Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.4.2
- 3 years, 2 months, and 4 days
- BugTime
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Guardian's Bracers (Level 15) (edit)
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Bracers
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15
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Army of Shadow, End reward
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Master's Riposte (Level 19) (edit)
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Long Sword
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- +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- One of the following effects:
- Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
- Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
- Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
- Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
- Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
- Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
- Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
- Solar IISolar II: On Hit: 2 to 8 Light Damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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19
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
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Barnacled Buckler (edit)
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Buckler shield
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to Armor Class.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Competence Elemental Resistance - 10Competence Elemental Resistance - 10: This item provides a +10 Insight bonus to your Acid, Cold, Fire, and Electrical resistances.
- Corrosive Salt GuardCorrosive Salt Guard: This item stores a caustic, insatiable power deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
- Vulnerability GuardVulnerability Guard: This item stores powerful erosive forces. When the wearer is missed in combat, this power occasionally releases a degrading blast, adding three stacks of vulnerability to all enemies nearby.
- Sheltering +12 Sheltering +12: +12 Enhancement bonus to Physical and Magical Resistance Ratings
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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24
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Old Tomb, New Tenants, End chest
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- Update 65.1
- 2 months and 18 days
- Venus
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Epic Swashbuckler (legacy) (level 24) (edit)
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Buckler shield
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24
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove, Turn in 1000 Silver Doubloon500 Golden Doubloon40 Stolen Malachite at Dusty Old Treasure of Crystal Cove
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Magistrate's Scepter (Level 26) (edit)
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Heavy Mace
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8% Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIIIDraining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIIIFeeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIIIGhostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption Greater Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIIIHumanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIIIRibcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Tracker's Trap, End chest (Epic Normal) The Secret of the Storm Horns, Quest chain end reward (Epic)
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Magistrate's Scepter (Level 27) (edit)
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Heavy Mace
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Axiomatic IVAxiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8% Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIIIDraining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIIIFeeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIIIGhostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption Greater Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIIIHumanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIIIRibcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Tracker's Trap, End chest (Epic Hard)
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Magistrate's Scepter (Level 28) (edit)
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Heavy Mace
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8% Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIIIDraining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIIIFeeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIIIGhostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption Greater Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIIIHumanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIIIRibcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIIIRiposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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28
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Tracker's Trap, End chest (Epic Elite)
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