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Master's Touch/sandbox
Master's Touch | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Artificer 1, Bard 1, Sorcerer 1, Warlock 1, Wizard 1 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Divination |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
10 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
None |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self, Friend |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Touch |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
Lasts until rest |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
2 seconds (Wizard, Bard), 1.5 seconds (Sorcerer) |
ProficiencyItem(s) for which the ability imparts proficiency. For example, Master's Touch lists Simple or martial weapons, shields, tower shields.: |
Simple or martial weapons, shields, tower shieldsneeds verification |
Description
Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.
Notes:
- Scrolls of this spell are available for purchase in The Portable Hole.
- Scrolls will only work on weapons/shields that you can equip in your offhand as you must place the scroll in your mainhand to activate it. Thus the scrolls aren't useful for any 2-handed weaponry unless you have another player around to cast them on you.
- Dwarves are granted Dwarven Waraxe proficiency.
Scrolls[edit]
- Relf Thurman <Arcane Scroll Vendor - Level 1> in The Portable Hole - 3pp