Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Ethereal Heavy Pick
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2
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[1d6] + 1 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Sworn Silver Heavy Pick
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2
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[1d6] + 1 Pierce, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Scalegouger
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3
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[1d6] + 2 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Danger at Dunwater, End Chest
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Ferrocrystal Heavy Pick
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5
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[1d6] + 2 Pierce, Cold Iron, Magic, Crystal
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Flamesalt Heavy Pick
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5
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[1d6] + 1 Pierce, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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Sparkstriker
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6
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[1d6] + 3 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Mystery of Delera's Tomb, End chest
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+3 Glaciation Doused Heavy Pick
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Energized Heavy Pick*
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking BlastShocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric VulnerabilityElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Heavy Pick
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Heavy Pick*
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Periron's Talon
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Lesser Construct BaneLesser Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
- Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
- Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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7
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[1d6] + 3 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
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+3 Corrosion Caustic Heavy Pick*
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Heavy Pick*
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid VulnerabilityAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Smoldering Heavy Pick
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire VulnerabilityFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Heavy Pick
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold VulnerabilityCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Naildriver
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7
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[1d6] + 3 Pierce, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Isle of Dread (wilderness), rare encounter chest (observed in Green Dragon chest)
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- Critical Profile: 19-20 / x4
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Nightforge Gouge
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8
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1.50[1d6] + 5 Pierce, Adamantine, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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A Relic of a Sovereign Past
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Barovian's Heavy Pick
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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10
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[1d6] + 5 Pierce, Good, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Macabre Heavy Pick
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10
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[1d6] + 5 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Rocksplitter
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10
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[1d6] + 4 Pierce, Adamantine, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Eyes of Stone, End chest
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Alchemical Heavy Pick
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12
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3[1d6] + 5 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Crippling Rocksplitter
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12
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1.40[1d6] + 5 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Rocksplitter + Gnollish War Bow + Mark of Rhesh Turakbar
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Maiming Rocksplitter
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12
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1.40[1d6] + 5 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Rocksplitter + Hooked Blade + Mark of Rhesh Turakbar
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Vampiric Rocksplitter
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12
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[1d6] + 5 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Rocksplitter + Staff of the Shadow + Mark of Rhesh Turakbar
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Vengeful Rocksplitter
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12
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[1d6] + 5 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgrade of Rocksplitter + Ogrish War Axe + Mark of Rhesh Turakbar
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Green Steel Heavy Pick
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12
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1.50[1d6] + 5 Pierce, Evil, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Deathnip
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14
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1.80[1d6] + 5 Pierce, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Tome of Untold Legends
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- Critical Profile: 18-20 / x4
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Syranian Heavy Pick
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15
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2[1d6] + 5 Pierce, Good, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Shining Reliquary Heavy Pick
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18
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2.60[1d6] + 5 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vecna Unleashed, any chest or trade with Steps Obliss
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Defiled Reliquary Heavy Pick*
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18
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2.60[1d6] + 5 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Heavy Pick
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Epic Scalegouger
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20
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3[1d6] + 6 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Epic Crafting
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Epic Ethereal Heavy Pick
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20
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3[1d6] + 6 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Epic Sworn Silver Heavy Pick
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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20
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3[1d6] + 6 Pierce, Good, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Thunder-Forged Alloy Heavy Pick
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22
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4.60[1d6] + 9 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Magma Forge, Crafted from various ingredients
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Epic Sparkstriker
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25
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4[1d6] + 8 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Mystery of Delera's Tomb, End chest
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+7 Magnetism Epic Electrified Heavy Pick*
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26
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4.20[1d6] + 7 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Periron's Talon
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Greater Construct BaneGreater Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
- Epic TelekineticEpic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
- Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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26
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4.20[1d6] + 7 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
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Legendary Green Steel Heavy Pick
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26
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4.20[1d6] + 14 Pierce, Evil, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Altar of Fecundity, Manufactured Ingredient Recipes
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+7 Epic Quenched Heavy Pick
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing GaleGreater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy BlastGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold VulnerabilityCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d6] + 7 Pierce, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
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+7 Epic Energized Heavy Pick*
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric StormGreater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking BlastGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric VulnerabilityElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d6] + 7 Pierce, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Corrosion Epic Caustic Heavy Pick*
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26
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4.20[1d6] + 7 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Combustion Epic Scorched Heavy Pick
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26
|
4.20[1d6] + 7 Pierce, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Etched Heavy Pick*
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid TorrentGreater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid BlastGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid VulnerabilityAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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4.20[1d6] + 7 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Epic Smoldering Heavy Pick
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery DetonationGreater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire VulnerabilityFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d6] + 7 Pierce, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Glaciation Epic Doused Heavy Pick
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26
|
4.20[1d6] + 7 Pierce, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Legendary Flamesalt Heavy Pick
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29
|
4.80[1d6+2] + 15 Pierce, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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Nightmother's Heavy Pick
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29
|
4.80[1d6+2] + 15 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Legendary Syranian Heavy Pick
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29
|
4.80[1d6+2] + 15 Pierce, Good, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Grix's Gouger
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29
|
5.30[1d6+3] + 15 Pierce, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Hunt or Be Hunted, end chest
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Legendary Ferrocrystal Heavy Pick
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29
|
4.80[1d6+2] + 15 Pierce, Cold Iron, Magic, Crystal
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
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Morninglord's Heavy Pick
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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4.80[1d6+2] + 15 Piercing, Good, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Legendary Alchemical Heavy Pick
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|
29
|
4.80[1d6+3] + 15 Pierce, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Legendary Lord of Blades, Either End chest
|
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Legendary Scalegouger
|
|
30
|
5[1d6+2] + 15 Pierce, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Danger at Dunwater, end chest, or Legendary version of Epic Scalegouger
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Legendary Vengeful Rocksplitter
|
|
31
|
5.20[1d6+2] + 15 Pierce, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
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Dinosaur Bone Heavy Pick
|
|
31
|
5.20[1d6+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Isle of Dread, any chest
|
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Legendary Vampiric Rocksplitter
|
|
31
|
5.20[1d6+2] + 15 Pierce, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
|
|
Legendary Crippling Rocksplitter
|
|
31
|
5.20[1d6+2] + 15 Pierce, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
|
|
Legendary Maiming Rocksplitter
|
|
31
|
5.20[1d6+2] + 15 Pierce, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
|
|
Legendary Rocksplitter
|
|
31
|
5.20[1d6+2] + 15 Pierce, Adamantine, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Eyes of Stone, End chest
|
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Attuned Bone Heavy Pick
|
|
31
|
5.20[1d6+3] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Skeletons in the Closet, end chest
|
|
Legendary Naildriver
|
|
31
|
5.20[1d6+2] + 15 Pierce, Chaotic, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Isle of Dread, any end chest
|
- Critical Profile: 19-20 / x4
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Legendary Shining Reliquary Heavy Pick
|
|
32
|
5.40[1d6+2] + 15 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
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Legendary Defiled Reliquary Heavy Pick*
|
|
32
|
5.40[1d6+2] + 15 Pierce, Evil, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Heavy Pick
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