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Category:Winter Wolf spells

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These Druid spells may only be cast while Wild Shaped into a Winter Wolf.
Exception: Howl of Terror obtained from non-Druid sources does not require an active Wolf Wild shape. Current sources of Howl of Terror: Shifter enhancements, Warlock Fiend pact, Dragon Disciple spells.

Name School Level Description S.C. Metamagics
                     
Baiting Bite Innate Attack 3 Your jaws seem to come from every direction. This attack deals an extra +40% damage to the target, and also performs a bluff check using your spot skill [DDO Forums ARCHIVE ME!], which may leave your opponent open to sneak attacks and flanking, and temporarily reduces your threat generation by 25%.
Cold Breath Evocation 5 Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 1d3+3 cold damage per caster level to a maximum of 15d3+45 damage at caster level 15.
Embolden
Embolden
Empower
Empower
Enlarge
Enlarge
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Frostbite Evocation 6 Valid Forms: Winter Wolf. Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect.
Quicken
Quicken
Harrowing Pack Transmutation 4 The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls.
Extend
Extend
Quicken
Quicken
Howl of Terror Enchantment 8 You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Does not cause helplessness. Will save negates.
Embolden
Embolden
Enlarge
Enlarge
Heighten
Heighten
Quicken
Quicken
Jaws of Winter Innate Attack 6 As your jaws close over your enemies, they feel the deep cold of winter's heart close around them. This attack deals an extra +60% damage, has +1 bonus to critical threat and multiplier, and if it counts as a sneak attack, your foe is frozen solid for 30 seconds. Frozen creatures gain DR 5/Adamantine, but are considered helpless. Fortitude save negates, and the creature gets an additional save attempt every 2 seconds. Stun vs Fortitude DC: 10 + Druid level + Highest of WIS/DEX/STR + Stun Bonuses
Snowslide Innate Attack 9 You leap forward with the speed and ferocity of a sudden avalanche. You attack enemies in your path, dealing an extra +30% damage, with a +1 bonus to critical threat and multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and the creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also gain DR 5/Adamantine.
Takedown Innate Attack 1 This attack deals an extra +20% damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates. (DC 10 + Half Druid Level + Highest of Wisdom, Dexterity, or Strength + Trip Bonuses)
See also:
  • Wolf spells (Spells castable by Wolves, Winter Wolves, Plague Wolves and Blighted Wolves)

Pages in category "Winter Wolf spells"

The following 8 pages are in this category, out of 8 total.