DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.


Thank you to everyone who participated in the DDO Wiki 20th Anniversary Giveaway! If you've won a prize, head to the linked page to find out how to claim it.

Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 15 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

The Dragons' Hand

From DDO wiki
Jump to navigation Jump to search
File:The Dragons' Hand adpack icon.jpg
695 DP Requires access to adventure pack: The Dragons' Hand

What's more powerful than a Dragon? A Dragon with a Deck of Many Things, one of the most powerful magic artifacts around. Several different Dragons have acquired Decks, and it's up to you to deal with the resulting chaos. Can you stack the deck in your favor, or will you end up folding? The Dragon's Hand Adventure Pack is level 10 (Heroic)/36 (Legendary) and contains five quests. The quest givers for the pack can be found in the House Kundarak enclave - just look for the Dragon!

The Dragon's Hand is a level 10 / 36 adventure pack with 5 adventures introduced in Update 79.

The quests can be accessed in House Kundarak.

Quests[edit]

The Dragons' Hand story arc is bestowed by Tailara Fiercewing. After completing all of the quests, she will give an end reward for the entire chain.

Quest Name Quest Level Base Favor PatronCasual Normal Hard Elite
Going Rogue 10/36 4 Agents of Argonnessen
♠17,966
Wish Upon a Card 10/36 4 Agents of Argonnessen
♠16,358
Burning Down the House 10/36 4 Agents of Argonnessen
♠18,770
Thrall of Duty 10/36 5 Agents of Argonnessen
♠27,075
The Final Draw 10/36 4 Agents of Argonnessen
♠18,770
Total 5 Quests 21  
 ♠98,939Epic Elite


Loot[edit]

