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Sacred Defender enhancements

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Sacred Defender enhancements[edit]

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Core abilities[edit]

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Holy Bastion: You gain +1 Hit Point and 1 Positive Energy Spell Power for each action point you spend in this tree.
Each Sacred Defender Core Ability you possess grants +2% Fortification.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Paladin Level 1
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Sacred Defense: Defensive Combat Stance:
  • +10 Physical and Magical Resistance Rating
  • +150% bonus to threat generation with melee weapons
  • Cannot become raged while Sacred Defense is active
  • Sacred Defense and Stalwart Defense can't be active at the same time
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Holy Bastion, Paladin Level 3
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Divine Righteousness: Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 6 seconds)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Sacred Defense, Paladin Level 6
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Redemption: The following spells are added to the Paladin spell list: Passive: You gain +5 to Physical and Magical Resistance Rating.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Divine Righteousness, Paladin Level 12
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Glorious Stand: +25 Healing Amp, +3 Lay on Hands charges, +10% Sacred Bonus to Max HP, +5 to Physical and Magical Resistance Rating.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Redemption, Paladin Level 18
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Eternal Defender: Passive: You gain +2 Charisma, +2 Constitution, + 10 to Physical and Magical Resistance Rating, +100% Melee Threat and your range of unconsciousness extends by 250 hitpoints.
Toggle: While Eternal Defender is active, if you drop below 0 hit points but are not killed, two uses of Turn Undead are immediately expended and you receive a reactive heal for 250 points of Positive Energy healing.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Glorious Stand, Paladin Level 20

Tier One[edit]

Requires Holy Bastion, Paladin level 1

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Item Defense: You have a [25/50/75]% chance to negate potential item wear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
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Extra Lay on Hands: +[1/2/3] Lay on Hands use per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
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Improved Sacred Defense: Improves your Sacred Defense Stance. Choose one:
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    Durable Defense: When in Sacred Defense, you gain +[5/10/15] Sacred bonus to Physical and Magical Resistance Rating.
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    Inciting Defense: When in Sacred Defense, you gain [150/300/450]% Sacred bonus to melee threat generation.
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    Resilient Defense: When in Sacred Defense, you gain a +[1/2/3] Sacred bonus to all Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
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Sacred Armor Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
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Commanding Presence: +[2/4/6] Physical Resistance Rating and +[50/100/150] Melee threat
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Paladin Level 2, 5 APs spent on tree

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Instinctive Defense: You take [5/10/15]% less damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
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Bulwark Aura: Your Aura now grants an additonal +[1/3/5] Armor Class.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
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Improved Sacred Defense: Improves your Sacred Defense stance. Choose one of the options you did not pick at tier 1.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Improved Sacred Defense (Tier 1)
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Sacred Shield Mastery: +[5/10/15]% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Sacred Armor Mastery
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Defense Boost: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class, Physical Resistance Rating and Magical Resistance Rating for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Paladin Level 3, 10 APs spent on tree

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Resistance Aura: Your Aura now grants an additional +[1/2/3] to Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Bulwark Aura
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Improved Sacred Defense: Improves your Sacred Defense stance.
Pick the third option left.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Improved Sacred Defense (Tier 2)
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Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one:
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    Hardy Defense: Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Constitution.
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    Strong Defense: Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +[2/4/6] Sacred bonus to Strength.
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    Tenacious Defense: Sacred Defence: While wearing medium or heavy armor or wielding a shield you gain a +[10/15/25]% Competence bonus to maximum hit points.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
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Charisma or Constitution: Choose one:
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    +1 Constitution
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    +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Paladin Level 4, 20 APs spent on tree

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Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose one:
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    Reinforced Armor: The Armor Class bonus you gain from armor or docents is increased by [15/30/50]%.
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    Reinforced Shield: The Armor Class bonus you gain from using a shield is increased by [15/30/50]%.
Note: This stacks with Reinforced Defense from Stalwart Defender.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
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Spellshield Aura: Your Aura now also grants a +[2/4/6] Sacred bonus to Spell Resistance.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Resistance Aura
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Swift Defense: Sacred Defense provides a +10% Action Boost bonus to movement speed.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
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Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one of the options you did not pick at tier 3.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Greater Sacred Defense (Tier 3)
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Charisma or Constitution: Choose one:
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    +1 Constitution
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    +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Constitution (Tier 3)

Tier Five[edit]

Requires Paladin Level 5, Character Level 12, 30 APs spent in tree

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Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose the option you didn't chose at Tier 4.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Reinforced Defense (Tier 4)
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Harbored by Light: You gain +[10/15/25] Physical and Magical Resistance Rating. You gain [1/2/3] additional uses of Lay on Hands. In addition, while you are actively blocking with a shield, enemies that attack you will take [3/4/5]d4 Light Damage.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
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Divine Revelation: Improves your Aura of Courage. Your Aura of Courage now grants +[1/2/3] additional Armor class, +[1/2/3] Additional Saving Throws, and +[1/2/3] additional Spell Resistance. In addition, you personally also gain +100 HP.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
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Greater Sacred Defense: Further improves your Sacred Defense stance. Pick the third option left.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Greater Sacred Defense (Tier 4)
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Sacred Shield: You have a +10% Exceptional bonus to Armor Class, as well as +12 Spell Resistance and are protected from Magic Missiles.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements