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Shining Reliquary Weaponry
Shining Reliquary Weaponry is a series of weapons released with Update 61. The weapons drop in Vecna Unleashed quests. Players can purchase specific weapons from Steps Obliss by turning in any two heroic weapons and 10 Esoteric Relics (for a heroic weapon) or three legendary weapons and 30 Legendary Esoteric Relics (for a legendary weapon).
The series has a Heroic (ML18) and Legendary (ML32) version. The weapons are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire when looted from a chest or traded.
All weapons except the sets of sceptres are imbued with the same enchantments, although thrown weapons also gain Returning.
- Heroic (ML18) Enchantments
- 2.6[W], Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Coruscating 4Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit., Blazing 10Blazing 10: This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit., Evil Outsider Bane 4Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary (ML32) Enchantments
- 5.4[W], Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit., Blazing 15Blazing 15: This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit., Evil Outsider Bane 6Evil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders., Orange Augment Slot: EmptyOrange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
The sceptres instead have the following:
- Heroic (ML18) Enchantments
- 2.6[W], Spellcasting Implement +18, [Spell Power] +104, [Spell Lore] +15%, Mystic Diversion +14% Mystic Diversion +14%: +14% Enhancement bonus to decreased threat generated from spell damage., Quality Wizardry +44Quality Wizardry +44: +44 Quality bonus to spell points., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary (ML32) Enchantments
- 5.4[W], Spellcasting Implement +32, [Spell Power] +153, [Spell Lore] +22%, Mystic Diversion +22% Mystic Diversion +22%: +22% Enhancement bonus to decreased threat generated from spell damage., Quality Wizardry +73Quality Wizardry +73: +73 Quality bonus to spell points., Orange Augment Slot: EmptyOrange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Weapon list
Standard Weapons[edit]
- Shining Reliquary Bastard Sword/Legendary Variant
- Shining Reliquary Battle Axe/Legendary Variant
- Shining Reliquary Club/Legendary Variant
- Shining Reliquary Dagger/Legendary Variant
- Shining Reliquary Dart/Legendary Variant
- Shining Reliquary Dwarven Waraxe/Legendary Variant
- Shining Reliquary Falchion/Legendary Variant
- Shining Reliquary Great Crossbow/Legendary Variant
- Shining Reliquary Greataxe/Legendary Variant
- Shining Reliquary Greatclub/Legendary Variant
- Shining Reliquary Greatsword/Legendary Variant
- Shining Reliquary Hand Axe/Legendary Variant
- Shining Reliquary Handwraps/Legendary Variant
- Shining Reliquary Heavy Crossbow/Legendary Variant
- Shining Reliquary Heavy Mace/Legendary Variant
- Shining Reliquary Heavy Pick/Legendary Variant
- Shining Reliquary Kama/Legendary Variant
- Shining Reliquary Khopesh/Legendary Variant
- Shining Reliquary Kukri/Legendary Variant
- Shining Reliquary Light Crossbow/Legendary Variant
- Shining Reliquary Light Hammer/Legendary Variant
- Shining Reliquary Light Mace/Legendary Variant
- Shining Reliquary Light Pick/Legendary Variant
- Shining Reliquary Longbow/Legendary Variant
- Shining Reliquary Longsword/Legendary Variant
- Shining Reliquary Maul/Legendary Variant
- Shining Reliquary Morningstar/Legendary Variant
- Shining Reliquary Quarterstaff/Legendary Variant
- Shining Reliquary Rapier/Legendary Variant
- Shining Reliquary Repeating Heavy Crossbow/Legendary Variant
- Shining Reliquary Repeating Light Crossbow/Legendary Variant
- Shining Reliquary Scimitar/Legendary Variant
- Shining Reliquary Shortbow/Legendary Variant
- Shining Reliquary Shortsword/Legendary Variant
- Shining Reliquary Shuriken/Legendary Variant
- Shining Reliquary Sickle/Legendary Variant
- Shining Reliquary Throwing Axe/Legendary Variant
- Shining Reliquary Throwing Dagger/Legendary Variant
- Shining Reliquary Throwing Hammer/Legendary Variant
- Shining Reliquary Warhammer/Legendary Variant
Sceptre Line[edit]
- Shining Reliquary Blessed Sceptre/Legendary Variant
- Shining Reliquary Booming Sceptre/Legendary Variant
- Shining Reliquary Burning Sceptre/Legendary Variant
- Shining Reliquary Caustic Sceptre/Legendary Variant
- Shining Reliquary Deathly Sceptre/Legendary Variant
- Shining Reliquary Freezing Sceptre/Legendary Variant
- Shining Reliquary Gleaming Sceptre/Legendary Variant
- Shining Reliquary Kinetic Sceptre/Legendary Variant
- Shining Reliquary Mending Sceptre/Legendary Variant
- Shining Reliquary Shocking Sceptre/Legendary Variant