Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Yoko5000/rngenhtest

From DDO wiki
Jump to navigation Jump to search
Ranger
Starting a...

Enhancements
Tactics
Equipment
Spells

Class
Enhancements
Barbarian

Bard
Cleric
Favored Soul
Fighter
Paladin
Ranger
Rogue
Monk
Sorcerer
Wizard


Race
Enhancements
Drow

Dwarf
Elf
Halfling
Human
Warforged

NoImage.png
Ranger Energy Resistence Boost I: Activate this ability to receive energy resistance 8 for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Energy Resistence Boost II: Activate this ability to receive energy resistance 10 for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Energy Resistence Boost I
NoImage.png
Ranger Energy Resistence Boost III: Activate this ability to receive energy resistance 12 for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Ranger Energy Resistence Boost II
NoImage.png
Ranger Energy Resistence Boost IV: Activate this ability to receive energy resistance 15 for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Ranger Energy Resistence Boost III
NoImage.png
Ranger Extra Action Boost I: You can use each of your ranger action boosts an additional time between resting.
AP Cost: 2 Level: 11 Progression: 38 Requires: Any of Ranger Action Boost IV
NoImage.png
Ranger Extra Action Boost II: You can use each of your ranger action boosts an additional time between resting.
AP Cost: 4 Level: 14 Progression: 48 Requires: Ranger Extra Action Boost I
NoImage.png
Ranger Skill Boost I: Activate this ability to receive a +2 bonus to skills for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Skill Boost II: Activate this ability to receive a +3 bonus to skills for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Skill Boost I
NoImage.png
Ranger Skill Boost III: Activate this ability to receive a +4 bonus to skills for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Ranger Skill Boost II
NoImage.png
Ranger Skill Boost IV: Activate this ability to receive a +5 bonus to skills for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Ranger Skill Boost III
NoImage.png
Ranger Sprint Boost I: Activate this ability to receive a running speed bonus for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Sprint Boost II: Activate this ability to receive a running speed bonus for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Sprint Boost I
NoImage.png
Ranger Sprint Boost III: Activate this ability to receive a running speed bonus for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Ranger Sprint Boost II
NoImage.png
Ranger Sprint Boost IV: Activate this ability to receive a running speed bonus for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Ranger Sprint Boost III
NoImage.png
Ranger Swamp Lore I: You gain energy resistance of 2 versus acid, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Ranger Swamp Lore II: You gain energy resistance of 4 versus acid, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Ranger Swamp Lore I
NoImage.png
Ranger Swamp Lore III: You gain energy resistance of 6 versus acid, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Ranger Swamp Lore II
NoImage.png
Ranger Tundra Lore I: You gain energy resistance of 2 versus cold, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Ranger Tundra Lore II: You gain energy resistance of 4 versus cold, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Ranger Tundra Lore I
NoImage.png
Ranger Tundra Lore III: You gain energy resistance of 6 versus cold, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Ranger Tundra Lore II
NoImage.png
Ranger Desert Lore I: You gain energy resistance of 2 versus fire, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Ranger Desert Lore II: You gain energy resistance of 4 versus fire, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Ranger Desert Lore I
NoImage.png
Ranger Desert Lore III: You gain energy resistance of 6 versus fire, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Ranger Desert Lore II
NoImage.png
Ranger Elemental Empathy: You can use this ability to pacify Elementals much like you can pacify animals with Wild Empathy.
AP Cost: 2 Level: 4 Progression: 42 Requires: Ranger Extra Empathy I, Feat: Favored Enemy: Elemental, Ranger Energy Resistance Boost III, Ranger Extra Empathy IV
NoImage.png
Ranger Extra Empathy I: You gain the ability to use Wild Empathy 1 additional time between each rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Extra Empathy II: You gain the ability to use Wild Empathy 2 additional times between each rest.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Extra Empathy I
NoImage.png
Ranger Extra Empathy III: You gain the ability to use Wild Empathy 3 additional times between each rest.
