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Electric Loop/sandbox
Electric Loop | |
Spell / SLA | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Sorcerer 2, Wizard 2 |
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Granted ByAny secondary source of an ability, not already mentioned. For instance, Diehard is primarily a feat, but indicates that it can also be granted by the Frenzied Berserker enhancement tree.: |
Air Savant Tier 4 (Sor); Half-Elf Tier 2: Lesser Dragonmark of Storm |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Evocation (Electricity) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
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VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
10 (spell); 12/8/6 (Air Savant); up to 6 charges per rest (Dragonmark) |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Embolden, Empower, Enlarge, Heighten, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Directional, Breakable |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Standard / Small AOE |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Reflex save takes half damage, Will save negates Dazed |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
5d2+2 seconds for daze |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
2.5 seconds (Wiz); 1.75 seconds (Sor); 15/10/5 seconds (Air Savant); 3 seconds (Dragonmark) |
DebuffA harmful effect other than physical damage.: |
Daze |
DamageThe amount and type of damage inflicted.: |
1d3+3 electrical damage per two caster levels, max 5d3+15 |
Description
An electrical discharge strikes a primary target for 1d3+3 electrical damage per two caster levels. Maximum damage 5d3+15 at caster level 10. It then may leap erratically about to other nearby targets hitting each of them with a similar shock.
A successful Reflex save reduces the damage by half. On a failed Reflex save, the target must make a successful Will save to avoid be Dazed for a short period of time or until taking damage.
Duration of the daze is 5d2+2 seconds (7 seconds to 12 seconds) or until the target is damaged.
Scrolls
- Morna Wyrmtouched <Arcane Scroll Vendor - Level 2> in The Marketplace Bazaar - 15pp