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Siegebreaker

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Siegebreaker is the 4th quest in the Attack on Stormreach story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock Siegebreaker.
Assault on Summerfield • Blockade Buster • Undermine • Siegebreaker

The headquarters of Droaam's army in Xen'drik is located in the site of an ancient Giant temple. The army's leader awaits your blade somwhere within.

Attack on Stormreach adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Attack on Stormreach
Siegebreaker
Heroic level: 13
Epic level: 34
(considered Legendary)
Duration: long
Heroic XP:  ♣3,210Solo/Casual ♦5,600Normal ♥5,850Hard ♠6,100Elite
Epic XP:  ♣18,126Solo/Casual ♦30,922Normal ♥31,634Hard ♠32,347Elite
Takes place in: Temple Ruins
Bestowed by: Delera Omaren IV
NPC contact: Delera Omaren IV
Quest acquired in: Lordsmarch Palace
Patron: The Coin Lords
Base favor: 6
Purchase: Attack on Stormreach or VIP
Extreme Challenge: No
M siegebreaker.png
Loading screen

Overview

Delera Omaren IV used her magic to reconnoiter the tunnels Droaam dug beneath Lordsmarch Plaza. She discovered that one of them leads directly to Droaam's army headquarters on Xen'drik.
Delera wants you to go to their headquarters and deal with their commander. She was unable to determine who that commander is, other than it is a powerful magical being of some sort.

  • Note: The quest giver is inside Lordsmarch Palace, but the quest entrance is then outside, in the northwest corner of Lordsmarch Plaza.
  • Note: Even for red dooring the quest Undermine must be completed.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Find the Droaam army's general
  • Assassinate high-ranking officers
  • Close the portal to Droaam
  • (Optional) Set tents on fire (Ignite 4) — Bonus (10%): Heroic( ♣321 ♦560 ♥585 ♠610 ) Epic( ♣1,813 ♦3,092 ♥3,163 ♠3,235 )
  • (Optional) Poison the water supply — Bonus (7%): Heroic( ♣225 ♦392 ♥410 ♠427 ) Epic( ♣1,269 ♦2,165 ♥2,214 ♠2,264 )
  • (Optional) Destroy the crates of army provisions — Bonus (20%): Heroic( ♣642 ♦1,120 ♥1,170 ♠1,220 ) Epic( ♣3,625 ♦6,184 ♥6,327 ♠6,469 )
  • (Optional) Blow up the explosives stockpile of the Droaam army — Bonus (10%): Heroic( ♣321 ♦560 ♥585 ♠610 ) Epic( ♣1,813 ♦3,092 ♥3,163 ♠3,235 )
  • (Optional) Defeat Tinkerstab, the Droaam Siege Engineer — Bonus (12%): Heroic( ♣385 ♦672 ♥702 ♠732 ) Epic( ♣2,175 ♦3,711 ♥3,796 ♠3,882 )
  • (Optional) Defeat Skinny, the Droaam Half-orc Chef — Bonus (12%): Heroic( ♣385 ♦672 ♥702 ♠732 ) Epic( ♣2,175 ♦3,711 ♥3,796 ♠3,882 )
  • (Optional) Defeat Maj. Pain, Droaam Interrogator — Bonus (15%): Heroic( ♣482 ♦840 ♥878 ♠915 ) Epic( ♣2,719 ♦4,638 ♥4,745 ♠4,852 )
  • (Optional) Defeat Brinky, the Droaam Warpriest — Bonus (12%): Heroic( ♣385 ♦672 ♥702 ♠732 ) Epic( ♣2,175 ♦3,711 ♥3,796 ♠3,882 )

What to Expect

  • Points of no return
  • Spawning/respawning monsters
  • Puzzles (mandatory: light puzzles)

Known Traps

Trap DCs

Type Description

Acid 
Acid Trap Parts.png
Puzzle tiles in the final chamber
Cold 
Cold Trap Parts.png
Puzzle tiles in the final chamber
Fire 
Fire Trap Parts.png
Puzzle tiles in the final chamber
Electrical 
Electrical Trap Parts.png
Puzzle tiles in the final chamber
Mechanical 
Mechanical Trap Parts.png
Puzzle tiles in the final chamber
  • These can be disabled, but must be disabled again on each round

Tips and Misc

  • Poison the Water Supply, Set Tents on Fire, and Destroy the Crates of Army Provisions are optionals, but completing them each spawn high level officers needed for completion. If not fought by completing the optionals, you must fight them during the end battle. If fought at the end, you will only get one bonus chest instead of three.
  • There is a known issue of the officers occasionally not spawning during the final fight, leaving the quest incomplete. You may however utilize a Dimension Door spell to go back and complete the optional to allow the officer to spawn earlier in the quest.
    • To poison water supply you need to get bucket from Poisoner's Shop ([1] on map), collect some waste from Public RestroomIcon tooltip.pngWhat is that smell?
      Something smells funny. Oh wait, that's you. Your Charisma, Move Silently and Hide scores are understandably underperforming
      (−2 Charisma, −20 Hide, −10 Move Silently)
      ([2] on map) and use it on waterfall in the first room.
      • Bug: Clicking the Public Restroom without a bucket or the waterfall without the bucket of destiny will disable them for you making you unable to progress that optional. Make sure you click them in order. The Bucket of Destiny drops on death so if you have another party member that hasn't clicked on the restroom or the waterfall, you can transfer the bucket between party members to complete the optional.
      • The best way to interact with the elusive waterfall "dump" point once you bring the bucket of ick to it is to jump into the water right after the lip facing the waterfall, then turn 180 degrees. You should be able to interact with the air directly in front of you from there.
    • Setting tents on fire (3 at the beginning, plus 1 after toilet pool) require Fireballs, Flame Strike or Flaming Sphere, via spell, wand or scroll. Spells or spell-like abilities such as Breath of the Fire Dragon (for Monks) or Burning Hands don't appear to work reliably, if at all. Wall of Fire does not work.
      • Alternatively, lure the kobold sappers close to the tents and let them use their fire spells (blowing themselves up) to attack you and ignite the tents.
      • The Droaam Warpriests cast Flame Strike. You can stand next to a tent and get them to ignite them for you.
  • You will die if you stand on the same level of either the big explosive barrels as they detonate.
    • Unlike other quests, the groups of barrels in the explosive barrel room have chained ignitions: set one off, and adjoining ones ignite one after another, including the big ones!
  • Pale Masters: Beware of Kobolds! They occasionally cast Sunburst which deals light damage!

Puzzles

  • There are two puzzles where you have to light 5 plates (the aim is to turn all 5 plate lights off) in a pentagram (star) formation. The first seals a one-way hole to the next to final level, the last and larger puzzle, at the end fight, is trapped, and guarded by a Sora Kell hag.
    • As long as the puzzle hasn't been touched upon spawning, simply touching each plate once will solve the puzzle. This can be done clockwise, counter-clockwise, or in a star pattern (shown below).
      • Summoned pets, hirelings, and monsters (and unhelpful party members) will toggle the puzzle plates. Refer to the "solution" table, below.
    • The end-fight's puzzle pads are trapped, and rearm(!) each time the hag becomes immaterial. Your rogue will be VERY busy disabling traps to help in reducing damage to the puzzle solver.
    • Stealthy solo players (no hirelings or summoned creatures) have a second option to clear the end fight. Buff before you enter the hole. Next, attack the hag, always keeping her in the center of the platform. Immediately go into Sneak (and use Invisibility if possible) each time the hag stops fighting, staying within the circle. The waves of her reinforcements will appear but should not see you with sufficient skill, allowing you to complete the puzzle with the simple circle route. Once the puzzle disappears, kill the reinforcements to bring the hag back to tangibility.
      • CAUTION: The pads are trapped; this method requires Evasion to escape serious damage from the pads. Once each puzzle is solved, the enemy portal will disappear, leaving you to kill the small amount of reinforcements.
      • WARNING: This procedure will be harder if you have any red-named lieutenants remaining, which will appear each time the hag goes incorporeal. They and their minions will wreck the puzzle if they detect you, but it is possible to complete the puzzle in a circle, then engage them. Best to find and destroy all lieutenants before the final puzzle room. Remember, each optional (burning the tents, poisoning the water) often spawn those lieutenants.
      • You can freely repeat this pattern to the last wave where the monsters mounted on the rust monsters will not move as you sneak to solve the puzzle once more, which completes the quest. Loot the end-chest fast and use a quick teleport method if possible, or stay on the far wall opposite the idle army as you finish out.
      • A party should be able to do this as well – if they use invisibility rapidly, have not spawned any bosses with True Seeing, and stay in Sneak and absolutely still in the center while a person with high Hide/Move Silently skill and Evasion completes the puzzles, detecting and removing the traps along the way if a Rogue, for the disable bonuses.

