Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Hoopy Froodle/Sandbox

From DDO wiki
Jump to navigation Jump to search
⇑   ⇑   Back to top   ⇑   ⇑

While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles1:

1 Critical threat range bonuses are doubled with the appropriate Improved Critical feat, but not with keen or impact
2 Not proficient by default
3 With Inquisitive tier 4 enhancement: Inquisition Style: Dashing Inquisition
4 With Tempest 2nd core ability: Tempest

Most of these weapons become 15-20x3 with the appropriate Improved Critical feat, except Light Picks (17-20x4). Some named weapons improve even further on this crit profile, or add other special abilities.

Weapons[edit]

Name Type ML Damage Crit Enhancements Quests
Fell Shiv (Level 14) Dagger 14 2[1d4] + 1 Pierce, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
Fell Shiv (Level 16) Dagger 16 2[1d4] + 2 Pierce, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
Spectral Dagger (level 16) Dagger 16 2.70[1d4] + 5 Pierce, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Ghostbane 4Icon tooltip.pngGhostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 4Icon tooltip.pngEvil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders.
  • Improved VorpalIcon tooltip.png Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing 9Icon tooltip.pngCrushing 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each critical hit.
The Night Revels
Spectral Dagger (level 12) Dagger 12 1.90[1d4] + 4 Pierce, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Ghostbane 3Icon tooltip.pngGhostbane 3: This weapon is attuned specifically to hunt the risen dead, dealing an additional 3d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 3Icon tooltip.pngEvil Outsider Bane 3: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 3d10 bane damage vs. Evil Outsiders.
  • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing 7Icon tooltip.pngCrushing 7: This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit.
The Night Revels
Legendary Flotsam (level 32) Dagger 32 5.40[1d6+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Ethereal Dagger Dagger 20 3[1d4] + 6 Pierce, Adamantine, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Flotsam (level 28) Dagger 28 4.60[1d4] + 12 Pierce, Magic 19-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Dice Dagger 14 2.30[1d4] + 5 Pierce, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Multitude of Menace, End chest
Dagger of Inquisition Dagger 2 [1d4] + 2 Pierce, Silver, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. Return to the Sanctuary, Fitzwood's chest
Pain, the Half of Whole Dagger 28 5.10[1d4+3] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Curse of Strahd, Raid chest
Fell Shiv (Level 15) Dagger 15 2[1d4] + 2 Pierce, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
Fell Shiv (Level 26) Dagger 26 2[1d4] + 4 Pierce, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
  • One of the following:
    • Dazing VIIcon tooltip.png Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception VIIcon tooltip.pngDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
    • Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
    • Draining VIIcon tooltip.pngDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
    • Feeding VIIcon tooltip.pngFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
    • Ghostbane VIIcon tooltip.pngGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VIIcon tooltip.pngHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Humanoid Bane VIIcon tooltip.pngHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
Spectral Dagger (level 24) Dagger 24 4.30[1d4] + 7 Pierce, Magic 19-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Ghostbane 5Icon tooltip.pngGhostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 5Icon tooltip.pngEvil Outsider Bane 5: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 5d10 bane damage vs. Evil Outsiders.
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
  • Crushing 12Icon tooltip.pngCrushing 12: This effect causes the edges of this weapon to ripple with force, dealing 12d6 force damage on each critical hit.
The Night Revels
Spectral Dagger (level 28) Dagger 28 5.10[1d4] + 12 Pierce, Magic 19-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls.
  • Ghostbane 6Icon tooltip.pngGhostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6Icon tooltip.pngEvil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders.
  • Superior VorpalIcon tooltip.png Superior Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain. If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 13Icon tooltip.pngCrushing 13: This effect causes the edges of this weapon to ripple with force, dealing 13d6 force damage on each critical hit.
The Night Revels
Legendary Bottle o' Rum Dagger 31 5.70[1d4+2] +15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Captive of the Hidden God, end chest
Assassin's Kiss Dagger 7 [1d4] + 3 Pierce, Magic 19-20 / x3 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Assassin's Kiss Dagger 26 4.20[1d4] + 7 Pierce, Magic 19-20 / x3 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Sky Pirate's Dagger Dagger 4 [1d6] + 2 Pierce, Magic 17-20 / x3 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. Three-Barrel Cove (heroic), Ilmarin Tychonn's Chest (Rare Encounter)
Blade of the High Priestess Dagger 21 3.20[1d4] + 6 Pierce, Magic 19-20 / x2 * Spellcasting Implement +18Icon tooltip.pngSpellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power. The Portal Opens, End chest ; Menace of the Underdark: City of Portals, Quest chain end reward
Earthcarver Shard Dagger 20 2[1d4] + 6 Pierce, Epic, Magic 19-20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • IncandescenceIcon tooltip.pngIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit.
