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Shot on the Run
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Shot on the Run
- Usage: Passive
- Prerequisite: Dexterity 13+, Point Blank Shot, Mobility, base attack bonus of 4+ or higher
Description
Shot on the Run negates the (-4) penalty to attack rolls associated with moving while firing all types of ranged weapons and throwing weapons and gives +6 ranged power.
Notes
- Alchemists may select this feat as one of their alchemist bonus feats.
- Artificers may select this feat as one of their artificer bonus feats.
- Fighters may select this feat as one of their fighter bonus feats.
Class feats
Root > DDO game guides > Glossary > Class feats
Root > DDO game guides > Glossary > Class feats > Alchemist bonus feats
Root > DDO game guides > Glossary > Class feats > Artificer bonus feats
Root > DDO game mechanics
Root > DDO library > Classes > Alchemist
Root > DDO library > Classes > Artificer
Root > DDO library > Classes > Fighter > Fighter bonus feats
Root > DDO library > Feats
Root > DDO library > Feats > Feats by source
Root > DDO library > Feats > Feats by usage > Passive feats
Root > DDO library > Feats > Purchased feats