Item
|
Enchantments
|
ML
|
Damage and Type
|
Bind
|
Quests
|
Unusual Characteristics
|
Atonement
|
|
12
|
1.40[2d6] + 5 Slash, Good, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Inferno of the Damned, End Chest
|
|
Vengeful Fury Blade
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- VengefulVengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
12
|
1.40[2d6] + 5 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, Blade of Fury + Ogrish War Axe + Mark of Sheshka
|
|
Vampiric Fury Blade
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Note: internal cooldown of 1 second.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
12
|
1.40[2d6] + 5 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, Blade of Fury + Staff of the Shadow + Mark of Sheshka.
|
|
Green Steel Greatsword
|
|
12
|
1.50[2d6] +5 Slash, Evil, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Altar of Fecundity, Manufactured Ingredient Recipes
|
|
Alchemical Greatsword
|
|
12
|
3[2d6] + 5 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
The Master Artificer, Either End chest
|
|
Crippling Fury Blade
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Note: Real slowdown is only 25%
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
12
|
1.40[2d6] + 5 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, Blade of Fury + Gnollish War Bow + Mark of Sheshka + Mark of Sheshka
|
|
Maiming Fury Blade
|
- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
|
12
|
1.40[2d6] + 5 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cauldron of Sora Katra, Blade of Fury + Hooked Blade + Mark of Sheshka + Mark of Sheshka
|
|