  • Ooze BaneIcon tooltip.pngOoze Bane: A bane weapon excels at attacking one type or subtype of creature. Against Oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Aberration BaneIcon tooltip.pngAberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Magical Beast BaneIcon tooltip.pngMagical Beast Bane: A bane weapon excels at attacking one type or subtype of creature. Against Magical Beasts, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Acidic ReapingIcon tooltip.pngAcidic Reaping: While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
In the Belly of the Beast, Special quest only temporary weapon
Agony, the Knife in the Dark Dagger 23 3.60[2d4] + 7 Pierce, Magic 17-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • KeenIcon tooltip.pngKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
  • Entropic Icon tooltip.pngEntropic : An entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2 to 12 points of untyped damage.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • DisintegrationIcon tooltip.pngDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Improved Deception Icon tooltip.pngImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Attuned to HeroismIcon tooltip.pngThis relic is attuned to heroic actions.
  • AHHH!!! Where am I! Please remove any arguments you have included for this template and allow me to attempt to auto-detect where I am. Thank You.
Caught in the Web, End Chest
Spectral Dagger (level 4) Dagger 4 [1d4] + 2 Pierce, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Ghostbane 2Icon tooltip.pngGhostbane 2: This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 2Icon tooltip.pngEvil Outsider Bane 2: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs. Evil Outsiders.
  • Crushing 4Icon tooltip.pngCrushing 4: This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each critical hit.
The Night Revels
Drow Dagger of the Weapon Master Dagger 21 3.20[1d4] + 6 Pierce, Magic 17-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The House of Rusted Blades, End Chest
Keeper of the Crimson Covenant Dagger 29 4.80[1d4+3] + 15 Pierce, Cold Iron, Magic 17-20 / x2 * First Litany of the Crimson CovenantIcon tooltip.pngFirst Litany of the Crimson Covenant: "Look not to the skies, nor the depths below, nor even the distant past or future."
On Hit: 6d6 Evil damage and 6d8 bleeding damage to those that are vulnerable to it.
The Mark of Death, Upgraded form of Dull Dagger
Epic Phiarlan Spy Dagger Dagger 20 3[1d4] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Epic Crafting, upgrade of Phiarlan Spy Dagger
Epic Dice Dagger 28 5.10[1d4] + 12 Pierce, Magic 19-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. Multitude of Menace, End chest
Tenebrous Stiletto Dagger 8 1.25[1d4] + 4 Slash, Pierce, Adamantine, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. The Shadow Crypt, Middle End chest, Optional "big chest"
Dull Dagger Dagger 29 4.80[1d4+3] + 15 Pierce, Cold Iron, Magic 17-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Legendary Vision of Destruction, End chest
Flotsam (level 12) Dagger 12 1.40[1d4] + 4 Pierce, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Fell Shiv (Level 25) Dagger 25 2[1d4] + 3 Pierce, Magic 19-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
  • One of the following:
    • Dazing VIIcon tooltip.png Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception VIIcon tooltip.pngDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
    • Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
    • Draining VIIcon tooltip.pngDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
    • Feeding VIIcon tooltip.pngFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
    • Ghostbane VIIcon tooltip.pngGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VIIcon tooltip.pngHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Humanoid Bane VIIcon tooltip.pngHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
The Thrill of the Hunt, Devouring Shadow chest (Epic Normal);
Shadow Over Wheloon, Quest chain end reward (Epic)
Legendary Bejeweled Letter Opener Dagger 30 5[1d4+2] + 15 Pierce, Magic 17-20 / x2 * Spellcasting Implement +30Icon tooltip.pngSpellcasting Implement +30: Passive: +30 Implement bonus to Universal Spell Power. Unknown
Ethereal Dagger Dagger 2 [1d4] + 1 Pierce, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Fell Shiv (Level 27) Dagger 27 2[1d4] + 4 Pierce, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
  • One of the following:
    • Dazing VIIcon tooltip.png Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception VIIcon tooltip.pngDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
    • Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
    • Draining VIIcon tooltip.pngDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
    • Feeding VIIcon tooltip.pngFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
    • Ghostbane VIIcon tooltip.pngGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VIIcon tooltip.pngHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Humanoid Bane VIIcon tooltip.pngHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
Legendary Dagger of the Liturgist Dagger 29 5.30[1d4+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Sacred Bounty, End chest
Spectral Dagger (level 20) Dagger 20 3.50[1d4] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Ghostbane 4Icon tooltip.pngGhostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 4Icon tooltip.pngEvil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders.
  • Improved VorpalIcon tooltip.png Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing 10Icon tooltip.pngCrushing 10: This effect causes the edges of this weapon to ripple with force, dealing 10d6 force damage on each critical hit.
The Night Revels
Spectral Dagger (level 8) Dagger 8 1.50[1d4] + 3 Pierce, Magic 19-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Ghostbane 2Icon tooltip.pngGhostbane 2: This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 2Icon tooltip.pngEvil Outsider Bane 2: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs. Evil Outsiders.
  • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing 6Icon tooltip.pngCrushing 6: This effect causes the edges of this weapon to ripple with force, dealing 6d6 force damage on each critical hit.
The Night Revels
Sheridan's Wrack Dagger 8 1.50[2d3] + 4 Slash, Pierce, Magic 17-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. Cult of the Six
Spectral Dagger (level 32) Dagger 32 5.90[1d4] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Ghostbane 6Icon tooltip.pngGhostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6Icon tooltip.pngEvil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders.
  • Superior VorpalIcon tooltip.png Superior Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain. If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 15Icon tooltip.pngCrushing 15: This effect causes the edges of this weapon to ripple with force, dealing 15d6 force damage on each critical hit.
The Night Revels
Flotsam (level 16) Dagger 16 2.20[1d4] + 5 Pierce, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Dagger of Inquisition Dagger 23 3.60[1d4] + 6 Pierce, Good, Silver, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Return to the Sanctuary, Fitzwood's chest
Epic Flotsam (level 20) Dagger 20 3[1d4] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Bejeweled Letter Opener Dagger 10 [1d4] + 5 Slash, Pierce, Magic 17-20 / x2 * Spellcasting Implement +10Icon tooltip.pngSpellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. The Chamber of Raiyum, Treasure Room Chest
Nightforge Stiletto Dagger 8 1.50[1d4] + 5 Slash, Pierce, Adamantine, Magic 17-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. A Relic of a Sovereign Past
Epic Bejeweled Letter Opener Dagger 20 3[1d4] + 6 Pierce, Magic 17-20 / x2 * Spellcasting Implement +20Icon tooltip.pngSpellcasting Implement +20: Passive: +20 Implement bonus to Universal Spell Power. Unknown
Epic Flotsam (level 24) Dagger 24 3.80[1d4] + 7 Pierce, Magic 19-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Legendary Moonslice Dagger 29 5.30[1d4+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. House of Pain, End Chest
Legendary Sunslice Dagger 29 4.80[1d4+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. No Refunds, End chest
Bottled Tornado Dart 1 [1] + 0 Bludgeon 20 / x1 Anniversary Card Collection
Gloaming Philter Dart 27 [1] + 0 Bludgeon 20 / x1 * ReturningIcon tooltip.pngReturning: This missile will return to you. The Ruins of Thunderholme, Any Rare Encounter chests
Bottled Healing Dart 1 [1] + 0 Bludgeon 20 / x1 Anniversary Card Collection
Bottled Fireball Dart 1 [1] + 0 Bludgeon 20 / x1 Anniversary Card Collection
The Immortal Sun Flask Dart 30 5[1d4+2] + 15 Pierce, Good, Magic 20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Too Cold to Continue, on the floor at the end of the optional path
Legendary Splintermast Dart 30 5[1d4+2] + 15 Pierce, Magic 20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Under the Cover of Darkness, end chest, or Legendary version of Epic Splintermast
Coffin Nail Dart 24 4.30[1d4] + 7 Pierce, Magic 19-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. A Legend Revisited, End chest
Epic Splintermast Dart 20 3[1d4] + 6 Pierce, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Epic Crafting
Snowball Dart 1 [1] + 0 Bludgeon 20 / x1 * Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. Risia Ice Games
Nightforge Spike Dart 8 1.50[1d4] + 5 Pierce, Adamantine, Magic 18-20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. A Relic of a Sovereign Past
Epic Returning Snowball Dart 27 4.40[1d4] + 13 Bludgeon, Cold, Magic 18-20 / x2 * +13 Enhancement BonusIcon tooltip.png+13 Enhancement Bonus: +13 enhancement bonus to attack and damage rolls. Tower of Frost, End chest
Ethereal Dart Dart 2 [1d4] + 1 Pierce, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Returning Snowball Dart 14 1.80[1d4] + 5 Bludgeon, Cold, Magic 18-20/ x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Tower of Frost, End chest
Spectre Striker Dart 3 [1d4] + 3 Pierce, Magic 20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. Housekeeping, Either End chest
Legendary Spectre Striker Dart 29 4.80[1d4+2] +15 Pierce, Magic 20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Housekeeping, Either End chest
Legendary Twisted Missile Dart 29 5.30[1d4+2] +15 Pierce, Magic 20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Soul Survivor, End chest
Epic Ethereal Dart Dart 20 3[1d4] + 6 Pierce, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Bottled Flesh to Stone Dart 1 [1] + 0 Bludgeon 20 / x1 Anniversary Card Collection
Greater Vial of Seafog Dart 5 [2d6] + 0 Bludgeon 20 / x1 * Special: Casts Solid Fog at caster level 10. Treasure of Crystal Cove
Jolly Roger Bomb Dart 5 [1] + 0 Bludgeon 20 / x1 * Special: Casts Slay Living at caster level 10. Treasure of Crystal Cove
Vial of Seafog Dart 5 [1d8] + 0 Bludgeon 20 / x1 * Special: Casts Fog Cloud at caster level 10. Treasure of Crystal Cove
Pumpkin Head Dart 5 [1] + 0 Bludgeon 20 / x1 None The Night Revels
Skull Head Dart 5 [1] + 0 Bludgeon 20 / x1 None The Night Revels
Bottled Fear Dart 5 [1] + 0 Bludgeon 20 / x1 * AoE Phantasmal Killer CL10 The Night Revels
Lesser Vial of Seafog Dart 5 [1d4] + 0 Bludgeon 20 / x1 * Special: Casts Obscuring Mist at caster level 10. Treasure of Crystal Cove
Sinister Handaxe Hand Axe 10 [1d6] + 5 Slash, Magic 19-20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Ravens' Bane, end chest
Forgotten Axe Hand Axe 10 [1d6] + 4 Slash, Magic 19-20 / x3 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. Black and Blue, end chest
Legendary Sinister Handaxe Hand Axe 29 4.80[1d6+2] + 15 Slash, Magic 19-20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Ravens' Bane, end chest
Legendary Forgotten Axe Hand Axe 28 4.60[1d6] + 13 Slash, Magic 19-20 / x3 * +13 Enhancement BonusIcon tooltip.png+13 Enhancement Bonus: +13 enhancement bonus to attack and damage rolls. Black and Blue, end chest
The Hunter's Handaxe Hand Axe 29 5.30[1d6+3] + 15 Slash, Magic 20 / x3 * Spellcasting Implement +29Icon tooltip.pngSpellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power. Hunt or Be Hunted, end chest
Axe of the Unseen Blow Hand Axe 14 1.80[2d4] + 5 Slash, Chaotic, Magic 20 / x4 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest, Cinnis Chest
Epic Ethereal Hand Axe Hand Axe 20 3[1d6] + 6 Slash, Adamantine, Magic 20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Ethereal Hand Axe Handaxe 2 [1d6] + 1 Slash, Magic 20 / x3 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
The Magmatic Reaver Handaxe 29 4.80[1d6+3] + 15 Slash, Magic 19-20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Dryad and the Demigod, End chest and optional chest
The Inferno's Demands Kama 29 4.80[1d6+3] + 15 Slash, Magic 19-20 / x2 * Spellcasting Implement +29Icon tooltip.pngSpellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power. Hunt or Be Hunted, end chest
Ethereal Kama Kama 2 [1d6] + 1 Slash, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Dream Edge Kama 18 2.60[1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
  • Random effect:
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Acid Absorption +20%Icon tooltip.png Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.png Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption +20%Icon tooltip.png Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • CursespewingIcon tooltip.pngCursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Electric Absorption +20%Icon tooltip.png Electric Absorption +20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • EverbrightIcon tooltip.pngEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • FinesseIcon tooltip.pngFinesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
    • Fire Absorption +20%Icon tooltip.png Fire Absorption +20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant SlayingIcon tooltip.pngPlant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a DC 20 Fortitude save or die instantly.
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • ShattermantleIcon tooltip.pngShattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
    • SmitingIcon tooltip.png Smiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • TelekineticIcon tooltip.png Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Underwater Action Icon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
    • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
The Mindsunder, Disc locked optional end chest
Epic Ethereal Kama Kama 20 3[1d6] + 6 Slash, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Legendary Sunken Virtue Kama 29 4.80[1d6+2] + 15 Slash, Good, Lawful, Silver, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Blasphemy Kama 29 4.80[1d6+2] + 15 Slash, Evil, Adamantine, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Forester's Brush Hook (Level 15) Kama 15 1.50[1d6] +4 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest (Heroic Normal) ;
The Druid's Deep, Quest chain end reward (Heroic & Epic)
Forester's Brush Hook (Level 22) Kama 22 1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 23) Kama 23 1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest
Sunken Blasphemy Kama 15 2[1d6] + 5 Slash, Evil, Adamantine, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Sunken Obscurity Kama 15 2[1d6] +5 Slash, Cold Iron, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Sunken Virtue Kama 15 2[1d6] + 5 Slash, Good, Lawful, Silver, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Forester's Brush Hook (Level 24) Kama 24 1.50[1d6] + 7 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 16) Kama 16 1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 17) Kama 17 1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 18-20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Overgrowth, Wood Woad chest (Heroic Elite)
Legendary Sunken Radiance Kama 29 4.80[1d6+2] +15 Slash, Good, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Sunken Radiance Kama 15 2[1d6] + 5 Slash, Good, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Obscurity Kama 29 4.80[1d6+2] + 15 Slash, Cold Iron, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Lost at Sea, Gift of the Devourer optional chest
Epic Ethereal Kukri Kukri 20 3[1d4] + 6 Slash, Adamantine, Magic 18-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
The Labrythine Edge Kukri 29 4.80[1d4+3] +15 Slash, Magic 15-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Project Nemesis, End chest
Ethereal Kukri Kukri 2 [1d4] + 1 Slash, Magic 18-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Midnight Greetings Kukri 20 3[1d6] + 6 to 10 Slash, Magic 18-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Epic Crafting
The Hunter's Darkblade Kukri 29 4.80[1d4+3] + 15 Slash, Evil, Magic 15-20 / x2 * Spellcasting Implement +29Icon tooltip.pngSpellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power. Hunt or Be Hunted, end chest
Filthy Kukri Kukri 5 [1d4] + 1 Slash, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Unraveling EnchantmentsIcon tooltip.pngUnraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
The Tide Turns, Any End chest
Guidance Light Crossbow 2 [1d8] + 2 Pierce, Silver, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. The Old Archives, End chest (by the third Fragment)
Legendary Nightshade Shooter Light Crossbow 29 5.30[1d8+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Same Old Song, End Chest
Ethereal Light Crossbow Light Crossbow 2 [1d8] + 1 Pierce, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Light Crossbow Light Crossbow 20 2[1d8] + 6 Pierce, Adamantine, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Ratcatcher Light Crossbow 8 1.50[1d8] + 4 Pierce, Magic 18-20 / x3 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. The Abandoned Excavation
Epic Guidance Light Crossbow 23 3.60[1d8] + 6 Pierce, Good, Silver, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The Old Archives, End Chest
Ethereal Light Hammer Light Hammer 2 [1d4] + 1 Bludgeon, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Light Hammer Light Hammer 20 3[1d4] + 6 Bludgeon, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Skullsmasher (Level 23) Light Mace 23 3[1d6] + 6 Bludgeon, Magic 20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Epic Normal)
Skullsmasher (Level 25) Light Mace 25 3.50[1d6] + 7 Bludgeon, Magic 20 / x3 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Epic Elite)
Skullsmasher (Level 14) Light Mace 14 2 [1d6] +5 Bludgeon, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Heroic Elite)
Skullsmasher (Level 24) Light Mace 24 3.25[1d6] + 7 Bludgeon, Magic 20 / x3 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Epic Hard)
Drow Light Mace of the Weapon Master Light Mace 21 3.20[1d6] + 6 Bludgeon, Magic 18-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The House of Rusted Blades, End Chest
Skullsmasher (Level 13) Light Mace 13 2[1d6] + 5 Bludgeon, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Heroic Hard)
Skullsmasher (Level 12) Light Mace 12 1.75[1d6] + 5 Bludgeon, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. The Crucible, Gorn Gut-Chewer's chest (Heroic Normal)
Ethereal Light Mace Light Mace 2 [1d6] + 1 Bludgeon, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Light Mace Light Mace 20 3[1d6] + 6 Bludgeon, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Light Pick Light Pick 20 3[1d4] + 6 Pierce, Adamantine, Magic 20 / x4 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Ethereal Light Pick Light Pick 2 [1d4] + 1 Pierce, Magic 20 / x4 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
T'Korcha Family Scimitar Scimitar 4 [1d6] + 3 Slash, Magic 15-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. Redwillow's Ruins, Ker'xxan T'korcha's chest
Epic Kron'zek's Cruelty Scimitar 20 3[1d6] + 6 Slash, Magic 15-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Unknown
Epic Ethereal Scimitar Scimitar 20 3[1d6] + 6 Slash, Adamantine, Magic 18-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Rusted Shamshir Scimitar 6 1.25[1d6] + 3 Slash, Cold Iron, Magic 15-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. The Tear of Dhakaan, Champion Prantag's Chest
The Fractured Elegance Scimitar 29 4.80[1d6+3] + 15 Slash, Pierce, Magic 15-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Project Nemesis, End chest
Epic Mirage Scimitar 20 3[1d6] + 6 Slash, Magic 16-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Unknown
Epic Brigand's Cutlass (level 24) Scimitar 24 4.30[1d6] + 7 Slash, Chaotic, Magic 18-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Mirage Scimitar 10 [1d6] + 5 Slash, Magic 18-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Sands of Menechtarun, Drow Area:Utach Sandcrawl Chest ;
Masei Mkembe sells for 625 Antique Bronze Tokens
Royal Scimitar (historic) Scimitar 12 [1d6] + 3 Slash, Magic 15-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. The Prison of the Planes, Shavarath room's chest
Ethereal Scimitar Scimitar 2 [1d6] + 1 Slash, Magic 18-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Brigand's Cutlass (level 28) Scimitar 28 5.10[1d6] + 12 Slash, Chaotic, Magic 18-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Brigand's Cutlass (level 20) Scimitar 20 3.50[1d6] + 6 Slash, Chaotic, Magic 18-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Brigand's Cutlass (level 16) Scimitar 16 2.70[1d6] + 5 Slash, Chaotic, Magic 18-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Drow Scimitar of the Weapon Master Scimitar 21 3.20[1d6] + 6 Slash, Magic 16-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The House of Rusted Blades, End chest
Legendary Brigand's Cutlass (level 32) Scimitar 32 5.90[1d6+2] + 15 Slash, Chaotic, Magic 18-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Nightshard Scimitar 28 4.60[1d6+3] + 15 Slash, Magic, Byeshk 15-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Killing Time, end chest
Legendary Vulkoor's Edge Scimitar 29 5.30[1d6+2] + 15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 15-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Toxic Treatment, End chest
Vulkoor's Edge Scimitar 14 2.30[1d6] +5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 15-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Toxic Treatment, End chest
Legendary Kron'zek's Cruelty Scimitar 30 5[1d6+2] + 15 Slash, Magic 15-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Legendary Crafting
Legendary Garos' Malice Short Sword 30 5.50[1d6+2] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Legendary Crafting
Rebellion Short Sword 25 4[1d8] + 7 Pierce, Magic 17-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. The Fall of Truth, Raid Warded chest (Epic Normal)
Cutthroat's Smallblade (level 16) Short Sword 16 2.20[1d6] + 5 Pierce, Magic 17-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Cutthroat's Smallblade (level 20) Short Sword 20 3[1d6] + 6 Pierce, Magic 17-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Treason Short Sword 14 1.80[1d6] + 5 Pierce, Magic 17-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. The Reaver's Fate, Raid Warded chest
