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User:Neouni/Sandbox/Warpriest enhancements/

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Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points
Passive: Divine Power: Your god has imbued you with power and skill in combat, granting a +6 enhancement bonus to Strength, and a base attack bonus equal to a fighter of the same level.Active: Divine Vessel: Toggle: While active, your attacks generate a stack of Divine Conduit. When Divine Conduit reaches 25, it is removed and nearby enemies take 1d4 Fire and 1d4 Light damage per character level. (Damage from Divine Vessel is affected by Fire and Light Spell Power) You may only gain a stack of Divine Conduit once every 3/2/1 seconds. If you have Implacable Foe, Divine Vessel will trigger upon reaching 20 stacks of Divine Conduit, instead of 25.Passive: Wrathful Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus. When you score a Vorpal Hit with your religion's favored weapon, your attacks gain 3d4 Light Damage on hit for the next 6 seconds.Passive: Magic Backlash: When an enemy damages you with a spell, there is a 10%/20%/30% chance they will be knocked down. (Does not affect bosses.)Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)Passive: Ameliorating Strike: When your strike an enemy with Smite Foe, you and your nearby allies are healed by 1d2 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power)Passive: Light Guard: Enemies that strike you are dealt 1d4/2d4/3d4 Light Damage.Passive: Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.Passive: Choose one of Wisdom, Strength, or CharismaPassive: Burden of Sin: 15%/30%/45% Chance on Being Hit: The enemy that struck you gains one stack of Burdened. (-1 to Strength and Dexterity. This effect stacks up to 10 times, and loses one stack on expiration.)Passive: Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.Passive: Inflame: Energy Absorption: Your Inflame now also grants a +5%/+10%/+15% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)Passive: Choose one of Wisdom, Strength, or CharismaPassive: Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)Passive: Wall of Steel: +3/+6/+10 Physical Resistance RatingPassive: Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.Active: Inflame: Action Boost: You and your nearby allies gain a +2/+3/+4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute)Passive: Inflame:Saving Throws: Your Inflame now also grants a +2/+3/+4 Action Boost bonus to all Saving Throws.Active: Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)Passive: Toughness: +5/+10/+15 maximum hp.Passive: Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.Passive: Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.Passive: Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.Active: Smite Foe: Smite your enemy with a melee attack that deals an additional 2W damage. (Cooldown: 15 seconds) Passive: +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerPassive: Resilience of Battle: Damage Reduction 5/-, +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerActive: Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute) Passive: +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerPassive: War Domain: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell. +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerPassive: War Domain: Haste: Haste is added to your spellbook as a level 3 spell. +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerActive: Implacable Foe: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no linger refreshed. (Cooldown: 5 minutes) Passive: Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25. +2 Constitution, +2 Armor Class, +5 Fire Spell Power, +5 Light Spell PowerWarpriest Enhancement tree.
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This enhancement tree is shared with Clerics and Favored Souls. However, even a character with levels in both classes can take this tree only once.

Imagemap is tricky:

  • doesn't like comments
  • doesn't like brackers for example for weapon dice multiplier [W]
  • only seems to accept links
  • looks nice, easier to glance over and read
  • link tooltips become horrible to read with this much info