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Rally/sandbox
Rally: Channel Divinity: Remove fear from nearby allies. You and the affected allies gain a +[2/4/6] Morale Bonus to Will Saves vs. Fear effects and a +[1/2/3] Morale Bonus to Attack and Damage for 60 seconds. (Coodown: 3 miniutes)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Rally | |
Channel Divinity Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Paladin Level 2, 5 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Knight of the Chalice |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 3 ranks |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
1 Channel Divinity use |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self, Friend |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Personal / Standard AoE |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
60 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 minutes |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
+[1/2/3] Morale bonus to Attack and Damage |
Defense BuffAn effect that improves your defensive capabilities, such as a bonus to AC, PRR, or fire resistance.: |
+[2/4/6] Morale bonus to Will vs. Fear |
Description
Channel Divinity: Remove fear from nearby allies. You and the affected allies gain a +[2/4/6] Morale Bonus to Will Saves vs. Fear effects and a +[1/2/3] Morale Bonus to Attack and Damage for 60 seconds. (Cooldown: 3 minutes)
Knight of the Chalice abilities
Saving throw SLAs
Class feats
DDOwiki metacategories
Root > DDO game guides > Glossary > Class feats
Root > DDO game mechanics
Root > DDO library
Root > DDO library > Classes > Cleric > Cleric class feats
Root > DDO library > Classes > Paladin > Paladin class feats
Root > DDO library > Effects > Buffs > Melee combat buffs > Melee combat enhancements
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements > Knight of the Chalice enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Enhancements > Enhancements by effect > Channel Divinity enhancements
Root > DDO library > Enhancements > Enhancements by effect > Ranged combat enhancements
Root > DDO library > Feats > Feats by source
Root > DDOwiki meta > DDOwiki metacategories > Spells > Channel Divinity