Epic Cutthroat's Smallblade (level 24) Short Sword 24 3.80[1d6] + 7 Pierce, Magic 17-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Cutthroat's Smallblade (level 28) Short Sword 28 4.60[1d6] + 12 Pierce, Magic 17-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Epic Cutthroat's Smallblade (legacy) (level 24) Short Sword 24 2.50[1d6] + 6 Pierce, Magic 17-20 / x2 * Upgradeable - Tier 1 Treasure of Crystal Cove
Luck Blade Short Sword 8 [1d7] + 2 Pierce, Magic 18-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. The Subterrane - Central, Garamol's chest, rare drop in any level 6 chest or level 3 quest reward
Ethereal Shortsword Short Sword 2 [1d6] + 1 Pierce, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Legendary Cutthroat's Smallblade (level 32) Short Sword 32 5.40[1d6+2] + 15 Pierce, Magic 17-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
The Legendary Willbreaker Short Sword 29 4.80[1d6+2] + 15 Pierce, Magic 17-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Rosemary's Ballad, End chest
Epic Ethereal Shortsword Short Sword 20 3[1d6] + 6 Pierce, Adamantine, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Legendary Moonwillow Short Sword 29 5.30[1d6+2] + 15 Pierce, Good, Silver, Magic 17-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Thralls of the Fungus Lord, End chest
Moonwillow Short Sword 15 2.50[1d6] + 5 Pierce, Good, Silver, Magic 17-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Thralls of the Fungus Lord, End chest
Drow Shortsword of the Weapon Master Short Sword 21 3.20[1d6] + 6 Pierce, Magic 17-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. The House of Rusted Blades, End Chest
Tiefling Assassin's Blade Short Sword 4 [1d6] + 2 Pierce, Magic 15-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. Three-Barrel Cove (heroic), Ithun Orenah's chest (Rare Encounter)
Epic Garos' Malice Short Sword 20 3.50[1d6] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Unknown
Epic Envenomed Blade Short Sword 20 3[1d6] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Epic Crafting, upgrade of Envenomed Blade
Epic Zephyr Short Sword 20 3[1d6] + 6 Pierce, Magic 17-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Epic Crafting, upgrade of Zephyr
Razorend Short Sword 14 1.80[1d8] + 5 Pierce, Magic 15-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Tome of Untold Legends
Cutthroat's Smallblade (legacy) (level 12) Short Sword 12 [1d6] + 3 Pierce, Magic 18-20 / x2 * Upgradeable - Tier 1 Treasure of Crystal Cove
Epic Cutthroat's Smallblade (legacy) (level 20) Short Sword 20 2[1d6] + 5 Pierce, Magic 17-20 / x2 * Upgradeable - Tier 1 Treasure of Crystal Cove
Cutthroat's Smallblade (legacy) (level 16) Short Sword 16 [1d6] + 4 Pierce, Magic 17-20 / x2 * Upgradeable - Tier 1 Treasure of Crystal Cove
Cutthroat's Smallblade (level 12) Short Sword 12 1.40[1d6] + 4 Pierce, Magic 18-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls. Treasure of Crystal Cove
Salazar, Borne of Hemlock Shuriken 29 4.80[1d2+3] + 15 Slash, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Dryad and the Demigod, End chest and optional chest
Epic Ethereal Shuriken Shuriken 20 3[1d2] + 6 Slash, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Shadow Star Shuriken 2 1.50[2d3] + 2 Slash, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. The Seal of Shan-To-Kor
The Morning Star (Level 14) Shuriken 14 [1d2] + 4 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
The Morning Star (Level 26) Shuriken 26 [1d2] + 8 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Epic Hard)
The Morning Star (Level 27) Shuriken 27 [1d2] + 8 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Epic Elite)
Dawnbringer (level 28) Shuriken 28 5.10[1d2] + 12 Slash, Good, Magic 20 /x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. The Devil's Details, End chest
Spite, the Fractured Shards Shuriken 28 4.60[1d2+3] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Old Baba's Hut, Raid Chest
The Morning Star (Level 25) Shuriken 25 [1d2] + 7 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Epic Normal);
Shadow Over Wheloon, Quest chain end reward (Epic)
The Morning Star (Level 15) Shuriken 15 [1d2] + 5 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Heroic Hard)
Snowstar Shuriken 8 1.50[1d4] + 4 Slash, Magic 16-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Cult of the Six
Legendary Arc Ricochet Shuriken 29 5.30[1d2+2] + 15 Slash, Bludgeon, Magic 20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Ruinous Schemes, End chest
Ethereal Shuriken Shuriken 2 [1d2] + 1 Slash, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
The Morning Star (Level 16) Shuriken 16 [1d2] + 5 Slash, Magic 20 / x2 * ReturningIcon tooltip.pngReturning: This missile will return to you. Friends in Low Places, End chest (Heroic Elite)
Sickle of Sypheros Sickle 6 1.50[1d6] + 3 Slash, Magic 18-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. The Grey Moon's Den: Extermination, End Chest
Brilliant Crescent Sickle 28 4.60[1d6+3] + 15 Slash, Lawful, Adamantine, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Killing Time, end chest
Death's Touch Sickle 18 2.60[1d7] + 5 Slash, Evil, Magic 18-20 / x2 * Spellcasting Implement +15Icon tooltip.pngSpellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power. The Mindsunder, Disc locked optional end chest
