Force Absorption +12% Force Absorption +12%: Passive: 12% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Improved Deception +10Improved Deception: This item makes your weapons hard to focus upon and thus provides a +10 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
MarksmanshipMarksmanship: This item is enchanted to enhance your skill with ranged weapons. When using ranged weapons you gain +2 to your attack rolls and +1 to your damage.
Proof Against Poison +4 Proof Against Poison +4: This item grants its wearer immunity to natural poisons. This item also grants a +4 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 5 + their Fortitude save).
Cold Absorption +18% Cold Absorption +18%: Passive: 18% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Blood RageBlood Rage: Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Improved Deception +22Improved Deception: This item makes your weapons hard to focus upon and thus provides a +22 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Greater MarksmanshipGreater Marksmanship: This item is enchanted to enhance your skill with ranged weapons. You gain a +3 Competence Bonus to Ranged Attack and a +2 Competence Bonus to Ranged Damage.
Proof Against Poison +12 Proof Against Poison +12: This item grants its wearer immunity to natural poisons. This item also grants a +12 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 13 + their Fortitude save).
Force Absorption +17% Force Absorption +17%: Passive: 17% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +38% Cold Absorption +38%: Passive: 38% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Enhanced BloodrageEnhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Sound and SilenceSound and Silence: When true power is spoken, weaker beings cannot refute it. Your offensive spells and attacks have a small chance to cause 10d20 Sonic Damage to nearby enemies and Silence them. Each target can negate the Silence on Will save vs DC 90.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Memory of ButcheryMemory of Butchery: You have a lingering voice in your mind, reminding you of the weak points in every body. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some opponents, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed by 75% and attacks slowed by 50% when a limb is cut off.
Memory of Animated ObjectsMemory of Animated Objects: You recall bringing life to lifeless forms, and the control you had over the inanimate. +(Above 159) Equipment Bonus to Rust and Repair Spell Power. +(Above 23) Enhancement Bonus to Rust and Repair Spell Crit Damage.
Memory of BindingMemory of Binding: You recall holding your foes in a dreadful, unbreakable bond. On weapon hit, you have a chance of paralyzing your enemies. Struck enemies must made a DC 120 Fortitude save or be paralyzed.
Memory of Shattered LifeMemory of Shattered Life: You remember the horror of the life you loved lying broken, and the power it brought you. Increases the wearer's max caster level when casting Arcane or Divine spells by 1.
Revel in Blood (Shield)Revel in Blood (Shield): Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. +24% Enhancement Bonus to Shield Bashing.