Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Awateru/Sandbox/Test

From DDO wiki
Jump to navigation Jump to search
Icon Name School Description S.C. Metamagic Feats
Sp rgr resistenergy selector.png
Resist Energy Abjuration Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.
Icon Feat Enlarge Spell.png
Icon Feat Extend Spell.png
Icon Feat Quicken Spell.png
Sp rgr resistenergy selector.png
Name: Awateru/Sandbox/Test
School: Abjuration
Level: Clr 2, Fvs 2, Pal 2, Rng 1, Sor/Wiz 2
Spell Point Cost: 15 (All except Rng, which uses only 10)
Components: V, S, F
Metamagic: Enlarge, Extend, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 minute per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 1 second (Sor), 2 seconds (All others)


Description:

Grants a creature limited resistance from an elemental damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The creature gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (Whether from a natural or magical source.), that damage is reduced by 10 points before being applied to the creature’s hit points. The value of the energy resistance granted increases to 20 points at 7th level, and to a maximum of 30 points at 11th level.

Resist energy absorbs only damage. The subject could still suffer unfortunate side effects.

Note: Resist energy is overlapped by (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted, regardless if you have resist energy.

This spell pops up a list of 5 subspells, one for each resistance. Each sub spell also counts as a spell of that subtype, and is thus effected by elementals savants various bonuses and penalties to it's duration. It has no maximum caster level.