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The Darkness and the Light

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The Darkness and the Light is the 4th quest in the Fall of the Night Brigade story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Rats in a Cage • The Wizard's Labyrinth • The Knife's Edge • The Darkness and the Light


After driving the Riverside Rats out of their homes, the leader of the Night Brigade built a temple to Shar on the site.

Requires access to adventure pack: Fall of the Night Brigade
The Darkness and the Light
Heroic level: 4
Epic level: 35
(considered Legendary)
Duration: Long
Heroic XP:  ♣1,384Solo/Casual ♦2,492Normal ♥2,676Hard ♠2,860Elite
Epic XP:  ♣13,700Solo/Casual ♦23,358Normal ♥23,883Hard ♠24,407Elite
Takes place in: Temple of Shar
Bestowed by: Garmor the Grim
NPC contact: Garmor the Grim
Quest acquired in: Wheloon Docks
Patron: The Harpers
Base favor: 4
Purchase: Fall of the Night Brigade, individual purchase, or VIP
Extreme Challenge: No
1st floor
2nd floor
3rd floor
Loading screen

Overview

Use the Wererats' Entrance to go to the Temple of Shar inside Wheloon Prison and kill Storna Harnwood of the Night Brigade.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Kill Night Brigade leader Storna Harnwood
  • Find a way inside the Shar temple.
  • Find Storna Harnwood's quarters.
  • (Optional) Spread Selune's light (Use 4 altars) — Bonus (35%): Heroic( ♣484 ♦872 ♥937 ♠1,001 ) Legendary( ♣4,795 ♦8,175 ♥8,359 ♠8,542 )
  • (Optional) Defeat the Shadow Infused Coins — Bonus (25%): Heroic( ♣346 ♦623 ♥669 ♠715 ) Legendary( ♣3,425 ♦5,840 ♥5,971 ♠6,102 )

Known Traps

Trap DCs

  • Four Pressure Plates around a locked chest

Tips and Misc

  • As with many of Wheloon's most infamous inmates, Storna Harnwood, leader of the Night Brigade, is a fanatical devotee of the dark goddess Shar. Your quest to topple the brutal gang has brought you to the former hideout of the Riverside Rats – now converted into a temple to the Lady of Loss.
  • As you approach the temple, you encounter a strange Elf who claims to be moon-watching – despite the lack of a visible moon. Brunwell Godber asks you to enter the temple and spread the light of the moon goddess Selune, sister and bitter enemy to Shar.
    • This optional uses a point-based skill check system, similar to the Dolurrh room in The Hand and the Eyes. At several points during the quest, when speaking to Shar Altars, you may encounter an opportunity to gain a single "Selune point" if you possess a certain feat, or risk one of your own points on a skill check that grants two points if you succeed. To complete the optional and earn a bonus chest at the end, you must complete four of these opportunities in either fashion. Selune points will also prove useful in the final battle. Brunwell will give you a point for free once you speak to her.
  • The main door to the Temple has been sealed off by what remains of the Night Brigade. You can pick a fight with the guards if you wish, but entering the temple requires you to climb up a stack of crates and enter another rat burrow.
    • On Epic be careful of the panther outside while you do this – the rat amulet transformation triggers, when you start jumping up the crates, which prevents you from attacking.
  • As you enter the temple proper you are confronted, via a Shar Altar, by the voice of Storna Harnwood herself. Harnwood appears to have decided now is the perfect time for the Sharran clergy's famous specialties: nihilistic proselytizing, and sending waves of Shadows to attack people.
    • You seem to be able to light the four Braziers in this room, but it's not clear what this does – it doesn't affect the Selune's light optional or hurt the nearby Shadows.
  • After this, the direct path through the quest is pretty straightforward: just run through the corridors, ignore any and all side rooms, and pull the lever to activate a floating platform every time you reach a balcony overlooking the centre of the temple (once across a gap, you can pull another lever to activate a ladder.) The side doors, meanwhile, lead to other altars connected to the optional:
    • The first altar is by a group of Wheloon Prisoners jumping into a seemingly infinite void of darkness with a rope stretched across it leading to a brazier. You can score 1 Selune point for free if you have any Arcane Lore feats, or gamble a point to make a Balance check to reach and light the brazier (this is worth 2 points). This will reveal that the "void" is actually a heap of trash and corpses infested with Shadows.
    • The second and third altars are both down a crossroads between the first and second floating platforms. The one on an exterior balcony requires 3 Religious Lore feats (for 1 point) or a successful Listen check (for 2 points), while the one by a heap of rubble requires 3 Wilderness Lore feats (for 1 point) or a successful Spot check (for 2 points.)
    • The fourth altar is down a path between the second and third floating platforms, by a locked window. This requires a successful Repair check (for 1 point) or a successful Disable Device check (for 2 points.)
      • There is also a secret door here leading to a trapped and locked chest.
  • Straight across from the final floating platform is a room containing several Shadow Infused Coins and Night Brigade Shadows, and also a chest.
  • Duck into one more rat tunnel after completing the run-through to enter Storna's private chambers. Storna will begin the fight by setting a large pack of Shadows and an Umbral Gargoyle on you – however, for each Selune point you have earned (up to a maximum of 9), one of the shadows will be struck down by Selune's light!
  • Once the last Shadow falls, Storna Harnwood herself will drop her magical shielding and attack you. With the command structure of the Night Brigade completely dismantled, Shar's agents in Wheloon have lost a powerful ally – and you've avenged the fallen members of the Riverside Rats.

