Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Killing Time

From DDO wiki
(Redirected from The Chronoscope - again?)
Jump to navigation Jump to search

The Chronoscope is a mysterious artifact from before your time... and now the fate of time itself is in your hands!

Dragonblood Prophecy adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Dragonblood Prophecy
Killing Time
Heroic level: None
Epic level: 32
(considered Legendary)
Tier 3 end game raidIcon tooltip.pngTier 3 end game raid:
  • ML:28 raid loot.
  • Drops +8 ability and +1 Racial AP tomes.
Duration: very long
Heroic XP: N/A
Epic XP:  ♦47,025Normal ♥48,165Hard ♠49,305Elite
Takes place in: The Chronoscope - again?
Bestowed by: Sariyon Dran-Dal
NPC contact: Sariyon Dran-Dal
Quest acquired in: The Marketplace
Patron: Agents of Argonnessen
Base favor: 11
Purchase: Dragonblood Prophecy or VIP
Extreme Challenge: No
M Killing Time.jpg
M Killing Time locations.png
Loading screen

Overview

Sariyon Dran-Dal (Marketplace, with the Agents of Argonnessen questgivers around the fountain near the bank) informed you that the wards surrounding the Chronoscope have been breached. Meet him at the Chronoscope to investigate what is amiss.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Investigate the Chronoscope
  • Gather your group before speaking with Sariyan
  • Stop Kor Kaza from completing her ritual
  • Enter the rift and protect the timeline
  • ...
  • (Failure Condition) Kor Kaza completes her ritual
  • Kor Kaza's Ritual: Paused/5%-100%

What to Expect

  • Lockout: After speaking to Sariyan
  • Resurrection timer for Hard (1:30)/Elite
  • Group split via party communication
  • Some Mario skills for Reverse Gravity jumping
  • Chaos Orb damage, force damage from circle on the ground gimmick, and disintegrate (untyped) damage over time
  • Revisit of some previous raids and quests. Knowledge and experience from ToD part 2 and The Lord of Blades is useful to complete this raid

Known Traps

Phase 1: Wiz King

Tips and Misc

Preparations

  • This raid requires at least 1 tank with Intimidate high enough for Kor Kaza and 1 healer, although 2 healers are preferred as the party is required to split up.
    • Hate tanking by doing damage to Kor Kaza is not advised, as trash will start spawning once Kor Kaza loses very little HP, 5% or less. The trash will then likely kill the healer followed by the tank, causing the raid to fail.
    • The healer assigned to stay with the tank should ideally have some means of regaining Spell points, such as from a bardic inspiration, clickies, SP potions or converting turn undead charges to SP. He should also have a large SP pool. Alternatively, if the party has at least 2 healers, each healer can rotate between healing the tank and healing the group inside each Time Rift because at the end of each Time Rift there is a shrine.
    • At least 2 healers are preferred because when the party splits up to go into the rifts, the boss in the rift will usually aggro the highest DPS player who will be forced to tank the boss. Unless he is overgeared for the difficulty, he will need constant healing to tank the boss. Kiting is not advised as melee characters will do nearly no damage while chasing the boss and in the case of the Tower of Despair rift, may cause a wipe.
    • Depending on the difficulty, some tanks do not require a dedicated healer and can self-heal.
  • One player needs to be assigned to kite the shadows in the Tower of Despair fight. This player should ideally have higher than average move speed from barbarian, bard or monk speed bonuses. He should also have a ranged weapon to grab aggro if the shadows switch targets and should have high cold resist and cold absorb. Potions of Fire Shield (warm) or the Fire Shield spell will work.
    • A second player needs to be assigned to pull the pit fiend once the kiter has gotten shadow aggro and then pull him to the throne so that the kiter can kite the shadows around the room safely. This player needs to be able to bypass the pit fiend's DR or the pit fiend will ignore him.
    • The kiter also needs to have sufficient HP and defenses to not die to the pit fiend before someone can pull the pit fiend. If the kiter dies, the shadows will start going after everyone and likely cause a wipe.
  • Players new to the raid should be told to follow one of the players who will be going into the rifts, as it is very common for players to follow the tank blindly instead of going into the rifts, and they will likely damage Kor Kaza, causing trash to spawn and the raid to fail.
    • They should also be instructed to kite shadows if they get shadow aggro, and to keep an eye out for any shadows that may decide to wander over to the throne instead of DPSing the pit fiend blindly.

