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User:Yoko5000/ftrenhtest

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Fighter Armor Class Boost I: Activate this ability to receive a +2 bonus to Armor Class for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Armor Class Boost II: Activate this ability to receive a +3 bonus to Armor Class for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Armor Class Boost I
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Fighter Armor Class Boost III: Activate this ability to receive a +4 bonus to Armor Class for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Armor Class Boost II
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Fighter Armor Class Boost IV: Activate this ability to receive a +5 bonus to Armor Class for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Armor Class Boost III
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Fighter Attack Boost I: Activate this ability to receive a +2 bonus to attack for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Attack Boost II: Activate this ability to receive a +3 bonus to attack for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Attack Boost I
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Fighter Attack Boost III: Activate this ability to receive a +4 bonus to attack for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Attack Boost II
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Fighter Attack Boost IV: Activate this ability to receive a +5 bonus to attack for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Attack Boost III
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Fighter Extra Action Boost I: You can use each of your fighter action boosts an additional time between resting.
AP Cost: 2 Level: 11 Progression: 38 Requires: Fighter Attack Boost IV, Fighter Armor Class Boost IV, Fighter Haste Boost IV
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Fighter Extra Action Boost II: You can use each of your fighter action boosts an additional time between resting.
AP Cost: 4 Level: 14 Progression: 48 Requires: Fighter Extra Action Boost I
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Fighter Haste Boost I: Activate this ability to receive a 15% attack speed bonus for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Haste Boost II: Activate this ability to receive a 20% attack speed bonus for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Haste Boost I
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Fighter Haste Boost III: Activate this ability to receive a 25% attack speed bonus for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Haste Boost II
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Fighter Haste Boost IV: Activate this ability to receive a 30% attack speed bonus for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Haste Boost III
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Fighter Armor Mastery I: Grants +1 to the max Dex bonus on your armor
AP Cost: 2 Level: 3 Progression: 6 No requirements
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Fighter Armor Mastery II: Grants +2 to the max Dex bonus on your armor
AP Cost: 4 Level: 7 Progression: 20 Requires: Fighter Armor Mastery I
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Fighter Armor Mastery III: Grants +3 to the max Dex bonus on your armor
AP Cost: 6 Level: 11 Progression: 34 Requires: Fighter Armor Mastery II
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Fighter Armored Agility I: Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Armored Agility II: Reduces the armor check penalty that applies to many of your skills by 2, regardless of armor worn.
AP Cost: 2 Level: 5 Progression: 14 Requires: Fighter Armored Agility I
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Fighter Armored Agility III: Reduces the armor check penalty that applies to many of your skills by 3, regardless of armor worn.
AP Cost: 3 Level: 9 Progression: 29 Requires: Fighter Armored Agility II
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Fighter Critical Accuracy I: Grants +2 bonus to confirm critical hits.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Critical Accuracy II: Grants +4 bonus to confirm critical hits.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Critical Accuracy I
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Fighter Critical Accuracy III: Grants +6 bonus to confirm critical hits.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Critical Accuracy II
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Fighter Critical Accuracy IV: Grants +8 bonus to confirm critical hits.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Critical Accuracy III
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Fighter Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 5 Progression: 14 Requires: Fighter Item Defense I
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Fighter Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 9 Progression: 29 Requires: Fighter Item Defense II
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Fighter Item Defense IV: You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs.
AP Cost: 4 Level: 13 Progression: 44 Requires: Fighter Item Defense III
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Fighter Mobility I: Mobility grants you an additional +2 Armor Class bonus while tumbling.
AP Cost: 1 Level: 3 Progression: 7 Requires: Feat: Mobility
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Fighter Mobility II: Mobility grants you an additional +4 Armor Class bonus while tumbling.
AP Cost: 3 Level: 7 Progression: 21 Requires: Feat: Mobility, Fighter Mobility I
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Fighter Mobility III: Mobility grants you an additional +6 Armor Class bonus while tumbling.