Bonus XP

  • Aggression bonus: 32 or more monsters killed +10% Bonus.( ♣138 ♦249 ♥268 ♠286 )
  • Onslaught bonus: 63 or more monsters killed +15% Bonus.( ♣208 ♦374 ♥401 ♠429 )
  • Conquest bonus: 95 or more monsters killed +25% Bonus.( ♣346 ♦623 ♥669 ♠715 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣138 ♦249 ♥268 ♠286 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣277 ♦498 ♥535 ♠572 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣415 ♦748 ♥803 ♠858 )
  • Mischief bonus: 24 or more breakables smashed +8% Bonus.( ♣111 ♦199 ♥214 ♠229 )
  • Vandal bonus: 30 or more breakables smashed +10% Bonus.( ♣138 ♦249 ♥268 ♠286 )
  • Ransack bonus: 36 or more breakables smashed +15% Bonus.( ♣208 ♦374 ♥401 ♠429 )
Notes: For Conquest both pits need to be cleared of shadows before activating the altar. Also a low score on Selune points is required.

Loot

  • Chests: 4
  • locked chest behind a secret door
  • optional guarded by the Shadow Infused Coins
  • optional for completing 'Spread Selune's light' objective
  • end chest

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Burning Manacles
(edit)
Bracers 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Circlet of Shar
(edit)
Helm 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Glasses of the Night Brigade
(edit)
Goggles 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Moonlight Slinger
(edit)
Repeating Heavy Crossbow 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Selune's Favor
(edit)
Heavy Mace 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Selune's Light
(edit)
Trinket 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Storna's Pendant
(edit)
Necklace 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Legendary Burning Manacles
(edit)
Bracers 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Legendary Circlet of Shar
(edit)
Helm 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Legendary Glasses of the Night Brigade
(edit)
Goggles 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
Legendary Moonlight Slinger
(edit)
Repeating Heavy Crossbow 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Legendary Selune's Favor
(edit)
Heavy Mace 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Legendary Selune's Light
(edit)
Trinket 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest (rare)
Legendary Storna's Pendant
(edit)
Necklace 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Darkness and the Light, end chest
⇑   ⇑   Back to top   ⇑   ⇑

Based on The Darkness and the Light loot ( t • e • h )

This quest may also drop the following Lunar and Solar Gems:

Item Type Enchantments ML Bind Location
Solar Gem of Magical Resistance Rating (Heroic) Sun augments 1 UnboundUnbound: This item is Unbound, and may take permanent damage.

Lunar Gem of Wisdom (Heroic) Moon augments 1 UnboundUnbound: This item is Unbound, and may take permanent damage.

Lunar Gem of Healing Amplification (Heroic) Moon augments 1 UnboundUnbound: This item is Unbound, and may take permanent damage.

Lunar Gem of Healing Amplification (Legendary) Moon augments 30 UnboundUnbound: This item is Unbound, and may take permanent damage.

Lunar Gem of Wisdom (Legendary) Moon augments 30 UnboundUnbound: This item is Unbound, and may take permanent damage.

Solar Gem of Magical Resistance Rating (Legendary) Sun augments 30 UnboundUnbound: This item is Unbound, and may take permanent damage.

Solar Gem of Physical Resistance Rating (Heroic) Sun augments 1 UnboundUnbound: This item is Unbound, and may take permanent damage.

Solar Gem of Physical Resistance Rating (Legendary) Sun augments 30 UnboundUnbound: This item is Unbound, and may take permanent damage.

Monsters

Name ( picture ) CR Type Race
Night Brigade Archer( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Human
Night Brigade Cleric( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Human
Night Brigade Fighter( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Human
Night Brigade Panther( view
 • edit )
 ♦38Epic Normal ♥42Epic Hard ♠48Epic Elite Animal Panther
Night Brigade Rogue( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Human
Night Brigade Shadow( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Undead Shadow
Night Brigade Umbral Gargoyle( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦38Epic Normal ♥42Epic Hard ♠48Epic Elite Undead Shadow
Night Brigade Wizard( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Humanoid Human
Shadow Infused Coins( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Construct Animated Object
Storna Harnwood( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦38Epic Normal ♥42Epic Hard ♠48Epic Elite Humanoid Human