AP Cost: 3 Level: 7 Progression: 21 Requires: Ranger Extra Empathy II
NoImage.png
Ranger Extra Empathy IV: You gain the ability to use Wild Empathy 4 additional times between each rest.
AP Cost: 4 Level: 10 Progression: 32 Requires: Ranger Extra Empathy III
NoImage.png
Ranger Favored Attack I: When attacking a favored enemy, you receive a +1 bonus to attack.
AP Cost: 2 Level: 6 Progression: 18 No requirements
NoImage.png
Ranger Favored Attack II: When attacking a favored enemy, you receive a +2 bonus to attack.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Favored Attack I
NoImage.png
Ranger Favored Damage I: When attacking a favored enemy, you receive a +1 bonus on damage rolls.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Favored Damage II: When attacking a favored enemy, you receive a +2 bonus on damage rolls.
AP Cost: 2 Level: 5 Progression: 14 Requires: Ranger Favored Damage I
NoImage.png
Ranger Favored Damage III: When attacking a favored enemy, you receive a +3 bonus on damage rolls.
AP Cost: 3 Level: 9 Progression: 29 Requires: Ranger Favored Damage II
NoImage.png
Ranger Favored Damage IV: When attacking a favored enemy, you receive a +4 bonus on damage rolls.
AP Cost: 4 Level: 13 Progression: 44 Requires: Ranger Favored Damage III
NoImage.png
Ranger Favored Defense I: When attacked by a favored enemy, you receive a +1 bonus on Armor Class.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Favored Defense II: When attacked by a favored enemy, you receive a +2 bonus on Armor Class.
AP Cost: 2 Level: 7 Progression: 22 Requires: Ranger Favored Defense I
NoImage.png
Ranger Favored Defense III: When attacked by a favored enemy, you receive a +3 bonus on Armor Class.
AP Cost: 3 Level: 13 Progression: 45 Requires: Ranger Favored Defense II
NoImage.png
Ranger Favored Resistance I: When making a saving throw against a spell or effect from a favored enemy, you receive a +1 bonus on saving throws.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Ranger Favored Resistance II: When making a saving throw against a spell or effect from a favored enemy, you receive a +2 bonus on saving throws.
AP Cost: 2 Level: 8 Progression: 26 Requires: Ranger Favored Resistance I
NoImage.png
Ranger Favored Resistance III: When making a saving throw against a spell or effect from a favored enemy, you receive a +3 bonus on saving throws.
AP Cost: 4 Level: 14 Progression: 48 Requires: Ranger Favored Resistance II
NoImage.png
Ranger Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 5 Progression: 15 No requirements
NoImage.png
Ranger Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 9 Progression: 30 Requires: Ranger Item Defense I
NoImage.png
Ranger Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 13 Progression: 45 Requires: Ranger Item Defense II
NoImage.png
Ranger Arcane Archer I: Grants the abilities to conjure returning magical arrows and fire True Strike arrows. Also grants +20 spell points.
AP Cost: 4 Level: 6 Progression: 16 Requires: Feat: Point Blank Shot, Feat: Weapon Focus: Ranged Weapons, Energy of the Dragonblooded I, Energy of the Scholar I, Energy of Music I, Elven Arcanum I, Feat: Mental Toughness
NoImage.png
Ranger Arcane Archer: Conjure +2 Arrows: Activate this ability to conjure a stack of +2 Returning Arrows.
AP Cost: 1 Level: 9 Progression: 31 Requires: Ranger Arcane Archer I
NoImage.png
Ranger Arcane Archer: Conjure +3 Arrows: Activate this ability to conjure a stack of +3 Returning Arrows.
AP Cost: 2 Level: 12 Progression: 42 Requires: Ranger Arcane Archer II
NoImage.png
Ranger Arcane Archer: Conjure +4 Arrows: Activate this ability to conjure a stack of +4 Returning Arrows.
AP Cost: 3 Level: 15 Progression: 53 Requires: Ranger Arcane Archer III
NoImage.png
Ranger Deepwood Sniper I: Grants a +1 bonus to Hide, Move Silently, and Spot. Also grants the ability to take an aimed 'sniper shot' with a bonus to hit, critical threat range, and critical threat multiplier.
AP Cost: 4 Level: 6 Progression: 16 Requires: Feat: Point Blank Shot, Feat: Weapon Focus: Ranged Weapons, Ranger Hide II, Ranger Move Silently II, Ranger Spot II
NoImage.png
Ranger Tempest I: Grants a stacking bonus to dual wield attack speed and a +2 bonus to armor class while dual wielding.
AP Cost: 4 Level: 6 Progression: 16 Requires: Feat: Two Weapon Fighting, Feat: Improved Two Weapon Fighting, Feat: Dodge, Feat: Mobility, Feat: Spring Attack
NoImage.png
Ranger Vermin Emphaty: You can use this ability to pacify Vermin much like you can pacify animals with Wild Empathy.
AP Cost: 2 Level: 2 Progression: 38 Requires: Ranger Extra Empathy IFeat: Favored Enemy: Vermin, Ranger Desert Lore II, Ranger Swamp Lore II, Ranger Extra Empathy IV
