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Sovereign Light
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The standard Favored Soul build focusing on heavy damage from light (Divine Punishment) and force damage spells (Blade Barrier and Cometfall) with a little extra survivability.
- At level 1 choose the Follower of the Sovereign Host feat to gain proficiency with longswords. A longsword and a shield will be used at early levels. After level 9 you can start using a weapon that increases your light damaging spells.
- At level 12 when you unlock Blade Barrier you should change to an Impulse weapon with Kinetic Lore (extra damage and critical chance for Blade Barrier). At this point a Favored Soul becomes very powerful and his playstyle will change completely. Make sure to keep Quicken Spell active at all times when in combat and kite the mobs through your Blade Barrier. When you adapt to this playstyle you will then be able to solo most quests of your level without great difficulty.
- Wis is necessary to increase the DC of your spells (very important for Blade Barrier).
- Cha is needed to be able to cast your spells (11Cha for level 1 spells, 12Cha for level 2 spells and so on.)
Basic features:
- High Spell point pool
- Inherent Damage Reduction and Spell Damage Reduction (Energy Resistance)
Race:
Human
Alignment:
True Neutral
Ability Increase:
WIS
Stats:
28 Point Build
32 Point Build
- Level 1 - Empower Healing Spell, Toughness, (Follower of the Sovereign Host
- Level 3 - Empower Spell
- Level 5 - Energy Resistance: Fire
- Level 6 - Maximize Spell
- Level 9 - Quicken Spell
- Level 10 - Energy Resistance: Acid
- Level 12 - Heighten Spell
- Level 15 - Spell Focus: Evocation, Energy Resistance: Electricity
- Level 18 - Greater Spell Focus: Evocation
- Level 20 - Favored Soul Damage Reduction: Silver
- Level 21 - Epic Spell Focus: Evocation
- Level 24 - Great Wisdom
- Level 27 - Great Wisdom
- Level 1 Spells: Nightshield, Divine Favor
- Level 2 Spells: Soundburst, Spawn Screen, Resist Energy, Bull's Strength
- Level 3 Spells: Searing Light, Magic Circle Against Evil, Aid, Mass, Remove Curse or Remove Disease
- Level 4 Spells: Holy Smite, Freedom of Movement, Cure Critical Wounds, Restoration
- Level 5 Spells: Divine Punishment, Raise Dead, Greater Command, True Seeing or Slay Living
- Level 6 Spells: Blade Barrier, Cometfall, Heal
- Level 7 Spells: Destruction, Resurrection, Spell Resistance, Mass or Protection from Elements, Mass
- Level 8 Spells: Death Ward, Mass, Cure Critical Wounds, Mass, Symbol of Death
- Level 9 Spells: Implosion, Heal, Mass, Energy Drain or True Resurrection
Enhancements:
Make sure to grab Resilience of Battle and Toughness x3 from the Warpriest enhancements. Spend the remaining points in the Angel of Vengeance enhancements.
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