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Toughness (enhancement)/sandbox
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Root > DDO library > Effects > Buffs > Health buffs > Health enhancements
Root > DDO library > Enhancements > Class enhancements > Artificer enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Enhancements > Enhancements by usage > Passive enhancements
Toughness: +5/+10/+15 maximum Hit Points.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Toughness | |
Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Sorcerer 1, Wizard 1, Artificer 1; 1 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Eldritch Knight (Sorcerer), Eldritch Knight (Wizard), Renegade Mastermaker (Artificer) |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 3 ranks |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Health |
Description
+5/+10/+15 maximum Hit Points.
Root > DDO library > Effects > Buffs > Health buffs > Health enhancements
Root > DDO library > Enhancements > Class enhancements > Artificer enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Enhancements > Enhancements by usage > Passive enhancements