Last Edited Item Type Enhancements ML Bind Quests
Burning Blade of Estelar
(edit)
Long Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • Flaming 6Flaming 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each critical hit.
  • Vorpal Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Dragon's Edge 2Dragon's Edge 2: +8% Enhancement bonus to bypass enemy Fortification. On Crit: 2d8 Bleeding Damage to those that are vulnerable to it.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 Bound to Account on Acquire Burning Down the House, end chest
Scarletscale Boots
(edit)
Boots 10 Bound to Account on Acquire Burning Down the House, end chest
Sanguine Sash of Estelar
(edit)
Cloak 10 Bound to Account on Acquire Burning Down the House, end chest
Legendary Sanguine Sash of Estelar
(edit)
Cloak 34 Bound to Account on Acquire Burning Down the House, end chest
Memento of Flame
(edit)
Necklace 10 Bound to Account on Acquire Burning Down the House, end chest
Legendary Burning Blade of Estelar
(edit)
Long Sword 34 Bound to Account on Acquire Burning Down the House, end chest
Legendary Scarletscale Boots
(edit)
Boots 34 Bound to Account on Acquire Burning Down the House, end chest
Legendary Memento of Flame
(edit)
Necklace 34 Bound to Account on Acquire Burning Down the House, end chest
Jadescale Armor
(edit)
Light Armor 10 Bound to Account on Acquire Going Rogue, end chest
The Dragon Dagger
(edit)
Dagger 10 Bound to Account on Acquire Going Rogue, end chest
Legendary The Dragon Dagger
(edit)
Dagger 34 Bound to Account on Acquire Going Rogue, end chest
Drysvayla's Axe
(edit)
Great Axe 10 Bound to Account on Acquire Going Rogue, end chest
Legendary Drysvayla's Axe
(edit)
Great Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Poisonous 7Poisonous 7: This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each hit.
  • Toxic 16Toxic 16: This effect causes the edges of this weapon to drip with a vile venom, dealing 16d6 poison damage on each critical hit.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Dragon's Edge 7Dragon's Edge 7: +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
34 Bound to Account on Acquire Going Rogue, end chest
Legendary Jadescale Armor
(edit)
Light Armor 34 Bound to Account on Acquire Going Rogue, end chest
Toxic Sash of Drysvayla
File:Toxic Sash of Drysvayla.png
(edit)
Cloak 10 Bound to Account on Acquire Going Rogue, end chest (rare)
Legendary Toxic Sash of Drysvayla
File:Legendary Toxic Sash of Drysvayla.png
(edit)
Cloak 34 Bound to Account on Acquire Going Rogue, end chest (rare)
Chilling Sash of Tailara
(edit)
Cloak 10 Bound to Account on Acquire The Final Draw, end chest
Palescale Bracers
(edit)
Bracers 10 Bound to Account on Acquire The Final Draw, end chest
Legendary Palescale Bracers
(edit)
Bracers 34 Bound to Account on Acquire The Final Draw, end chest
Tailara's Wraps
(edit)
Handwrap
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Chilling 3Chilling 3: This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
  • Freezing 7Freezing 7: This effect causes the edges of this weapon to become frozen to the touch, dealing 7 to 42 Ice damage on each critical hit.
  • Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Dragon's Edge 3Dragon's Edge 3: +9% Enhancement bonus to bypass enemy Fortification. On Crit: 3d8 Bleeding Damage to those that are vulnerable to it.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 Bound to Account on Acquire The Final Draw, end chest
Legendary Tailara's Wraps
(edit)
Handwrap 34 Bound to Account on Acquire The Final Draw, end chest
Palescale Armor
(edit)
Light Armor 10 Bound to Account on Acquire The Final Draw, end chest
Legendary Palescale Armor
(edit)
Light Armor 34 Bound to Account on Acquire The Final Draw, end chest
Legendary Chilling Sash of Tailara
(edit)
Cloak 34 Bound to Account on Acquire The Final Draw, end chest
Argonnessen Eye Band
(edit)
Ring 10 Bound to Account on Acquire The Final Draw, end chest (rare)
Legendary Argonnessen Eye Band
(edit)
Ring 34 Bound to Account on Acquire The Final Draw, end chest (rare)
Axe of Savaran
(edit)
Throwing Axe 10 Bound to Account on Acquire Thrall of Duty, end chest
Legendary Axe of Savaran
(edit)
Throwing Axe
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Electrifying 7Electrifying 7: This effect causes the edges of this weapon to arc with electricity, dealing 7d6 Lightning damage on each hit.
  • Jolting 16Jolting 16: This effect causes the edges of this weapon to arc with electricity, dealing 16d6 Lightning damage on each critical hit.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Dragon's Edge 7Dragon's Edge 7: +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • ReturningReturning: This missile will return to you.
    • Bug: Item will vanish if you attempt to use it as returning effect is missing.DDO Forums
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
34 Bound to Account on Acquire Thrall of Duty, end chest
Crackling Sash of Savaran
(edit)
Cloak 10 Bound to Account on Acquire Thrall of Duty, end chest (rare)
Legendary Crackling Sash of Savaran
(edit)
Cloak 34 Bound to Account on Acquire Thrall of Duty, end chest (rare)
Jetscale Belt
(edit)
Belt 10 Bound to Account on Acquire Wish Upon a Card, end chest
Jetscale Gauntlets
(edit)
Gloves 10 Bound to Account on Acquire Wish Upon a Card, end chest
Legendary Jetscale Gauntlets
(edit)
Gloves 34 Bound to Account on Acquire Wish Upon a Card, end chest
Claws of Phinorae
(edit)
Dwarven War Axe 10 Bound to Account on Acquire Wish Upon a Card, end chest
Legendary Claws of Phinorae
(edit)
Dwarven War Axe 34 Bound to Account on Acquire Wish Upon a Card, end chest
Legendary Jetscale Belt
(edit)
Belt 34 Bound to Account on Acquire Wish Upon a Card, end chest
Fraying Sash of Phinorae
(edit)
Cloak 10 Bound to Account on Acquire Wish Upon a Card, end chest (rare)
Legendary Fraying Sash of Phinorae
(edit)
Cloak 34 Bound to Account on Acquire Wish Upon a Card, end chest (rare)