Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Oath of Droaam (edit)
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Great Axe
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1
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Unbound, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on leaving adventure
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Tharashk Arena, Special quest only temporary weapon
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Scorching Wraps (edit)
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Handwrap
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4
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter)
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Flametongue (edit)
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Long Sword
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4
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Subterrane - Central, Garamol's chest
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- Update 59
- 1 year and 21 days
- Cru121
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Fernian Wraps (edit)
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Handwrap
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8
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Abandoned Excavation, End reward
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Charoush's Inferno (historic) (edit)
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Bastard Sword
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12
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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The Prison of the Planes, Fernia Room's chest
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Charoush's Inferno (Level 12) (edit)
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Bastard Sword
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12
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Prison of the Planes, Fernia Room's chest (Heroic Normal)
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Elemental Greataxe of Fire (level 12) (edit)
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Great Axe
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- See the item description page for details.
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Turn in various challenge ingredients
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- Update 48.4.3
- 3 years, 1 month, and 26 days
- BugTime
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Prison Break (Level 14) (edit)
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Dwarven War Axe
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Normal)
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Unwavering Ardency (edit)
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Long Bow
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14
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Ascension Chamber, Raid Warded chest
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Swailing Blade (Level 15) (edit)
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Scimitar
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15
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Druid's Curse, End chest (Heroic Normal)
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- Update 48.4.3
- 3 years, 1 month, and 26 days
- BugTime
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Prison Break (Level 15) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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15
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Swailing Blade (Level 16) (edit)
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Scimitar
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Druid's Curse, End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 26 days
- BugTime
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Prison Break (Level 16) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Elite)
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Elemental Greataxe of Fire (level 16) (edit)
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Great Axe
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- See the item description page for details.
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16
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Turn in various challenge ingredients
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Epic Elemental Greataxe of Fire (edit)
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Great Axe
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- See the item description page for details.
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20
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Turn in various challenge ingredients
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Star of Day (edit)
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Short Sword
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
- One of the following:
- Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit.
- One of the following:
- Disruption Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 Hit Points, it takes 100 damage.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
- Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
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20
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Eveningstar, Turn in 15 Commendations: Clerics of the AmaunatorCommendation: Clerics of Amaunator: This is a valuable item that can be exchanged for goods if brought to a Challenge Trader. This is a token of favor earned by helping the Clerics of Amaunator. You can exchange it in Eveningstar for powerful equipment.
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