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Bestow Curse/sandbox
Bestow Curse | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Cleric 3, Favored Soul 3, Sorcerer 4, Warlock 3, Wizard 4 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Necromancy |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. and SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
10 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Enlarge, Heighten, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will save negates |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
Yes |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
7 minutes 40 seconds at CL20 |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 seconds (All except Sor), 2 seconds (Sor) |
DebuffA harmful effect other than physical damage.: |
-4 to attack rolls, skill checks and saves |
Description
The target is cursed, inflicting a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect.
The curse inflicted by this spell can be removed with:
- Break enchantment (Caster level check required)
- Remove Curse spell, wand or potion. (No check required)
- Using a rest shrine
Has a reduced duration when cast on players.
Scrolls
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 5, CL: 7, UMD: 32, Base value: 70ppPlatinum Piece