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Spellsinger enhancements/sandbox

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Spellsinger enhancements

Spellsinger enhancements tree

Core abilities[edit]

SpellsingerSpellsinger.png
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power.
Each Spellsinger Core Ability including this one allows you to sing Bardic Inspiration as if you had 1 additional Bard level.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Bard Level 1
Icon Enhancement Music of the Sewers.png
Music of the Sewers: Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
+1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools).
+1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Bard Level 3, Spellsinger
Icon Enhancement Music of the Dead.png
Music of the Dead: Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time.
Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
+1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools).
+1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells (actually 7%).
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Bard Level 6, Music of the Sewers
Icon Enhancement Music of the Makers.png
Music of the Makers: Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
+1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools).
+1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Bard Level 12, Music of the Dead
Icon Enhancement Virtuoso.png
Virtuoso: You regenerate 1 Song every 5 minutes.
+2 Songs per rest.
You sing your Bardic Inspiration as if you had two more Bard levels (for a total of 3 for this enhancement)
+1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools).
+1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Bard Level 18, Music of the Makers
SpellsingerMaestroOfLifeAndDeath.png
Maestro of Life and Death: Your songs can fill allies with healing energy or strike down those that oppose you.
You gain the Heal and Wail of the Banshee spells as level 6 Bard spells.
+4 Charisma
+25 Universal Spell Power
+1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells (actually 5%).
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Bard Level 20, Virtuoso

Tier One[edit]

Requires Spellsinger, Bard Level 1

SpellsingerHauntingMelody.png
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for (20/40/60) seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
Icon Enhancement Musical Studies.png
Studies: Choose either Magical Studies or Musical Studies to advance your training:
  • Icon Enhancement Magical Studies.png Magical Studies: +[30/60/100] maximum Spell Points. Rank 3: You gain the Magical Training feat. Anti-Requisite: You cannot take Rank 3 of Magical Studies if you already possess the Magical Training feat.
  • Icon Enhancement Musical Studies.png Musical Studies: +[1/2/3] Bard Songs per rest
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SpellsingerLingeringSongs.png
Lingering Songs: You sing your Bardic Inspiration as if you had 2/4/6 more levels of Bard.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SonicBlast.png
Sonic Blast: Spell-Like Ability: Sonic Blast. Activation cost: [6/5/4] SP. Cooldown: [12/8/4] seconds.
  • Metamagic Feats can be used at no additional cost.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
SpellsingerCharlatan.png
Charlatan: +(1/2/3) Concentration, Haggle, and Perform
AP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier Two[edit]

Requires Bard Level 2, 5 APs spent in tree

SpellsingerSharpNote.png
Sharp Note: Your Fascinate ability now also grants nearby allies a +(1/2/3) bonus to damage for 60 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Flicker.png
Flicker/Willfull: (multiple item selector) Choose either Flicker or Willful to protect you:
  • Icon Enhancement Flicker.png Flicker: When you are damaged you have a 5% chance of turning invisible for [2/4/6] seconds.
  • Icon Enhancement Willful.png Willful: +[1/2/3] Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Suggestion.png
(multiple enhancement selector) Spell-Like Ability: Choose either Reverberate or Suggestion:
Metamagic Feats can be used at no additional cost.
  • Icon Enhancement Reverberate.png Spell-Like Ability: Reverberate. Activation cost: [20/15/10]. Cooldown: 9 seconds.
    Wrack the target's body with internal sonic booms, dealing 1 to 10 sonic damage +1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to three times, increasing the damage with each stack.
  • Suggestion.png Spell-Like Ability: Suggestion. Activation cost: [13/11/9]. Cooldown: [20/15/10] seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Wand and Scroll Mastery.png
Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Marigold Crown.png
Marigold Crown: (multiple item selector) Gain +1 to the DCs of your Enchantment, Illusion, or Evocation spells.

