +[1/2/3] Bard Songs per rest
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SpellsingerLingeringSongs.png
Lingering Songs: You sing your Bardic Inspiration as if you had 2/4/6 more levels of Bard.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SonicBlast.png
Spell Like Ability I: Choose one of the following:
  • SonicBlast.png Sonic Blast: Activation cost: [6/5/4] SP. Cooldown: [12/8/4] seconds.
  • Cure Light Wounds icon.png Cure Light Wounds: Activation cost: [6/5/4] SP. Cooldown: [12/8/4] seconds.

Note: Metamagic Feats can be used at no additional cost.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SpellsingerCharlatan.png
Charlatan: +(1/2/3) Concentration, Haggle, and Perform
AP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier Two[edit]

Requires Bard Level 2, 5 APs spent in tree

SpellsingerSharpNote.png
Sharp Note: Your Fascinate ability now also grants nearby allies a +(1/2/3) bonus to damage for 60 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Flicker.png
Flicker/Willfull: (multiple item selector) Choose either Flicker or Willful to protect you:
  • Icon Enhancement Flicker.png Flicker: When you are damaged you have a 5% chance of turning invisible for [2/4/6] seconds.
  • Icon Enhancement Willful.png Willful: +[1/2/3] Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Suggestion.png
Spell-Like Ability II: Choose one of the following:
  • Icon Enhancement Reverberate.png Reverberate: Activation cost: [20/15/10] SP. Cooldown: 9 seconds.
  • Suggestion.png Suggestion: Activation cost: [13/11/9] SP. Cooldown: [20/15/10] seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Wand and Scroll Mastery.png
Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Marigold Crown.png
Marigold Crown: (multiple item selector) Gain +1 to the DCs of your Enchantment, Illusion, or Evocation spells.

Choose one:

  • Icon Enhancement Blue Marigold Crown.png Blue Marigold Crown: +1 to DC's of Illusion spells.
  • Icon Enhancement Violet Marigold Crown.png Violet Marigold Crown: +1 to DC's of Evocation spells.
  • Icon Enhancement Yellow Marigold Crown.png Yellow Marigold Crown: +1 to DC's of Enchantment spells.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier Three[edit]

Requires Bard Level 3, 10 APs spent in tree

SpellsingerEnthrallment.png
Enthrallment: Cooldown: 10 seconds
Expend a use of Bardic Music to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie.
This ability uses a Perform check as Will save DC.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Reviving Verse.png
Reviving Verse: Choose one of the following:
  • Icon Enhancement Raucous Refrain.png Raucous Refrain: Inspiration Melody: When you use your Bardic Inspiration, your target gains a +[1/2/3] Morale bonus to save vs. Sleep, Paralysis, Exhaustion and Energy Drain for the duration of your song.
    Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
  • Icon Enhancement Reviving Verse.png Reviving Verse: +[1/2/3] saving throws vs. Sleep, Paralysis, Exhaustion and Energy Drain.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Shout.png
Spell Like Ability III: Spell-Like Ability:
  • Shout.png Shout: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
    Metamagic Feats can be used at no additional cost.
  • CureLightWoundsMass.png Cure Light Wounds, Mass: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Spell Song Trance.png
Spell Song Trance: Inspiration Melody: When you use your Bardic Inspiration, you grant a +1 morale bonus to spell DC's and 10% morale discount on spell point costs to your target for the duration of the song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
CharismaColored.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires bard Level 4, 20 APs spent in tree

SpellsingerSustainingSong.png
Sustaining Song: Inspiration Melody: When you use your Bardic Inspiration, you apply a temporary fast-healing effect to your target for the duration of your song. (Heals for 2d3 every 2 sec. Doesn't crit. Affected by your positive/negative/repair spell power. Spell power is *not* locked in when you sing, but is rechecked for every tick.)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
SpellsingerSpellPenetration.png
Spell Penetration: Choose one of the following:
  • SpellsingerArcaneAid.png Arcane Aid: Inspiration Melody: When you use your Bardic Inspiration, your target gains a +[1/2/3] Music Bonus to Spell Penetration for the duration of your song.
    Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
  • SpellsingerSpellPenetration.png Spell Penetration: +[1/2/3] to your level when trying to overcome enemy's Spell Resistance.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
SpellsingerFrolic.png
Frolic: Inspiration Melody: When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
(This is a musical effect and cannot be dispelled.)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhanement Song of Arcane Might.png
Song of Arcane Might: Inspiration Melody: When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for all spells for the duration of your song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
Bug: Arcane Augmentation items override this, so non-wizard/sorcerer spells don't get a bonus.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Song Trance
CharismaColored.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma (Tier 3)

Tier Five[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Song of Capering.png
Song of Capering: Cooldown: 10 seconds
Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts for 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Sustaining Song
Icon Enhancement Advanced Musical Studies.png
Advanced Musical Studies: Gain 200 Spell Points, +3 Bard Songs per rest, and add the spell Hold Monster, Mass, to your spell book at level 5.
Note: Although you can select this enhancement at level 12, but a pure bard cannot prepare and use any 5th level spells until Level 13.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Prodigy.png
Prodigy: +[1/2/2] Concentration and Perform
+[1/2/2] Spell Penetration
+[1/2/2] to DCs of your Enchantment spells
Rank 3: When you use your Bardic Inspiration, your target gains a moderate amount of temporary spell points (10 temporary spell points).
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Spell Song Vigor.png
Spell Song Vigor: Inspiration Melody: When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song. (2 spell points every 2 seconds)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Song of Arcane Might
Icon Horn of Thunder.png
Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements