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Giantcraft Armor
The NPC Horatin, in Gianthold, will trade you a piece of Giantcraft armor for 10 Ancient Giant Relics. All items are Bound to Character.
- Giantcraft Breastplate
- Giantcraft Leather Armor
- Giantcraft Plate Armor
- Giantcraft Robe
- Giantcraft Docent
All Giantcraft Armors share the following properties:
- Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
- Minimum Level 10
- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to Armor Class.
- Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
- VengefulVengeful: When its wielder is hit in battle, this weapon has a 10% chance to cause him or her to become full of anger and go into a Rage.
- Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
- Material: AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
Historical versions[edit]
The following items are no longer available for purchase but some examples still exist in game:
- Giantcrafted Chain Armor - +5 Chainmail: AdamantineAdamantine: Medium armor made from adamantine grants its wearer damage reduction of 2/-. , Fortification +25%Fortification +25%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Giantcrafted Chain Shirt - +5 Chain shirt: AdamantineAdamantine: Light armor made from adamantine grants its wearer damage reduction of 1/-. , Fortification +25%Fortification +25%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Giantcrafted Docent - +5 Docent: Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Giantcrafted Plate Armor - +5 Full plate: AdamantineAdamantine: Heavy armor made from adamantine grants its wearer damage reduction of 3/-. , Fortification +25%Fortification +25%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Giantcrafted Robe - Robe: Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Fortification +25%Fortification +25%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)