Puzzle Op Siegebreaker.pngStarpuzzle.png

  • Most of the named only spawn after completing an objective/optional:
    • (Optional) Defeat Tinkerstab, the Droaam Siege Engineer appears only after you have completely cleared the first room
    • (Optional) Set tents on fire (Ignite 4) will cause one of the high ranking officers to spawn
    • (Optional) Poison the water supply will cause one of the high ranking officers to spawn
    • (Optional) Destroy the crates of army provisions will cause one of the high ranking officers to spawn
    • (Optional) Blow up the explosives stockpile of the Droaam army will cause * (Optional) Defeat Maj. Pain, Droaam Interrogator and * (Optional) Defeat Brinky, the Droaam Warpriest to appear.

Trivia

  • Brinky says, 'Hey, look at this mess. Someone set us up ... the...' This is probably a reference to the All Your Base meme. (YouTube meme video)

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣321 ♦560 ♥585 ♠610 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣482 ♦840 ♥878 ♠915 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣803 ♦1,400 ♥1,463 ♠1,525 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣321 ♦560 ♥585 ♠610 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣642 ♦1,120 ♥1,170 ♠1,220 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣963 ♦1,680 ♥1,755 ♠1,830 )
  • Mischief bonus: 82 or more breakables smashed +8% Bonus.( ♣257 ♦448 ♥468 ♠488 )
  • Vandal bonus: 107 or more breakables smashed +10% Bonus.( ♣321 ♦560 ♥585 ♠610 )
  • Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣482 ♦840 ♥878 ♠915 )

Loot

  • Chests: 6
    • 1 optional for killing Tinkerstab (Kobold, found in the starting room after you have completely cleared it)
    • 1 optional for killing a high ranking officer after setting the tents on fire
    • 1 optional for killing a high ranking officer after poisoning the water supply
    • 1 optional for killing Brinky and Maj. Pain (Kobold and Ogre, found after you blow up the explosives stockpile of the Droaam army)
    • 1 optional for killing a high ranking officer after destroying the crates of army provisions (can spawn in multiple locations)
    • 1 at the end for killing Sora Katra (Green Hag)
  • NPC rewards: Standard, Choice of 4 random items. Also unlocks the chain end reward if you completed all the previous quests.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 49
  • 2 years, 11 months, and 28 days
  • BugTime
Night Hag's Heartstone
Night Hag's Heartstone.png
(edit)
Trinket 
  • Deep SlumberIcon tooltip.pngDeep Slumber
    Caster level: 5
    Charges: 5 (5/day)
    5 Charges (Recharged/Day:5)
  • Nightmare GuardIcon tooltip.pngNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Proof Against Disease +5Icon tooltip.png Proof Against Disease +5: This item grants its wearer immunity to natural diseases. This item also grants a +5 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 6 + their Fortitude save).
  • Proof Against Poison +5Icon tooltip.png Proof Against Poison +5: This item grants its wearer immunity to natural poisons. This item also grants a +5 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 6 + their Fortitude save).
12 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
Siegebreaker, End Chest
  • Update 49
  • 2 years, 11 months, and 28 days
  • BugTime
Garments of Equilibrium
Garments of Equilibrium.png
(edit)
Outfit  12 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Siegebreaker, Medusas' chests
  • Update 59.0.1
  • 11 months and 21 days
  • Cru121
Legendary Garments of Equilibrium
Legendary Garments of Equilibrium.png
(edit)
Clothing  31 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Siegebreaker, Medusas' chests
  • Update 63
  • 5 months and 18 days
  • Ulfo
Legendary Night Hag's Heartstone
Legendary Night Hag's Heartstone.png
(edit)
Trinket  31 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Siegebreaker, end chest
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Monsters

