Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.2
- 3 years, 4 months, and 20 days
- BugTime
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Ring of the Stalker (Level 11) (edit)
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Ring
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- See the item description page for details.
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11
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Turn in various ingredients
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- Update 65.1
- 4 months and 31 days
- Cru121
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Bow of Sinew (edit)
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Long Bow
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Harbinger of Madness, End reward
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- Update 48.2
- 3 years, 4 months, and 20 days
- BugTime
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Ring of the Stalker (Level 15) (edit)
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Ring
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- See the item description page for details.
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Turn in various ingredients
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- Update 48.4.3
- 3 years, 1 month, and 21 days
- BugTime
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Hammerfist (edit)
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Gloves
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Blown Deadline, end chest
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Platinum Knuckles (edit)
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Handwrap
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Transmuted PlatinumTransmuted Platinum: This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
- ImpactImpact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Doublestrike 9% Doublestrike 9%: Passive: 9% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- SpikedSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
- Part of the FamilyPart of the Family: While wearing three items from the Part of the Family set, you gain:
+10% Artifact bonus to Doublestrike +10 Artifact bonus to Melee Power +5% Artifact bonus to damage vs the Helpless +5% Artifact bonus to Fortification Bypass
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Just Business, End Chest
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Forge (edit)
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War Hammer
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Strike Back, End chest
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- Update 59
- 1 year and 20 days
- Cru121
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Signet of Thelanis (edit)
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Ring
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16
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Hand and the Eyes, end chest
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Lamannian Hunting Dagger (edit)
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Dagger
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16
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Growing Pains, end chest
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The Gavel of Daanvi (edit)
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Heavy Mace
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16
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Order in the Court!, end chest
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- Update 44.0.1
- 4 years, 5 months, and 25 days
- DDOstream
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Spectre Boots (edit)
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Boots
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17
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Finding Dorris, end chest
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Master's Riposte (Level 17) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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17
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Master's Riposte (Level 18) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIRiposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Nether Grasps (Level 18) (edit)
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Gloves
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The End of the Road, End chest (Heroic Elite)
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- Update 36.1.1
- 6 years, 8 months, and 20 days
- Cru121
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Consuming Darkness (Level 19) (edit)
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Ring
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19
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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What Goes Up, Jeweled Key chest, & End chest (Heroic Elite)
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Master's Riposte (Level 19) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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19
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
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Nether Grasps (Level 23) (edit)
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Gloves
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The End of the Road, End chest (Epic Normal), Netherese Legacy chain end reward
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- Update 48.4.3
- 3 years, 1 month, and 20 days
- BugTime
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Nether Grasps (Level 24) (edit)
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Gloves
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The End of the Road, End chest (Epic Hard)
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- Update 48.2
- 3 years, 4 months, and 23 days
- BugTime
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Skirmisher's Belt (Level 26) (edit)
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Belt
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26
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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A Lesson in Deception, End reward
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