Choose one:

  • Icon Enhancement Blue Marigold Crown.png Blue Marigold Crown: +1 to DC's of Illusion spells.
  • Icon Enhancement Violet Marigold Crown.png Violet Marigold Crown: +1 to DC's of Evocation spells.
  • Icon Enhancement Yellow Marigold Crown.png Yellow Marigold Crown: +1 to DC's of Enchantment spells.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier Three[edit]

Requires Bard Level 3, 10 APs spent in tree

SpellsingerEnthrallment.png
Enthrallment: Cooldown: 10 seconds
Expend a use of Bardic Music to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie.
This ability uses a Perform check as Will save DC.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Reviving Verse.png
(multiple enhancement selector) Choose permanent bonuses for yourself, or improvements for Inspire Courage: Choose Raucous Refrain or Reviving Verse.
  • Icon Enhancement Raucous Refrain.png Raucous Refrain: Inspiration Melody: When you use you Bardic Inspiration, your target gains a +[1/2/3] Morale bonus to save vs. Sleep, Paralysis, Exhaustion and Energy Drain for the duration of your song.
    Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
  • Icon Enhancement Reviving Verse.png Reviving Verse: +[1/2/3] saving throws vs. Sleep, Paralysis, Exhaustion and Energy Drain.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Shout.png
Shout: Spell-Like Ability: Shout. Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
Metamagic Feats can be used at no additional cost.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Reviving Verse
Icon Enhancement Spell Song Trance.png
Spell Song Trance: Cooldown: 10 seconds
Inspiration Melody: When you use you Bardic Inspiration, you grant a +1 morale bonus to spell DC's and 10% morale discount on spell point costs to your target for the duration of the song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
CharismaColored.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires bard Level 4, 20 APs spent in tree

SpellsingerSustainingSong.png
Sustaining Song: Cooldown: 10 seconds
Inspiration Melody: When you use you Bardic Inspiration, you apply a temporary fast-healing effect to your target for the duration of your song (hits for 2d3 modified by your *current* positive/negative/repair spellpower, but doesn't crit).
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
SpellsingerSpellPenetration.png
(multiple enhancement selector) Spell Penetration: Choose Spell Penetration for yourself or for others.
  • SpellsingerArcaneAid.png Arcane Aid: Inspiration Melody: When you use you Bardic Inspiration, your target gains a +[1/2/3] Music Bonus to Spell Penetration for the duration of your song.
    Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
  • SpellsingerSpellPenetration.png Spell Penetration: +[1/2/3] to your level when trying to overcome enemy's Spell Resistance.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
SpellsingerFrolic.png
Frolic: Inspiration Melody: When you use you Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
(This is a musical effect and cannot be dispelled.)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
Bug: You do not benefit from immunity to slippery surfaces unlike the actual FoM spell.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhanement Song of Arcane Might.png
Song of Arcane Might: Cooldown: 10 seconds
Inspiration Melody: When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for all spells for the duration of your song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
Bug: Arcane Augmentation items override this, so non-wizard/sorcerer spells don't get a bonus.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Song Trance
CharismaColored.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma (Tier 3)

Tier Five[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Song of Capering.png
Song of Capering: Cooldown: 10 seconds
Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts for 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Sustaining Song
Icon Enhancement Advanced Musical Studies.png
Advanced Studies: Increase your magical or musical training
  • Icon Enhancement Advanced Magical Studies.png Advanced Magical Studies: +65/+130/+200 Spell Points.
  • Icon Enhancement Advanced Musical Studies.png Advanced Musical Studies: +1/+2/+3 Bard Songs per rest.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Prodigy.png
Prodigy: +[1/2/2] Concentration and Perform
+[1/2/2] Spell Penetration
+[1/2/2] to DCs of your Enchantment spells
Rank 3: When you use your Bardic Inspiration, your target gains a moderate amount of temporary spell points (10 temporary spell points).
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Spell Song Vigor.png
Spell Song Vigor: Cooldown: 10 seconds
Inspiration Melody: When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Song of Arcane Might
HoldMonsterMass.png
(Multiple Enhancement Selector) Mass Hold/Horn of Thunder: Choose a Spell-Like Ability
Metamagic Feats can be used at no additional cost.
  • Icon Horn of Thunder.png Horn of Thunder: Spell-Like Ability: Horn of Thunder. Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
    Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage. Max caster level: 25. Affects liches.
  • HoldMonsterMass.png Mass Hold: Spell-Like Ability: Hold Monster, Mass Activation cost: 50 SP. Cooldown: [60/40/20] seconds. (DC calculated as if it were a level 6 spell)
AP Cost: 2 Ranks: 3 Progression: 30 No requirements