Name ( picture ) CR Type Race
Brinky( view
Brinky.jpg
 • edit )
 ♥18Hard ♠21Elite Reptilian Kobold
Droaam Combat Engineer( view
Droaam Combat Engineer.jpg
 • edit )
 ♥14Hard ♠17Elite Reptilian Kobold
Droaam Conscript( view
Droaam Conscript.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Orc Half-Orc
Droaam Digger( view
Droaam Digger.png
 • edit )
 ♥9Hard ♠12Elite Reptilian Kobold
Droaam Gnoll Archer( view
Droaam Gnoll Archer.png
 • edit )
 ♥15Hard ♠18Elite Gnoll Gnoll
Droaam Infantry( view
Droaam Infantry.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Orc Orc
Droaam Ogre Cavalry( view
Droaam Ogre Cavalry.jpg
 • edit )
 ♠19Elite Aberration Rust Monster
Droaam Peacekeeper( view
Droaam Peacekeeper.jpg
 • edit )
 ♠19Elite Giant Ogre
Droaam Sapper( view
Droaam Sapper.png
 • edit )
 ♥10Hard ♠13Elite Reptilian Kobold
Droaam Skirmisher( view
Droaam Skirmisher.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Orc Half-Orc
Droaam Vanguard( view
Droaam Vanguard.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Giant Ogre
Droaam Warchanter( view
Droaam Warchanter.png
 • edit )
 ♠19Elite Gnoll Gnoll
Droaam Warmage (gnoll)( view
Droaam Warmage (gnoll).jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Gnoll Gnoll
Droaam Warmage (orc)( view
Droaam Warmage (Orc).jpg
 • edit )
 ♠19Elite Orc Orc
Droaam Warpriest( view
Droaam Warpriest.jpg
 • edit )
 ♦13Normal ♥14Hard ♠17/18Elite Gnoll Gnoll
Isis Alekto( view
Isis Alekto.jpg
 • edit )
 ♥18Hard ♠21Elite ♠46Epic Elite Monstrous Humanoid Medusa
Lakhesis Zosime( view
Lakhesis Zosime.jpg
 • edit )
 ♥18Hard ♠21Elite ♠46Epic Elite Monstrous Humanoid Medusa
Natassa Tsahalis( view
Natassa Tsahalis.jpg
 • edit )
 ♥18Hard ♠21Elite ♠46Epic Elite Monstrous Humanoid Medusa
Pain( view
Pain.jpg
 • edit )
 ♥18Hard ♠21Elite Giant Ogre
Skinny( view
Skinny.jpg
 • edit )
 ♥18Hard ♠21Elite Orc Half-Orc
Sora Katra( view
Sora Katra.jpg
 • edit )
 ♦17Normal ♥19Hard ♠23Elite Evil Outsider Hag
Tinkerstab( view
Tinkerstab.jpg
 • edit )
 ♥18Hard ♠21Elite Reptilian Kobold
Worg Warhound( view
Worg Warhound.jpg
 • edit )
 ♠18Elite Magical Beast Wolf

External Links

  • End Solver Solution, for all patterns, not just starting: DDO Forums