AP Cost: 6 Level: 11 Progression: 34 Requires: Feat: Mobility, Fighter Mobility II
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Fighter Strategy (Stunning Blow) I: Grants +1 to the DC of your Stunning Blow
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Stunning Blow
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Fighter Strategy (Stunning Blow) II: Grants +2 to the DC of your Stunning Blow
AP Cost: 2 Level: 4 Progression: 10 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) I
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Fighter Strategy (Stunning Blow) III: Grants +3 to the DC of your Stunning Blow
AP Cost: 3 Level: 7 Progression: 21 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) II
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Fighter Strategy (Stunning Blow) IV: Grants +4 to the DC of your Stunning Blow
AP Cost: 4 Level: 10 Progression: 32 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) III
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Fighter Strategy (Sunder) I: Grants +1 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Strategy (Sunder) II: Grants +2 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Strategy (Sunder) I
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Fighter Strategy (Sunder) III: Grants +3 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Strategy (Sunder) II
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Fighter Strategy (Sunder) IV: Grants +4 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Strategy (Sunder) III
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Fighter Strategy (Trip) I: Grants +1 to the DC of your Trip and Improved Trip abilities.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Strategy (Trip) II: Grants +2 to the DC of your Trip and Improved Trip abilities.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Strategy (Trip) I
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Fighter Strategy (Trip) III: Grants +3 to the DC of your Trip and Improved Trip abilities.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Strategy (Trip) II
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Fighter Strategy (Trip) IV: Grants +4 to the DC of your Trip and Improved Trip abilities.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Strategy (Trip) III
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Fighter Tower Shield Mastery I: Grants +1 to the max Dex bonus on your tower shield.
AP Cost: 2 Level: 3 Progression: 6 No requirements
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Fighter Tower Shield Mastery II: Grants +2 to the max Dex bonus on your tower shield.
AP Cost: 4 Level: 7 Progression: 20 Requires: Fighter Tower Shield Mastery I
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Fighter Tower Shield Mastery III: Grants +3 to the max Dex bonus on your tower shield.
AP Cost: 6 Level: 11 Progression: 34 Requires: Fighter Tower Shield Mastery II
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Fighter Flanking Mastery I: You gain an additional +1 bonus to attack rolls when flanking an enemy.
AP Cost: 2 Level: 3 Progression: 6 No requirements
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Fighter Flanking Mastery II: You gain an additional +2 bonus to attack rolls when flanking an enemy.
AP Cost: 4 Level: 8 Progression: 24 Requires: Fighter Flanking Mastery I
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Fighter Flanking Mastery III: You gain an additional +3 bonus to attack rolls when flanking an enemy.
AP Cost: 6 Level: 13 Progression: 42 Requires: Fighter Flanking Mastery II
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Fighter Intimidate I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Intimidate II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Intimidate I
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Fighter Intimidate III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Intimidate II
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Fighter Intimidate IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Intimidate III
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Fighter Jump I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Jump II: Grants a +2 bonus to the Jump skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Jump I
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Fighter Jump III: Grants a +3 bonus to the Jump skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Jump II
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Fighter Jump IV: Grants a +4 bonus to the Jump skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Jump III
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Fighter Repair I: Grants a +1 bonus to the Repair skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Repair II: Grants a +2 bonus to the Repair skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Repair I
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Fighter Repair III: Grants a +3 bonus to the Repair skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Repair II
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Fighter Repair IV: Grants a +4 bonus to the Repair skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Repair III
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Fighter Swim I: Grants a +1 bonus to the Swim skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Fighter Swim II: Grants a +2 bonus to the Swim skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Swim I
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Fighter Swim III: Grants a +3 bonus to the Swim skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Swim II
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Fighter Swim IV: Grants a +4 bonus to the Swim skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Swim III
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Fighter Strength I: Grants a +1 increase to Strength score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Fighter Strength II: Grants a +2 increase to Strength score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Fighter Strength I
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Fighter Strength III: Grants a +3 increase to Strength score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Fighter Strength II
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Fighter Toughness I: Increases the total benefit you receive from the Toughness feat by 5.
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Toughness
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Fighter Toughness II: Increases the total benefit you receive from the Toughness feat by 10.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Toughness I
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Fighter Toughness III: Increases the total benefit you receive from the Toughness feat by 15.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Toughness II
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Fighter Toughness IV: Increases the total benefit you receive from the Toughness feat by 20.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Toughness III