Phase 1

  • After the dialogue ends, players can start dropping down into the void to clear the bottom areas. When you drop down into the void, you are sent to a random dungeon and cannot exit until it is cleared, which usually requires you to kill a red named boss, but in the case of The Pit, requires you to use several valves. When a dungeon is cleared, any players who end up in the dungeon again can simply exit quickly instead of clearing the dungeon again. The dungeons are cleared at the start just in case players are knocked off the islands during the Kor Kaza fights, so that they can get back to the fight ASAP.
    • The bottom dungeons are Seal of Shan to Kor, The Deeps (demon boss battle in the Red Fens last quest), Wiz King, Dreaming Dark, Gianthold Tor and The Pit. Players should call out which dungeons they have cleared. Gianthold Tor requires that the pair be killed within 10 seconds of each other as per the regular quest.
    • It is not essential to clear the bottom areas; an experienced party can usually avoid having anyone knocked off by wing buffet or accidentally falling, but someone almost always falls down in a PUG group. (On difficulties below elite many players can solo these rooms anyway, and anyone can escape using /stuck once per hour.
  • While the party is clearing bottom, the tank and healer should be keeping Kor Kaza busy to prevent her from completing the ritual. No damage needs to be done to pause the ritual, and Kor Kaza should not be damaged until the party is ready as trash will quickly start spawning once very little damage is done to Kor Kaza (5% or less).
    • If nobody is alive to keep Kor Kaza occupied, she will resume the ritual and the raid will fail once it reaches 100%.
  • Once the bottom is cleared, the party can DPS Kor Kaza, conserving resources at this point. Kor Kaza will move to another island after taking some damage.
  • On the second island, trash will start spawning after Kor kaza takes some damage. Players with instant kills (typically casters, but rogues with assassinate work as well) should clear these. In this phase, Kor Kaza will start using her lightning breath attack. Getting hit can be fatal to anyone who isn't the tank, so do not stand in front of Kor Kaza. Red Orbs will also move around damage to players, so healers need to keep the party healed.
    • The tank needs to block to avoid being blown off from the island by Kor Kaza's wing buffet. Ideally he should be blocking the entire time and spamming Intimidate.
    • This is a DPS race as trash and orbs will continue spawning till Kor Kaza loses almost all of her HP which ends the phase.
    • When Kor Kaza flies off, she will also inflict players with a "curse of doom" debuff that does damage over time, this can be removed by drinking a remove curse potion.
  • Only the tank and healer should follow Kor Kaza. No other players should be following her to the next island.

First Time Rift

  • This is essentially a repeat of VoN 3, with the Marut boss fight at the end. Chaotic weapons are necessary to bypass the Marut's DR, which is significant in this raid. No special strategy is required, just DPS the Marut down and shrine after.
  • If the healer with the tank needs to shrine, they should switch with another healer and go into the second time rift.

Phase 2

  • The party should DPS Kor Kaza as before, conserving resources for this fight. Kor Kaza will also start marking players with a blue circle and countdown timer above their heads, when the timer reaches 0, the player will be hit by an AOE electrical damage. Players marked by the timer should move away from others to avoid hitting them with the AOE.
    • Kor Kaza can also debuff MRR, expect to take more electrical damage than you are used to.
  • After taking some damage, Kor Kaza will fly off to another island. Again, this is a DPS race except that different trash will spawn.
  • Chronophages, which look like glowing red wisps, will spawn as Kor Kaza takes more damage and should be a priority target for instant kills as they do a lot of damage. Physical DPS should keep hitting the dragon unless none of the casters can instant kill the trash.
  • When Kor Kaza loses most of her HP, she will fly off and another time rift will spawn on this island. Only the Tank and Healer should follow Kor Kaza.

Second Time Rift

  • This is a copy of the Tower of Despair shadow fight. Nobody should move after entering. When the party has entered, the kiter will move forward to trigger the dialogue and grab the shadows' aggro. A ranged or caster should hit the pit fiend to grab aggro and the party should fight the pit fiend at the throne.
    • The shadows deal massive cold damage with their aura to anyone nearby, anyone who has shadow aggro should kite it until the kiter can re-establish aggro. Do not bring the shadows over to the party as it will cause a wipe. The party should keep an eye out for shadows that wander over to the throne instead of DPSing the pit fiend blindly.
  • Fight at the throne, even if you are a ranged/caster, do not move off the platform as you may attract shadow aggro and the fight will take significantly longer if the pit fiend runs off the platform to chase players (especially as the cold aura emitted by the shadows heals the pit fiend.) Shrine after the fight.
  • This is the part where parties usually fail as players tend to not pay attention while DPSing the pit fiend, and do not notice shadows wandering over to the throne, or if the kiter happens to die while kiting the shadows.

Phase 3

  • DPS Kor Kaza and after she takes some damage, she will fly to another island.
  • More trash will spawn - note that Chronoscope Parasites will have a shield preventing them from taking regular damage. They can still be instant killed however. Again, this is a DPS race.
  • Kor Kaza will stay on one island throughout this fight. Note two new effects also come into play - purple circles dealing AoE force damage appear on the ground, and players are randomly targeted with a 10-second countdown, during which their character visibly ages and eventually becomes a ghost. At the end of the countdown, the target player takes a small amount of force damage, but the effect will also deal massive force damage to other players nearby. If you see a countdown like this above your own head, move to an empty part of the island.
  • After Kor Kaza loses most of her HP, she will fly to another island. Only the tank and healer should follow her - as long as the ritual isn't counting down, you won't need to fight her again for the rest of the raid.

Third Time Rift

  • This is a copy of the Lord of Blades fight, but knocking down the pillars is not required.
  • One player with high aggro, typically a DPS, should grab the hounds and kite them away from the Lord of Blades, as they constantly create a ground AOE that deals massive damage and they also buff the Lord of Blades with a damage reduction buff.
    • The fight will take much longer if nobody keeps the hounds away from the Lord of Blades. At periodic points, the Lord of Blades will resurrect the hounds (if any are dead) and recall them to his side, so the kiter has to re-establish aggro. Do not bother trying to kill the hounds as they will be constantly resurrected.
  • After the Lord of Blades loses all of his HP, the raid will end as Sariyon dispels the wards surrounding the Chronosphere and additional dragons arrive to help. Kor Kaza then flies into the Chronoscope, freezing herself in a fixed moment in time - exactly why is yet to be revealed...

So You Failed?

  • Fear not! Your character hasn't been erased from time quite yet.
  • If Kor Kaza's ritual reaches 100%, you'll fade from existence, only to reappear next to Sariyon and a portal.
  • Sariyon theorizes that the Chronoscope contains an emergency failsafe to prevent someone erasing themselves from time and creating a paradox. The portal will send you back in time before your failure.
  • You can't win the raid now, although you can still leave and re-enter (you'll get sent back to the portal though.) If you later reset the raid, some of the DM text and Sariyon's initial dialogue changes to accommodate the fact Kor Kaza already knows you're coming, and vice versa. This happens several times depending on numbers of consecutive failures.