NoImage.png
Ranger Heal I: Grants a +1 bonus to Heal skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Heal II: Grants a +2 bonus to Heal skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Heal I
NoImage.png
Ranger Heal III: Grants a +3 bonus to Heal skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Heal II
NoImage.png
Ranger Heal IV: Grants a +4 bonus to Heal skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Heal III
NoImage.png
Ranger Hide I: Grants a +1 bonus to Hide skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Hide II: Grants a +2 bonus to Hide skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Hide I
NoImage.png
Ranger Hide III: Grants a +3 bonus to Hide skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Hide II
NoImage.png
Ranger Hide IV: Grants a +4 bonus to Hide skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Hide III
NoImage.png
Ranger Jump I: Grants a +1 bonus to Jump skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Jump II: Grants a +2 bonus to Jump skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Jump I
NoImage.png
Ranger Jump III: Grants a +3 bonus to Jump skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Jump II
NoImage.png
Ranger Jump IV: Grants a +4 bonus to Jump skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Jump III
NoImage.png
Ranger Move Silently I: Grants a +1 bonus to Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Move Silently II: Grants a +2 bonus to Move Silently skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Move Silently I
NoImage.png
Ranger Move Silently III: Grants a +3 bonus to Move Silently skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Move Silently II
NoImage.png
Ranger Move Silently IV: Grants a +4 bonus to Move Silently skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Move Silently III
NoImage.png
Ranger Search I: Grants a +1 bonus to Search skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Search II: Grants a +2 bonus to Search skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Search I
NoImage.png
Ranger Search III: Grants a +3 bonus to Search skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Search II
NoImage.png
Ranger Search IV: Grants a +4 bonus to Search skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Search III
NoImage.png
Ranger Spot I: Grants a +1 bonus to Spot skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Spot II: Grants a +2 bonus to Spot skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Spot I
NoImage.png
Ranger Spot III: Grants a +3 bonus to Spot skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Spot II
NoImage.png
Ranger Spot IV: Grants a +4 bonus to Spot skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Spot III
NoImage.png
Ranger Swim I: Grants a +1 bonus to Swim skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Swim II: Grants a +2 bonus to Swim skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Swim I
NoImage.png
Ranger Swim III: Grants a +3 bonus to Swim skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Ranger Swim II
NoImage.png
Ranger Swim IV: Grants a +4 bonus to Swim skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Ranger Swim III
NoImage.png
Ranger Devotion I: Grants a 10% increase to the effectiveness of your healing spells.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Ranger Devotion II: Grants a 20% increase to the effectiveness of your healing spells.
AP Cost: 2 Level: 4 Progression: 10 Requires: Ranger Devotion I
NoImage.png
Ranger Devotion III: Grants a 30% increase to the effectiveness of your healing spells.
AP Cost: 3 Level: 7 Progression: 21 Requires: Ranger Devotion II
NoImage.png
Ranger Devotion IV: Grants a 40% increase to the effectiveness of your healing spells.
AP Cost: 4 Level: 10 Progression: 32 Requires: Ranger Devotion III
NoImage.png
Ranger Energy of the Wild I: Grants a 20 point increase to spell points.
AP Cost: 1 Level: 4 Progression: 11 No requirements
NoImage.png
Ranger Energy of the Wild II: Grants a 40 point increase to spell points.
AP Cost: 2 Level: 8 Progression: 26 Requires: Ranger Energy of the Wild I
NoImage.png
Ranger Energy of the Wild III: Grants a 60 point increase to spell points.
AP Cost: 3 Level: 12 Progression: 41 Requires: Ranger Energy of the Wild II
NoImage.png
Ranger Dexterity I: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
NoImage.png
Ranger Dexterity II: Grants a +2 increase to Dexterity score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Ranger Dexterity I
NoImage.png
Ranger Dexterity III: Grants a +3 increase to Dexterity score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Ranger Dexterity II