Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Protection enhancements

From DDO wiki
Jump to navigation Jump to search
History shield-book-sword.png
History
History shield-book-sword.png
This page is about an enhancement that no longer exists in-game.  It has been replaced by Warpriest.
If you can verify that the enhancement still exists, please edit this page and remove this template.
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Protection enhancements[edit]

Protection enhancements tree

This enhancement tree is shared with Clerics and Favored Souls

Core abilities[edit]

(Place Holder)

Icon Enhancement Protector.png
Protector: You gain +2 Armor Class for each Protection Core Ability you possess (including this one).
+0.75 Universal Spell Power for each action point spent in this tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric or Favored Soul level 1
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric or Favored Soul level 3, Protector
Icon Enhancement Enhanced Sanctuary.png
Enhanced Sanctuary: Sanctuary additionally grants +20 Sacred bonus to energy resistance against Fire, Cold, Electric and Acid damage.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric or Favored Soul level 6, Sanctuary
DeathPact.png
Death Pact: Spell Like Ability: Death Pact (Cost: 15 Spell Points. Cooldown: 1 minute.)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric or Favored Soul level 12, Enhanced Sanctuary
Icon Enhancement Ultimate Sanctuary.png
Ultimate Sanctuary: Sanctuary additional grants +4 Sacred bonus to saving throws.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric or Favored Soul level 18, Death Pact
Icon Enhancement Divine Intervention.png
Protector: Passive: +2 Wisdom
  • Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric or Favored Soul level 20, Ultimate Sanctuary

Tier One[edit]

Requires: Protector, Cleric or Favored Soul level 1

Icon Enhancement Divine Might.png
Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Shield Other.png
Shield Other: Target ally gains +5/+10/+15 Sacred bonus to Physical Resistance for number of seconds equal to 6 + heal skill. Cannot self-target. (Activation Cost: 12 spell points. Cooldown: 6 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requirements: Cleric or Favored Soul Level 2, 5 Action points spent in tree

Command.png
Command: Spell Like Ability: Command (Activation Cost: 4 SP. Cooldown: 10/8/6 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Energy Resistance.png
Energy Resistance: You gain +2/+4/+6 energy resistance against Acid, Cold, Electric and Fire damage.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Grant Energy Resistance.png
Grant Energy Resistance: Shield Other additionally grants +2/+4/+6 Sacred bonus to energy resistance against Acid, Cold, Electric and Fire damage.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Shield Other
SorcererImprovedMaximizing.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • SorcererImprovedEnlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/3 fewer Spell Points.
  • SorcererImprovedMaximizing.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • SorcererImprovedQuickening.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/3 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: The Metamagic Feat you are improving
Icon Feat Trap Sense.png
Trapfinding: +1 Listen, Search and Spot. +1 Saves vs Traps. You gain the Trapfinding feat, which allows you to search for and find high level traps as if you were a rogue. This does not automatically grant the ability to Disable these traps.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Awareness

Tier Three[edit]

Requires: Cleric or Favored Soul Level 3, 10 points spent on tree

Icon Enhancement Prayer.png
Prayer: Spell Like Ability: Prayer (Activation Cost: 10/5/1 spell points. Cooldown: 180/60/20 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Armored.png
Armored: +1/+2/+3 AC
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Energy Resistance
Icon Enhancement Grant Armor.png
Grant Armor: When you Shield Other, your target gains 1/2/3 stacks of Wary.
Wary: +1 AC. Stacks up to 10 times. One stack fades every 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Grant Energy Resistance
Icon Enhancement Alert.png
Alert: You or target ally gains 2/4/6 stacks of Wary. Usable five times per rest. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: Progression: 10 No requirements
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires: Cleric or Favored Level 4, 20 points spent on tree

Sp stalwartpact.png
Stalwart Pact: Spell Like Ability: Stalwart Pact. (Activation Cost: 20/10/5 spell points. Cooldown 60/40/20 seconds)
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Light Guard.png
Light Guard: When you take damage from an attack, your attacker received 1d4/1d6/1d8 light damage.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Armored
Icon Enhancement Grant Light Guard.png
Grant Light Guard: Shield Other grants Light Guard to your targeted ally. Light Guard: When you take damage from an attack, your attacker received 1d4/1d6/1d8 light damage.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Grant Armor
Icon Enhancement Cautious.png
Cautious: When damaged by physical attacks, you have a 5%/10%/15% chance to become Wary, gaining +1 AC for 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Alert
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Wisdom (Tier 3)

Tier Five[edit]

Requires Character Level 12, Cleric or Favored Soul Level 5, 30 APs spent in tree

Icon Enhancement Blur.png
Blur: You gain a permanent Blur effect, and Blur is added to your level 3 spell list.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Protection Arcane Encumbrance.png
Arcane Encumbrance: When enemies damage you with spells, there's a 10%/20%/30% chance they will be knocked down. (Does not affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Dodge Elements.png
Dodge Elements: You or target ally gains +25% Competence bonus to completely ignore Acid, Cold, Electric and Fire damage. (Activation Cost: 25 spell points. Cooldown: 1 minute)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements