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As the first quest bundle, Tavern Tales follows a new format of quest release. Not every quest in Tavern Tales is released at the same time, and the quests are not directly connected by location, level, patron, theming, or story. Furthermore, every quest in Tavern Tales can be purchased individually for 175 , while the pass itself when purchased grants access to all three.
Improved Deception +6Improved Deception: This item makes your weapons hard to focus upon and thus provides a +6 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Improved Deception +21Improved Deception: This item makes your weapons hard to focus upon and thus provides a +21 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Cold Absorption +15% Cold Absorption +15%: Passive: 15% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +37% Cold Absorption +37%: Passive: 37% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Electric Absorption +37% Electric Absorption +37%: Passive: 37% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Electric Absorption +15% Electric Absorption +15%: Passive: 15% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Unbound, Drops on death, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on death or on leaving adventure
Unbound, Drops on death, Drops on leaving adventureUnbound: This item is Unbound, and may take permanent damage. This item drops on death or on leaving adventure
Proof Against Disease +12 Proof Against Disease +12: This item grants its wearer immunity to natural diseases. This item also grants a +12 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 13 + their Fortitude save).
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Combat Mastery +3 Combat Mastery +3: +3 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Combat Mastery +12 Combat Mastery +12: +12 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Force Absorption +11% Force Absorption +11%: Passive: 11% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Force Absorption +16% Force Absorption +16%: Passive: 16% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Proof Against Disease +3 Proof Against Disease +3: This item grants its wearer immunity to natural diseases. This item also grants a +3 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 4 + their Fortitude save).
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Proof Against Poison +10 Proof Against Poison +10: This item grants its wearer immunity to natural poisons. This item also grants a +10 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 11 + their Fortitude save).
Proof Against Disease +10 Proof Against Disease +10: This item grants its wearer immunity to natural diseases. This item also grants a +10 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 11 + their Fortitude save).
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Proof Against Poison +3 Proof Against Poison +3: This item grants its wearer immunity to natural poisons. This item also grants a +3 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 4 + their Fortitude save).
Proof Against Disease +3 Proof Against Disease +3: This item grants its wearer immunity to natural diseases. This item also grants a +3 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 4 + their Fortitude save).