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Meteor Swarm
Name: | Meteor Swarm |
---|---|
School: | Evocation (Fire) (Earth) (Bludgeoning) (Untyped) |
Spell Level: | Sor/Wiz 9 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 40 |
Metamagic: | Embolden, Empower, Enlarge, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Double, see notes |
Duration: | Instantaneous |
Saving Throw: | Reflex save takes half fire damage |
Spell Resistance: | No |
Cooldown: | 9 seconds (Wiz), 6 seconds (Sor) |
Description
Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 1d3+1 Fire damage per Caster Level (a successful Reflex save reduces the fire damage by half) and 1d2+1 Bludgeoning damage per Caster Level (no save) to targets in the area. This spell has double range. Max. caster level 20.
Notes: If a meteor misses its target, it simply explodes at the nearest corner of the target’s space. If a creature is within the area of more than one meteor, it must save separately against each. (Fire resistance applies to each sphere’s damage individually.)
Range
Unlike most other projectile spells, the caster can arc these meteors over small objects if they have no target selected (they also arc slightly with a target selected). In practice this works somewhat, but is can be difficult to accurately target as the meteors tend to spread out over longer distances in a fairly non-ideal pattern. The spell now has free double range, so arcing it over very long distances can work in some scenarios, but not all. It also oddly still allows enlarge, which may allow for extremely long distance casting. The affected AOE range of each meteor is large but not the largest, similar to the Fireball AOE, but smaller then Delayed Blast Fireball.
Spell Power
The fire portion of the spell is affected by Combustion and Fire lore, the bludgeoning portion by Impulse and Kinetic lore.