Tharkuul's Bane Sickle 10 1.25[2d4] + 5 Slash, Good, Cold Iron, Magic 18-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Invaders!, End Chest (only if Tharkuul is the end boss)
Shadow's Curve Sickle 16 2.20[1d6] + 5 Slash, Magic 18-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Army of Eternal Night, end Chest
Flicker of the Crescent Moon Sickle 15 2[1d6] + 5 Slash, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Blown Deadline, end chest
Widowblight Sickle 10 1.50[1d6] + 3 Slash, Magic 18-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. The Spawn of Whisperdoom
Devourer's Reaping Sickle 24 3.80[1d6] + 7 Slash, Magic 18-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls. Ghost of a Chance (epic), Puzzle chest and Major Mal's chest
Legendary Flicker of the Crescent Moon Sickle 29 4.80[1d6+2] + 15 Slash, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Blown Deadline, End chest
Ethereal Sickle Sickle 2 [1d6] + 1 Slash, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Sickle Sickle 20 3[1d6] + 6 Slash, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Green Steel Throwing Axe Throwing Axe 12 1.50[1d6] +5 Slash, Evil, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Green SteelIcon tooltip.pngGreen Steel: This planar alloy has a greasy green-colored sheen and is favored by the Baatezu the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
Altar of Fecundity, Manufactured Ingredient Recipes
Alchemical Throwing Axe Throwing Axe 12 3[1d6] + 5 Slash, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Alchemical (Prototype)Icon tooltip.pngAlchemical (Prototype): This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
The Master Artificer, Either End chest
Barovian's Throwing Axe Throwing Axe 10 [1d6] + 5 Slash, Good, Silver, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Blue Water Inn
Returning Axe of Embers Throwing Axe 10 1.50[2d4] + 5 Fire, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. The Twilight Forge, 2nd Gauntlet chest
Ethereal Throwing Axe Throwing Axe 2 [1d6] + 1 Slash, Magic 20 / x3 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Sworn Silver Throwing Axe Throwing Axe 2 [1d6] + 1 Slash, Silver, Magic 20 / x3 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Dinosaur Bone Throwing Axe Throwing Axe 31 5.20[1d6+2] + 15 Slash, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Isle of Dread, any chest
Attuned Bone Throwing Axe Throwing Axe 31 5.20[1d6+3] + 15 Slash, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Skeletons in the Closet, end chest
Legendary Shining Reliquary Throwing Axe Throwing Axe 32 5.40[1d6+2] + 15 Slash, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Vecna Unleashed, any chest or trade with Steps Obliss
Shining Reliquary Throwing Axe Throwing Axe 18 2.60[1d6] + 5 Slash, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Vecna Unleashed, any chest or trade with Steps Obliss
Flamesalt Throwing Axe Throwing Axe 5 [1d6] + 1 Slash, Good, Magic 20 / x3 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Captain Xendros
Legendary Flamesalt Throwing Axe Throwing Axe 29 4.80[1d6+2] + 15 Slash, Good, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Captain Xendros
Defiled Reliquary Throwing Axe Throwing Axe 18 2.60[1d6] + 5 Slash, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Throwing Axe
Dwarven Thrower Throwing Axe 6 [1d8] + 3 Slash, Magic 20 / x3 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. The Subterrane - Central, Garamol's chest
Legendary Defiled Reliquary Throwing Axe Throwing Axe 32 5.40[1d6+2] + 15 Slash, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Throwing Axe
Thunder-Forged Alloy Throwing Axe Throwing Axe 22 4.60[1d6] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 20 / x3 * +9 Enhancement BonusIcon tooltip.png+9 Enhancement Bonus: +9 enhancement bonus to attack and damage rolls. Magma Forge, Crafted from various ingredients
Ferrocrystal Throwing Axe Throwing Axe 5 [1d6] + 2 Slash, Cold Iron, Magic, Crystal 20 / x3 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls. Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
Morninglord's Throwing Axe Throwing Axe 29 4.80[1d6+2] + 15 Slash, Good, Silver, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Blue Water Inn
Macabre Throwing Axe Throwing Axe 10 [1d6] + 5 Slash, Evil, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Blue Water Inn
Nightmother's Throwing Axe Throwing Axe 29 4.80[1d6+2] + 15 Slash, Evil, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Blue Water Inn
Syranian Throwing Axe Throwing Axe 15 [1d6] + 5 Slash, Good, Adamantine, Magic 20 / x3 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls. Syranian Forged Weaponry
Legendary Syranian Throwing Axe Throwing Axe 29 4.80[1d6+2] + 15 Slash, Good, Adamantine, Magic 20 / x3 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Syranian Forged Weaponry
Epic Sworn Silver Throwing Axe Throwing Axe 20 3[1d6] + 6 Slash, Good, Silver, Magic 20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Throwing Axe Throwing Axe 20 3[1d6] + 6 Slash, Adamantine, Magic 20 / x3 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Legendary Green Steel Throwing Axe Throwing Axe 26 4.20[1d6] + 14 Slash, Evil, Magic 20 / x3 * +14 Enhancement BonusIcon tooltip.png+14 Enhancement Bonus: +14 enhancement bonus to attack and damage rolls.
