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Protection from Good
Name: | Protection from Good |
---|---|
School: | Abjuration (Evil) |
Components: | FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 10 |
Metamagic: | N/A |
Target: | Friend, Self |
Range: | Touch |
Duration: | 1 minute per caster level |
Cooldown: | 2 seconds |
Description
This is an NPC-only spell, similar to Protection from Evil.
Creates a magical barrier that wards a target from attacks by Good creatures. It grants a +2 deflection bonus to Armor Class, and a +2 resistance bonus to saves versus attacks from Good creatures. The target is also warded from Good magical controls and compulsions, providing complete immunity to spells of the type: Dominate Person/Monster, Command and Greater Command regardless of the caster's alignment.
Notes
The following creatures have been confirmed to be able to protect themselves against the Good guys: