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Shields

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Shields are pieces of personal armor held in the Off-hand. Other things that are held in the off-hand are Orbs and Rune Arms.

Proficiency[edit]

Not all characters are proficient with shields. However, the penalties for using a shield you are not proficient with are fairly low. You take a penalty on attack rolls equal to the shield's Armor Check Penalty (this penalty is 0 for all bucklers and any magic light shields).

Benefits[edit]

  • Armor class: Shields grant Shield bonus to AC.
  • Shield bashing: You can use shields to attack your enemy. Larger shields have higher damage dice.
  • Unique, non-scaling bonus to PRR and MRR (stacking with all other sources)
Shield type PRR and MRR
Bucklers/Orbs 0
Small shields 5
Large shields 10
Tower shields 15
  • PRR and MRR multiplier: Wearing a large or tower shield double your effective PRR and MRR vs effects that require a Reflex saving throw.
  • Extra damage reduction while actively blocking, increased by shield size.
  • Extra gear slot that can be used for various enchantments.
  • Increased benefit of Intimidate for shield users.[Unverified"Increased benefit of Intimidate for shield users." has not been verified in-game. Please verify it!]
  • Shield Deflection feat becomes more powerful the larger your equipped shield.
  • Certain trees such as Stalwart or Sacred Defender gain additional effects while equipped with a shield.

Penalties[edit]

Wearing a shield might also cause a few penalties for your character:

Often, the increased defense granted by shield use can also reduce your DPS.

Types of shields[edit]

  • Buckler
  • Small
  • Large
  • Tower

Basic shields overview[edit]

The following table lists the basic shields in the game. Note that random-gen Bound to Account shields from chain end rewards (or quest end rewards in The Sharn Syndicate quests) use an older algorithm and do not match these stats.

Table: Basic Shields
Name Cost Absolute
Minimum
Level
Damage*1 Shield bonus
to AC
Shield addition
to PRR/MRR*2
Added blocking
Damage reduction
Max
Dexterity bonus
to AC
Armor check
penalty
*3
Arcane
spell failure

chance

Weight
Buckler
15 gp 1 [1d4] 1 0 1 0 0% 5 lb.
Buckler, Darkwood 15 gp 4 [1d4] 1 0 2 0 0% 5 lb.
Buckler, Densewood 15 gp 10 [1d6] 2 0 3 0 0% 5 lb.
Buckler, Spiritcraft 15 gp 16 [1d6] 3 0 4 0 0% 5 lb.
Buckler, Celestial 15 gp 22 [1d8] 3 0 5 0 0% 5 lb.
Light Shield
3 gp 1 [1d4] 2 5 2 -1 10% 5 lb.
Light Darkwood Shield 3 gp 4 [1d4] 3 5 3 -1 10% 5 lb.
Light Densewood Shield 3 gp 10 [1d6] 4 5 4 -1 10% 5 lb.
Light Spiritcraft Shield 3 gp 16 [1d6] 5 5 5 -1 10% 5 lb.
Light Celestial Shield 3 gp 22 [1d8] 5 5 6 -1 10% 5 lb.
Heavy Shield
7 gp 1 [1d6] 3 10 3 -2 15% 10 lb.
Heavy Darkwood Shield 7 gp 4 [1d6] 4 10 4 -2 15% 10 lb.
Heavy Densewood Shield 7 gp 10 [1d8] 5 10 5 -2 15% 10 lb.
Heavy Spiritcraft Shield 7 gp 16 [1d8] 7 10 6 -2 15% 10 lb.
Heavy Celestial Shield 7 gp 22 [1d10] 9 10 7 -2 15% 10 lb.
Tower Shield*4
30 gp 1 [1d8] 4 15 4 2 -10 50% 45 lb.
Battle Shield*4 30 gp 4 [1d8] 6 15 5 2 -10 50% 50 lb.
Magecraft Shield*4 30 gp 10 [1d10] 8 15 6 2 -10 50% 50 lb.
Mountain Shield*4 30 gp 16 [1d10] 10 15 7 2 -10 50% 50 lb.
Planeforged Tower Shield*4 30 gp 22 [2d6] 12 15 8 2 -10 50% 50 lb.

*1 Shields can get +1[W] as an enchantment, which overrides the AML to 20, even if the AML was higher; note that this currently applies to all lootgen shields (as of U15.2) Seems fixed with U18.1.
*2 Note that shields don't raise the MRR Cap
*3 This is for disjuncted shields. If the shield is enchanted, reduce this value by 1
*4 invokes a -2 penalty to attack rolls