  • Legendary Green SteelIcon tooltip.pngLegendary Green Steel: This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
Altar of Fecundity, Manufactured Ingredient Recipes
Spectral Throwing Dagger (level 12) Throwing Dagger 12 1.90[1d4] + 4 Pierce, Magic 19-20 / x2 * +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 3Icon tooltip.pngGhostbane 3: This weapon is attuned specifically to hunt the risen dead, dealing an additional 3d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 3Icon tooltip.pngEvil Outsider Bane 3: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 3d10 bane damage vs. Evil Outsiders.
  • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing 7Icon tooltip.pngCrushing 7: This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit.
The Night Revels
Ethereal Throwing Dagger Throwing Dagger 2 [1d4] + 1 Pierce, Magic 19-20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Autumn's Veil Throwing Dagger 29 4.80[1d4+3] + 15 Slash, Magic 17-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. The Dryad and the Demigod, Greater feytwisted chest
Spectral Throwing Dagger (level 28) Throwing Dagger 28 5.10[1d4] + 12 Pierce, Magic 19-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 6Icon tooltip.pngGhostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6Icon tooltip.pngEvil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders.
  • Superior VorpalIcon tooltip.png Superior Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain. If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 13Icon tooltip.pngCrushing 13: This effect causes the edges of this weapon to ripple with force, dealing 13d6 force damage on each critical hit.
The Night Revels
Spectral Throwing Dagger (level 24) Throwing Dagger 24 4.30[1d4] + 7 Pierce, Magic 19-20 / x2 * +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 5Icon tooltip.pngGhostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 5Icon tooltip.pngEvil Outsider Bane 5: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 5d10 bane damage vs. Evil Outsiders.
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
  • Crushing 12Icon tooltip.pngCrushing 12: This effect causes the edges of this weapon to ripple with force, dealing 12d6 force damage on each critical hit.
The Night Revels
Epic Return to Sender Throwing Dagger 28 4.60[1d4] + 12 Pierce, Magic 19-20 / x2 * +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls. Tavern Brawl, End Chest
Fate, the Knower of All Throwing Dagger 28 5.10[1d4+3] + 15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls. Old Baba's Hut, Raid Chest
Spectral Throwing Dagger (level 32) Throwing Dagger 32 5.90[1d4] + 15 Pierce, Magic 19-20 / x2 * +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 6Icon tooltip.pngGhostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6Icon tooltip.pngEvil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders.
  • Superior VorpalIcon tooltip.png Superior Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain. If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 15Icon tooltip.pngCrushing 15: This effect causes the edges of this weapon to ripple with force, dealing 15d6 force damage on each critical hit.
The Night Revels
Spectral Throwing Dagger (level 4) Throwing Dagger 4 [1d4] + 2 Pierce, Magic 19-20 / x2 * +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 2Icon tooltip.pngGhostbane 2: This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 2Icon tooltip.pngEvil Outsider Bane 2: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs. Evil Outsiders.
  • Crushing 4Icon tooltip.pngCrushing 4: This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each critical hit.
The Night Revels
Spectral Throwing Dagger (level 8) Throwing Dagger 8 1.50[1d4] + 3 Pierce, Magic 19-20 / x2 * +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 2Icon tooltip.pngGhostbane 2: This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 2Icon tooltip.pngEvil Outsider Bane 2: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs. Evil Outsiders.
  • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing 6Icon tooltip.pngCrushing 6: This effect causes the edges of this weapon to ripple with force, dealing 6d6 force damage on each critical hit.
The Night Revels
Epic Ethereal Throwing Dagger Throwing Dagger 20 3[1d4] + 6 Pierce, Adamantine, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright
Spectral Throwing Dagger (level 20) Throwing Dagger 20 3.50[1d4] + 6 Pierce, Magic 19-20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 4Icon tooltip.pngGhostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 4Icon tooltip.pngEvil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders.
  • Improved VorpalIcon tooltip.png Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing 10Icon tooltip.pngCrushing 10: This effect causes the edges of this weapon to ripple with force, dealing 10d6 force damage on each critical hit.
The Night Revels
Spectral Throwing Dagger (level 16) Throwing Dagger 16 2.70[1d4] + 5 Pierce, Magic 19-20 / x2 * +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • ReturningIcon tooltip.pngReturning: This missile will return to you.
  • Ghostbane 4Icon tooltip.pngGhostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 4Icon tooltip.pngEvil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders.
  • Improved VorpalIcon tooltip.png Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing 9Icon tooltip.pngCrushing 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each critical hit.
The Night Revels
Ethereal Throwing Hammer Throwing Hammer 2 [1d4] + 1 Bludgeon, Magic 20 / x2 * +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. Morten Edgewright
Epic Ethereal Throwing Hammer Throwing Hammer 20 3[1d4] + 6 Bludgeon, Adamantine, Magic 20 / x2 * +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls. Morten Edgewright