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Sonic spells
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A form of energy attack based on sound properties, often dealing sonic damage.
Icon | Name | Description | Classes | |||||||||
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Greater Shout | Emits an ear-splitting yell that deafens and deals 1d3+3 sonic damage per caster level and Dazes the targets in it's path for 6 seconds. A successful Fortitude save halves the damage and negates the Daze effect. | |||||||||||
Prismatic Strike | A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by three different effects. The spell does 1d3+3 points each of fire, force, and sonic damage per caster level, up to a maximum of 10d3+30 damage (per element) at caster level 10, and the target's melee and ranged damage is reduced by 75% on a failed saving throw. | |||||||||||
Protection from Elements | Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. | |||||||||||
Protection from Elements, Mass | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed. | |||||||||||
Protection from Energy | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. | |||||||||||
Resist Energy | Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. | |||||||||||
Shout | Emits an ear-splitting yell that does 1d3+3 sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. | |||||||||||
Sonic Blast | Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 caster levels. (Maximum damage 5d2+10.) The target must make a successful Will save to avoid be Dazed for 2 to 6 seconds, or until they take damage. This spell has double range. | |||||||||||
Soundburst | A tremendous cacophony creates a burst area of effect dealing to every creature 1d8 points of sonic damage, and each creature must succeed on a Fortitude save to avoid being Dazed for 6 seconds. | |||||||||||
Wail of the Banshee | You emit a terrible scream creating an area of effect based on yourself that kills enemy creatures that hear it. Each creature who makes a successful fortitude save negates death, but takes 1 to 4 negative levels. |