Bonus XP

Loot

  • Chests: 1 end chest for LN, contains Time Runes
  • Collectables: None
  • NPC rewards: Standard, no 20th completion reward as Raid Rune system is in place

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 50.0.1
  • 2 years, 8 months, and 16 days
  • JJMC89
Bracers of the Mountain
Bracers of the Mountain.png
(edit)
Bracers  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, Raid Warded Chest
  • Update 62
  • 6 months and 18 days
  • Cru121
Tornado
Tornado.png
(edit)
Handaxe  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Brilliant Crescent
Brilliant Crescent.png
(edit)
Sickle  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Timeshard
Timeshard.png
(edit)
Short Sword  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
The Staff of Shadow
The Staff of Shadow.png
(edit)
Quarterstaff  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Staff of Irian
Staff of Irian.png
(edit)
Quarterstaff  28 Bound to Character on Acquire, ExclusiveIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Chaosbow
Chaosbow.png
(edit)
Long Bow  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, End chest
Lightning Coil
Lightning Coil.png
(edit)
Light Mace  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Hellstroke Heavy Mace
Hellstroke Heavy Mace.png
(edit)
Heavy Mace  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
  • Update 61.2
  • 7 months and 4 days
  • Bladedge
Cloak of the Mountain
Cloak of the Mountain.png
(edit)
Cloak  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
  • Update 50.2
  • 2 years and 8 months
  • Lordoi
Trinket of Freewill
Trinket of Freewill.png
(edit)
Trinket  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, Raid Warded chest
Mail of the Mroranon
Mail of the Mroranon.png
(edit)
Medium Armor  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
  • Update 60.0.1
  • 8 months and 15 days
  • Bladedge
Wind Howler Mask
Wind Howler Mask.png
(edit)
Helm  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, End chest
  • Update 59
  • 11 months and 27 days
  • Cru121
Nullscale Armor
Nullscale Armor.png
(edit)
Heavy Armor  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Clouded Dreams
Clouded Dreams.png
(edit)
Ring  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, Raid Warded chest
Ring of the Silver Tongue
Ring of the Silver Tongue.png
(edit)
Ring  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
Gauntlets of the Stormreaver
Gauntlets of the Stormreaver.png
(edit)
Gloves  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, Raid Warded Chest
Elyd Charm
Elyd Charm.png
(edit)
Necklace  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, Raid Warded Chest
  • Update 62.2
  • 6 months and 1 day
  • Bladedge
Nightshard
Nightshard.png
(edit)
Scimitar  28 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Killing Time, end chest
⇑   ⇑   Back to top   ⇑   ⇑

