Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Blade of Fury (edit)
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Great Sword
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- FusibleFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
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10
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Eyes of Stone, Coin Lords' chest
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Infectious War Axe (edit)
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Great Axe
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgraded version of Ogrish War Axe
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Crippling Fury Blade (edit)
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Great Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Note: Real slowdown is only 25%
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Blade of Fury + Gnollish War Bow + Mark of Sheshka + Mark of Sheshka
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Maiming Fury Blade (edit)
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Great Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Blade of Fury + Hooked Blade + Mark of Sheshka + Mark of Sheshka
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Vampiric Fury Blade (edit)
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Great Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Note: internal cooldown of 1 second.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Blade of Fury + Staff of the Shadow + Mark of Sheshka.
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Vengeful Fury Blade (edit)
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Great Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- VengefulVengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Blade of Fury + Ogrish War Axe + Mark of Sheshka
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Infectious Hooked Blade (edit)
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Khopesh
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
- Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgraded version of Hooked Blade
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Infectious War Bow (edit)
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Long Bow
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgraded version of Gnollish War Bow + Blade of Fury + Mark of Bal Molesh
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Infectious Shadow Staff (edit)
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Quarterstaff
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, upgrade of Staff of the Shadow + Blade of Fury + Mark of Bal Molesh
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Crippling Fury Shortsword (edit)
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Short Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Note: Real slowdown is only 25%
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Blade of Fury + Gnollish War Bow + Mark of Sheshka + Mark of Rhesh Turakbar (produces a pair of swords)
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Maiming Fury Shortsword (edit)
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Short Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Upgraded version of Blade of Fury and Hooked Blade
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Vampiric Fury Shortsword (edit)
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Short Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Note: internal cooldown of 1 second.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Upgraded version of Blade of Fury and Staff of the Shadow
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Vengeful Fury Shortsword (edit)
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Short Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
- Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- VengefulVengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cauldron of Sora Katra, Upgraded version of Blade of Fury and Ogrish War Axe
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