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Spill the Bad Stuff
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| Name: | Spill the Bad Stuff |
|---|---|
| School: | Transmutation |
| SLA: | Apothecary Core 4 |
| Cost: | 15 spell points |
| Metamagic: | Embolden, Empower, Intensify, Maximize, Quicken |
| Target: | Foe, Directional |
| Range: | Conal AOE |
| Duration: | Instantaneous |
| Saving Throw: | None vs Damage, Fortitude negates CC |
| DC: | 14 + Int Mod + Transmutation bonuses |
| Spell Resistance: | yes |
| Cooldown: | 12 seconds |
| Augmentation: | Arcane |
Description
Gildleaf Offensive SLA: Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).
Notes
- Regardless of damage type dealt, spell scales with Positive Spell Power.
- Spill the Bad Stuff is a level 4 Transmutation Spell. Level 15 or higher Alchemists may apply the Heighten Spell Metamagic to raise this spell's DC by 2.