Monsters

Name ( picture ) CR Type Race
Bladeforged Artificer( view
Bladeforged Artificer.png
 • edit )
 ♦19Normal ♥23Hard ♥36Epic Hard Living Construct Warforged
Bladeforged Assassin( view
Bladeforged assassin.png
 • edit )
 ♦19Normal ♥23Hard ♥36Epic Hard Living Construct Warforged
Bladeforged Paladin (Monster)( view
Bladeforged Paladin.png
 • edit )
 ♦21Normal ♥25Hard ♦32Epic Normal ♥38Epic Hard Living Construct Warforged
Blaze ar'Rhind( view
Blaze ar'Rhind.jpg
 • edit )
 ♦19Normal ♥21Hard ♥31Epic Hard ♠65Epic Elite Giant Giant
Champion Deathblood( view
Champion Deathblood.jpg
 • edit )
 ♦35Epic Normal Giant Troll
Chronoscope Parasite( view
Chronoscope Parasite.jpg
 • edit )
 ♦32Epic Normal Aberration Spell
Demon of the Frenzied Blood( view
Demon of the Frenzied Blood.jpg
 • edit )
 ♦35Epic Normal Evil Outsider Demon
Echo of Bladeforged Assassin( view
Echo of Bladeforged Assassin.png
 • edit )
 ♦36Epic Normal Living Construct Warforged
Echo of Bladeforged Paladin( view
Echo of Bladeforged Paladin.png
 • edit )
 ♦32Epic Normal ♥36Epic Hard Living Construct Warforged
Echo of a BladeForge Artificer( view
Echo of a BladeForge Artificer.png
 • edit )
 ♦32Epic Normal ♥36Epic Hard Living Construct Warforged
Echo of a Luridae Adept( view
Echo of a Luridae Adept.png
 • edit )
 ♦36Epic Normal Elf Drow Elf
Echo of a Luridae Hunter( view
Echo of Luridae Hunter.jpg
 • edit )
 ♦35Epic Normal Elf Drow Elf
Echo of a Luridae Seer( view
Echo of a Luridae Seer.png
 • edit )
 ♦35Epic Normal Elf Drow Elf
Echo of a Luridae Warrior( view
Echo of a Luridae Warrior.png
 • edit )
 ♥36Epic Hard Elf Drow Elf
Elite Barbazu Tower Guard( view
Elite Barbazu Tower Guard.jpg
 • edit )
 ♥26Hard ♦32Epic Normal Evil Outsider Devil
Elite Orthon Tower Guard( view
Elite Orthon Tower Guard.png
 • edit )
 ♦22Normal ♦32Epic Normal Evil Outsider Devil
Fire Reaver( view
Fire Reaver.jpg
 • edit )
 ♦35Epic Normal Evil Outsider Demon
Greater Earth Elemental( view
Greater Earth Elemental.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Elemental Earth Elemental
Greater Fire Elemental( view
Greater Fire Elemental.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Elemental Fire Elemental
Groktin( view
Groktin.jpg
 • edit )
 ♦35Epic Normal Aberration Beholder
Guardian of Shan-To-Kor( view
Guardian of Shan-To-Kor.jpg
 • edit )
 ♦8Normal ♥10Hard ♠14Elite Construct Golem
Hafez the Lion( view
Hafez the Lion.jpg
 • edit )
 ♠18Elite ♦23Epic Normal ♥32Epic Hard ♠48Epic Elite Undead Mummy
Hami the Jackal( view
Hami the Jackal.jpg
 • edit )
 ♦13Normal ♠18Elite ♦23Epic Normal ♥32Epic Hard ♠48Epic Elite Undead Mummy
Hound of Blades( view
Hound of Blades.png
 • edit )
 ♦23Normal ♥29Hard ♥39Epic Hard Construct Iron Defender
Juibless Devotee( view
Jubiless Devotee.jpg
 • edit )
 ♦6Normal ♠11Elite Reptilian Troglodyte
Juibless Warlock( view
Jubiless Warlock.jpg
 • edit )
 ♦9Normal ♠14Elite Reptilian Troglodyte
Juibless Warlord( view
Jubiless Warlord.jpg
 • edit )
 ♦10Normal ♠14Elite Reptilian Troglodyte
King Raiyum( view
King Raiyum.jpg
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦24Epic Normal ♥33Epic Hard ♠50Epic Elite Undead Lich
Kor Kaza (dracolich)( view
Kor Kaza (Dracolich).png
 • edit )
 ♦35Epic Normal ♥39Epic Hard Dragon Blue Dragon
Lord of Blades( view
Lord of Blades.jpg
 • edit )
 ♦22/32Normal ♥36Hard ♠42Elite ♦28/35Epic Normal ♥39Epic Hard ♠58Epic Elite Living Construct Warforged
Marut( view
Marut.jpg
 • edit )
 ♦35Epic Normal Construct Golem
Nythirios( view
Nythirios.jpg
 • edit )
 ♦29Normal ♥33Hard ♠39Elite ♦35Epic Normal Evil Outsider Devil
Pragon Luridae( view
Pragon Luridae.jpg
 • edit )
 ♦35Epic Normal Elf Drow Elf
Rahab( view
Rahab.jpg
 • edit )
 ♦23Epic Normal ♥32Epic Hard ♠48Epic Elite Evil Outsider Efreet
Rhindvutha( view
Rhindvutha.jpg
 • edit )
 ♦20Normal ♥22Hard ♠24Elite ♥31Epic Hard ♠63Epic Elite Dragon Black Dragon
Shadowfiend( view
Shadowfiend.png
 • edit )
 ♦26Normal ♥26Hard ♠26Elite ♦35Epic Normal Evil Outsider Devil
The Devourer of Dreams( view
The Devourer of Dreams.jpg
 • edit )
 ♦35Epic Normal Evil Outsider Quori
Unstable Portal( view
Unstable Portal.jpg
 • edit )
 ♠6Elite ♦15Epic Normal Construct Inanimate Object